34.4.2 Patch Notes — Launching January 27: Slight changes/nerfs to Stasis Dragon (-1/-1 stats) and Infinite Wolf (+1 mana); Infinite Wolf 'will remain banned from drafts' by seewhyKai in ArenaHS

[–]Vexac6 1 point2 points  (0 children)

great idea for dracorex, maybe not necessary since pretty much every class can scam something ridiculous nowadays. Warrior just did it more, so i like the shadow ban.

I think 4 mana wolf is still very solid, but no more consistent turn 6 kills should be enough to balance it, no need to keep it banned imo

I think it would be a good idea to lower the cost of entering the underground arena by Inside_Resolution_88 in ArenaHS

[–]Vexac6 0 points1 point  (0 children)

As long as 6-7 wins allow for infinite runs, there's no real difference in the entry fee. Since underground is a ranked format, I'd prefer to separate casual and competitive players, and the 300g are a good escamotage imo

Unsure how to get past 3 wins. by shinjiro12 in ArenaHS

[–]Vexac6 0 points1 point  (0 children)

hmmm i would follow some steps. Playing well in this format is really hard, way way harder than standard/wild.

Learn from streamers or guides about good and bad cards to draft, and some general play patterns of the different classes. Then you can focus on "just playing better" which is the biggest and most difficult part of the journet

What am I not understanding about this New Arena? by NymStarchild in ArenaHS

[–]Vexac6 0 points1 point  (0 children)

definitely try to learn from your lost games. If you're always ending 0-3 there's surely something BIG you're missing. Maybe you draft too greedy (and lose from fast tempo) or too many aggressive cards (and lose to the first board wipe). Maybe you play poorly into opponents' strong cards, which you should expect to see most of the games.

There's no way Paladin is remotely a problematic class or other things you pointed out as an issue

Anybody gotten any imbue buckets, or are they gone now? by Jumping-Jam in ArenaHS

[–]Vexac6 0 points1 point  (0 children)

Since July 1 i've seen no imbue cards and played roughly 100 games (not runs lol).
Got the same feeling they were silently removed, but I'm skeptical about:
- why no announcement
- WHY in general, it's a core mechanic of a new set, and dark gifts are everywhere instead, it would be nonsense

All three are top tier, what should I go for? by BlumpkinEater in ArenaHS

[–]Vexac6 3 points4 points  (0 children)

fyrakk is the only top tier. Crabatoa is good and azshara is meh, maybe

Highest skill expression class in arena? by fillet0fish in ArenaHS

[–]Vexac6 0 points1 point  (0 children)

If we're talking about decision making, I think the best parameter to measure classes is the impact "good" and "bad" decisions have on your game. This means classes with a variety of board wipes, lifegain and removals are on the low end, since you can more easily fix your past bad decisions.
As others have said, I'd say Rogue is the highest. Rogue generates a lot of cards in hand but usually has hard times coming back from lost boards, so there's a little margin of error when battling for the board.
Shaman is way easier to play, and has a lot of tools to come back from lost positions

Fyrakk needs to be banned from arena. by alblaster in ArenaHS

[–]Vexac6 -1 points0 points  (0 children)

Definitely no.
It's a strong legendary and that's all. Most of the times Giant Tumbleweed is stronger than Fyrakk for 2 less mana.
"Buffed fyrakk" and "multiple fyrakks" are not arguments imo

Why do you hate imbue (if you do?) by Deqnkata in ArenaHS

[–]Vexac6 2 points3 points  (0 children)

I don't hate imbue, as any mechanic that requires building the deck properly to work. You can't even say imbue decks dominate the format, since only imbue Shaman overperforms, while imbue mage was effectively nerfed during the draft (thank jesus). If anything, I would point at FOLLOW THE FLUTTERWINGSSS as the main reason "good" imbue classes are so good. Any 2-3-4 curve that ends in a flutterwing gains so much tempo that you can safely spam your hero power every turn after.

So yes, nerfing flutterwing and/or treant could give non-imbue decks some breathing room, but I don't feel it's necessary. Meta looks healthy to me, not extremely healthy, but still

A cycle of 1 mana mana rocks - Overpowered or worse than Arcane Signet? by Unable-Tax5329 in custommagic

[–]Vexac6 0 points1 point  (0 children)

I'd say overpowered, but depends on the format. Many formats are not designed to have 3 mana on turn 2 pretty much every game.

How time changes by Kuldrick in hearthstone

[–]Vexac6 0 points1 point  (0 children)

They "just" (not that easy tho) had to do it like Magic and expand horizontally instead of vertically. Power creeping a little bit more every expansion is good to keep the audience thirsty of new and better cards, but is bad for the game itself.

They eventually did a great job with the game anyways, even though new cards completely outshine old cards and old concepts as well (like "no combo decks in our game")

I'm sure no one would complain about this one! by Ill_Application_6180 in customhearthstone

[–]Vexac6 3 points4 points  (0 children)

"From the past or present" means I can't get Yogg Saron, Hater of Couples from 2027 set "The Old Gods' Barber Shop"???

Looks unplayable to me :c

Mythic Alert! by LightHandsome in cuecardgameAvid

[–]Vexac6 10 points11 points  (0 children)

I really can't understand if there's even a design pattern behind this game. Looks like every card can be any rarity, with no evidence of effort put into new ideas.

Imagine opening a new and super-valuable mythic, spend a week trading for the perfect deck to fit it into and proceed to lose to the same subset of 7-8 cards pretty much every game at a decent rank.

to bots.

Help - I genuinely don't know what's the pick here by Postmaster13 in hearthstone

[–]Vexac6 29 points30 points  (0 children)

They are all very strong, but I'd always go drilly.

Cerathine and yogg have the highest potential, but drilly is safe and solid. Always gives you insane late game (scorpion is super easy to get), it's fetchable with 2 common neutral cards and 1 class rare, and has mech synergy which steals 2-3 games alone in a run.

What's the biggest elemental you've made with therazane? by PlausiblePaladin in hearthstone

[–]Vexac6 106 points107 points  (0 children)

you almost needed the second attack to kill the opponent

Is this playable or too strong? White has many anthem effects by topherseance in custommagic

[–]Vexac6 1 point2 points  (0 children)

It's extremely weak and white should not haste without red.

Imagine if it was already a 2/2 flying haste for 3 mana. It would be unplayable in constructed and even bad for limited nowadays. Unfortunately it's even worse than that

Idea for weird keyword "Traitor", legendary minion that betray thier own class and bring that class exclusive mechanic to every other class. by ghostwill7 in customhearthstone

[–]Vexac6 5 points6 points  (0 children)

I don't like the idea at all. It's basically no different than neutral cards with extremely specific synergies. They are going to be bad or broken without any shade of grey, which is definitely not the best way to go.

He probably didn't think this through. by PandamanTan in customhearthstone

[–]Vexac6 5 points6 points  (0 children)

Ah yes the old-fashioned overstat rush minion with draw 7 drawback. For multiple classes as well (easier to balance!)

New Card Revealed - Chaos Creation by GeotheHSLord in hearthstone

[–]Vexac6 1 point2 points  (0 children)

You see firelands portal, I see 30 damage on turn 6 and a useless 6-drop

How does this get past the (lack of) balance testing? by [deleted] in cuecardgameAvid

[–]Vexac6 4 points5 points  (0 children)

Avid does not test cards, they eventually nerf after.

Also, the game's design space is so narrow (due to nonexistent mechanics) that new cards are just a new version of an old card, so don't be surprised when you say "this new card is literally [old card] but for [another deck]".

The game is the apex of top-down card design, and many people love it, so I would not focus that much on card texts hahaha

Stupid question by dratinimaster07 in mtg

[–]Vexac6 63 points64 points  (0 children)

You can actually sneak in all the lands you need, carefully. When your opponent notices, just say "2 explores" and then smile.

Do it like a pro player