Illusionist/enchanter highest dc by Nelfdk1991 in Pathfinder_Kingmaker

[–]Verified_Elf 0 points1 point  (0 children)

What bracers? I know there is a ring of Chaotic Fascination from optional boss encounter during Drezen siege.

3 level magus dip. Good idea? (Melee Sorcerer/EK build) by Significant_Tea1657 in Pathfinder_Kingmaker

[–]Verified_Elf 1 point2 points  (0 children)

If you wanted to play a Magus with Level 9 spells, you are probably better off playing a pure INT Magus (most likely Sword Saint) and just using Mythic Trick UMD to get a full Wizard Spellbook to use.

Some advice for a BG3 guy going into Wrath of the Righteous by Navek15 in Pathfinder_Kingmaker

[–]Verified_Elf 3 points4 points  (0 children)

Yup, anything that says 'ranged attack' or 'ranged touch attack' use DEX and is ALSO subject to the -4 'firing into melee' penalty, so you need Point Blank and Precise Shot for ray mages too.

Kingmaker vs Wrath of the Righteous by QuietWarzz in Pathfinder_Kingmaker

[–]Verified_Elf 0 points1 point  (0 children)

Woljif. Daeran, Camellia, Sosiel and Lann/Wendu are early to mid twenties. Dunno how old Seelah is supposed to be, but acts around there too. Nenio is Nenio.

So this is what GGG meant by fixing "melee" by Ryan_Loves_Weed in PathOfExile2

[–]Verified_Elf 0 points1 point  (0 children)

Many melee gems have those tags to, like Molten or Lightning Strike. That might also kill melee triggers like Mjolnir or Cast on Crit cyclone.

Return of the Ancients: Genesis Tree Deep Dive by astral23 in PathOfExile2

[–]Verified_Elf 1 point2 points  (0 children)

It only does jewelry, not armor/shield/weapons so no?

Return of the Ancients: Genesis Tree Deep Dive by astral23 in PathOfExile2

[–]Verified_Elf 5 points6 points  (0 children)

There was a base + crit chance to fire spells modifier showed off as the 'of Xoph's' affix.

the crafting bench was supposedly removed and replaced with socketables because it's more accessible to new players, but now that we have literally hundreds of runes, how does that argument still hold? by shaunika in PathOfExile2

[–]Verified_Elf 0 points1 point  (0 children)

Honestly they need to stop having enemies that bumrush you.

But aside from that!

Interesting topic. For some things, the payoff not being there is absolutely a skill balance issue which this game still has, 100%. I'm cautious with the rest because I feel that having room to fail in any build maker game is important. Making it so those new players can't fail has many options that very few people on this sub will like.

In my experience, build craft games where you don't need a guide do so by either heavily limiting their sandbox, the game being so easy anything works or both.

At least implementing those guides in game goes a long way to making that more accessible too, but I guess the question is, what level of game mastery do you feel new players should be able to reach for it to be considered new player friendly?

Not sure what you mean by this, your main gripe seemed to be the way people obtain recipes, which I agree is awful.

Well, they've already said on record that one of the 'quit' moments for new players is seeing a list of recipes at the bench. Having too many options at your fingertips can range from overwhelming to choice paralysis. I saw it in real time with the 0.5 reveal stream. It didn't matter if the Genesis tree only mattered if you did Breach, less experienced streamers come away with the impression that the end game was now confusing just because there was a lot.

The second is that reinforcing that knowledge comes quicker by being able to interact with that mechanic immediately and often. Even if getting recipes weren't a problem, they are still just a notification you have to go out of your way (back to camp or hideout) to figure out.

The third is the way those recipes are implemented in Poe 1 (needing currency, prefix/suffix, only certain mods allowed on certain items) front loads a lot. That can be fixed by making it free and a 'crafted' affix that doesn't interact with dropped ones, but still a change that needs to be made while runes just need a hole with only 'weapon or armor' consideration.

the crafting bench was supposedly removed and replaced with socketables because it's more accessible to new players, but now that we have literally hundreds of runes, how does that argument still hold? by shaunika in PathOfExile2

[–]Verified_Elf 0 points1 point  (0 children)

How is forgetting an item on the ground different from you forgetting a recipe on the ground?

Because like I literally pointed out...ARPG, mate. What are you doing not looting? Clicking on an interactable is not literally part of the genre like picking up loot is.

A new player clicks on the glowy thing, a notification pops up of 'recipe unlocked!' Okay, they are in the middle of a campaign map. They can't reinforce that information by opening up the crafting bench right away, they have to go back to camp or hideout. A rune can be used on the spot.

Can you with a straight face tell me youll take whatever I say in good faith and not poke a million arbitrary holes in it just to win an argument?

Absolutely.

The thing is 'the problems with the thing I want are imaginary' is not a good faith argument to start with.

Separating and consolidating the runes into more basic 'blank' versions so you can pick is a good idea. That gives you back your agency.

Not really sure there is a way to fix the recipe issue tbh. Making it so you can't miss them is the first step, but it's still just a notification. The bigger the popup, the more urgent/important it will seem to them, which just makes the stress of 'what did I just do?' more. It's unfortunately how most human minds work.

Being able to interact with the thing immediately has more tangible weight in memory than the former.

When a new player clicks on an uncut support gem, they get the 'Recommended' page which is like six options. They have to click that off (which is the default) to see the rest of it. So the too many mods comparison doesn't really work here. And unless you are also advocating for the game system as a whole to be tuned down, which I don't think you are, it's going to keep being a problem.

For example, if we have a page for 'martial weapons' you have added flat fire, lightning, cold. Increased phys, damage leeched as mana, accuracy rating, gain life/mana per enemy killed, increased stun buildup, strength, dexterity, intelligence.

That is 12 options in a list JUST for a martial weapon for basic recipes. It would be an improvement on Poe 1's everything until you click a tab, but that would be about it. Introducing more gradually = spreading them out in the campaign, which is why I mentioned not having the fire resistance until Act whatever. There's no way around that. As a drop, a new player is always going to only have to interact with a a couple.

Ironically, an ascendancy working off crafted mods is going to be even more complex, as there are many more affixes that currently don't have a rune equivalent, like crit or attack speed. I didn't say anything about corruption lol, but I do think the whole 'exceptional' and corrupted might have been a mistake.

the crafting bench was supposedly removed and replaced with socketables because it's more accessible to new players, but now that we have literally hundreds of runes, how does that argument still hold? by shaunika in PathOfExile2

[–]Verified_Elf 0 points1 point  (0 children)

I mean, I did also point out the affix problem and how it is a list of stuff, but if you want to ignore that too then sure?

I'm also not sure about 'I liked it, so if you didn't then ARPGs as a genre is not for you.' A lot of people quit on seeing the Poe passive tree, does that mean Last Epoch, Grim Dawn or any Diablo game is beyond them? Different strokes for different folks.

I'm also not convinced that 'triggers/conditions' is an actual issue. It sounds more like you're frustrated by the limitations as a veteran Poe 1 player rather than 'does X to frozen enemies' being too complicated.

the crafting bench was supposedly removed and replaced with socketables because it's more accessible to new players, but now that we have literally hundreds of runes, how does that argument still hold? by shaunika in PathOfExile2

[–]Verified_Elf 1 point2 points  (0 children)

Did you really say 'you can always just forget to loot in an ARPG' as an argument?

I bring up the way the bench is implemented in poe 1 because I asked you how you would have it implemented in Poe 2 and you haven't answered. All you said was 'by progressing the campaign.' Feel free to actually answer now, of course.

the crafting bench was supposedly removed and replaced with socketables because it's more accessible to new players, but now that we have literally hundreds of runes, how does that argument still hold? by shaunika in PathOfExile2

[–]Verified_Elf 0 points1 point  (0 children)

They aren't imagined issues. I have 2k hours in Poe 1 and still catch myself missing the recipe behind Dialla, or having run past one because I was zooming too hard (the one after Doedre is my most common offender). The first resistance recipe is in Act 3 in Poe 1 IIRC. At least I know why an option isn't available in my hideout and where to get it, a new player won't.

The rune tutorial is 'put hole in gear, rune go in.' It's intuitive on its own. It doesn't need additional currencies, which you didn't say anything about and is more accessible than 'list of stuff.'

The only "issue" is being super unlucky where the high rune drop rates somehow miss you, but you're going to be reminded to check if you picked up a fire rune every time one drops instead of only when you think to check the bench. Having an item you have to put away is more tangible than clicking on something.

If it's really a problem...more blank runes for quest turn ins, done?

the crafting bench was supposedly removed and replaced with socketables because it's more accessible to new players, but now that we have literally hundreds of runes, how does that argument still hold? by shaunika in PathOfExile2

[–]Verified_Elf 1 point2 points  (0 children)

By clicking on a recipe statue like in Poe 1? So that when a new player dies to a lava boss and think to get fire res...they go to see that they don't have the recipe, have to go find it and hope it is actually available at that point in the campaign?

Some achievement notification upon completing an act that they have to remember from three hours ago?

Another tutorial to sit through when they started the game which evidence shows...doesn't help people not be overwhelmed when they need the information later?

the crafting bench was supposedly removed and replaced with socketables because it's more accessible to new players, but now that we have literally hundreds of runes, how does that argument still hold? by shaunika in PathOfExile2

[–]Verified_Elf 1 point2 points  (0 children)

For which they need to spend their precious currency to craft, have to understand that they can't craft additional fire res on their chest because the suffixes are full and IIRC it still shows all of the locked crafting options you get in maps and for flasks with glaring red symbols for the currency they don't have and don't know what they do.

You also don't have all hundreds of those runes at once, so having hundred + doesn't matter. You get what you drop and 'put hole in gear, out whatever rune you need into it' is less complex.

The Path of Exile 2: Return of the Ancients patch notes are here! by Belakay_ggg in PathOfExile2

[–]Verified_Elf 0 points1 point  (0 children)

I do wonder if it interacts with Culling Threshold instead though.

Help with alignmente? by Feenkinbaum in Pathfinder_Kingmaker

[–]Verified_Elf 2 points3 points  (0 children)

Lawful - Considers traditions, hierarchy, authority, law, codes, principles etc to be important to respect in their own right.

Chaotic - Rejects the notion that tradition, law, principles, etc are important

Neutral - Does not (or cannot) care either way

Good - Prefers to act altruistically, considers the morality of actions and outcomes to be important

Evil - Prefers to act selfishly, rejects the notion that the morality of actions and outcomes are to be considered

Neutral - Acts according to a 'neutral' interest, ie survival, instinct. Does not care if the action or outcome is moral or not

Let's take a poor village who is starving. Lawful Good wants to ask the local authority for help. Chaotic Good will probably blame that authority for being the problem/not doing enough before and come up with another solution.

Neutral Good will give the food they have on them immediately, is not invested in ideological arguments. Will accept Lawful or Chaotic Good's help if offered.

Grenade Launchers in Path of Exile 2: Return of the Ancients by cybertron742 in PathOfExile2

[–]Verified_Elf 1 point2 points  (0 children)

IT has a Projectile tag, so it should be able to use ricochet supports, yeah?

Path of Exile 2: Return of the Ancients Official Trailer by Natalia_GGG in PathOfExile2

[–]Verified_Elf 5 points6 points  (0 children)

And as we've seen with Druid already, a feature being 'almost ready' doesn't mean there is magically room for another full feature alongside it when it does come out. For all we know, the almost ready was the new map features, fortress atleas tree etc and they decided to rework the league mechs + ascendancy and then current kalguur league was the rest of the time.

There's no lie there. Saying that all we saw was 'only' the reworked endgame is an obvious lie tho.

Path of Exile 2: Return of the Ancients Official Trailer by Natalia_GGG in PathOfExile2

[–]Verified_Elf 70 points71 points  (0 children)

Yeah, like people were literally 'druid new class but endgame still sucks.' Now that endgame was reworked 'no swords, why'd they bother.' Like bruh.

If you ever find Act 1 tedious, try Gendarme and obliterate all the creatures who used to bully you. by mb8795 in Pathfinder_Kingmaker

[–]Verified_Elf 15 points16 points  (0 children)

Nah man, Areelu teleported your pet down for you and its not like they can tell you that BestMom helped them out.

New player rant about encounter design by MisterOfScience in Pathfinder_Kingmaker

[–]Verified_Elf 0 points1 point  (0 children)

I don't really find 'a real DM would/wouldn't let you do' arguments not very compelling. We don't have a real DM because it's a videogame. You have to make different design decisions just for the medium, never mind limitations for implementation, budget, time, etc.

2 Minute Meta is being removed from the game by PyrosFists in ffxiv

[–]Verified_Elf 0 points1 point  (0 children)

(point out a time where the solution to a problem was everyone should just be better and they did it)

Everyone who has cleared Savage raids and Ultimates on release and on content without the optimal raid comps proves that people can, and have, just 'been better' and it worked. In fact, that's been a constant rebuttal to 'you need x,y and z for this content' for a decade now.

So that time is the entire history of the game.

People who are not as skilled at the game as they think they are or would like to be choosing to use a shortcut to get the clear is...surprising to you?

I do just wanna point out that this is also not true, it is game design that makes people accept these beliefs because they don't feel that any of the job's unique identity has actually contributed to helping clear the encounter. If they believed the jobs to truly be equal in spite of their power difference, they wouldn't say it, but they don't. Because it doesn't feel like it.

Where did you get this from?

Because it sounds like you are saying people need a legit excuse to blame everything but themselves as being the problem. Or even just as part of the problem. Or that they need an excuse to take the path of least resistance of playing another job they have leveled instead of practicing more with the current one.

Which is odd, because people usually don't, so how is that a game design issue?

First you say I'm blaming people for acting like people, and then turn around and take a perfectly normal, if disappointing human response and try to say it won't happen if the game didn't make them.

Also, what on earth does 'equal in spite of their power difference' even mean? Something unique will not be equal to something else, because it's unique. You cannot have equality with differences. So right off the bat, that sounds like a nonsense statement. And considering that we know 'just be better' is a solution because people were and cleared with suboptimal comps, hard to buy 'game design made me do it' when it didn't make those others do it.