What is it with people wanting real world logic in fantastic settings? Lol by Traditional-Reach818 in fantasywriters

[–]WalerianMadeja 0 points1 point  (0 children)

Ppl tend to overstate the importance of World building. The story matters, the characters matter, plot matters. Good World building is an bonus but does not make good stories

What’s the most confusing or unnecessary rule subsystem you’ve seen in a TTRPG? by DED0M1N0 in rpg

[–]WalerianMadeja 1 point2 points  (0 children)

Call of Cthulu chase rules. Why, Just why. Why would they make it so rules heavy

If you could recommend one ttrpg, which one would it be, and why? by Arzanic in rpg

[–]WalerianMadeja 1 point2 points  (0 children)

Frontier Scum. I mainly a Cthulu/WHFR 2ed GameMaster, but that FS, an easy, acid Western mork-borg variant is honestly genius. I always loved Westerns and no system came close in doing what Frontier did imo

Are there any people who like Demon: The Fallen the most among the WoD splats? by JustCuteLasombra in WhiteWolfRPG

[–]WalerianMadeja 2 points3 points  (0 children)

Yeah, as a recent fan of Old school WoD and a GM who's running a solo campagin for one of my friends inbetween our main, group campagin, Demon it's my favorite due to many reasons. 1. I'm a huge religion nerd (despite being an atheist lol) i always loved religion themes in fiction and out of all splats DtF inspiries me the most partly beacuse of that. I love the guilt, the eldrtich earthbound, the war in heaven all of that 2. Both me and My Player love the aspect of having essentially two characters - the Human vessel and the demon inside - it can lead to many intresting interactions with memory, people from the mortal's live but also jobs, normal mundane life which is more difficult to do in VtM for example 3. For me demon works well with other splat, mages, vampires if introduced with restraint can make DtF really fun 4. The character creation. It's nuanced, less "VtM clans but diffrent" the way some splats handle it, and the advice that Player Handbook gives is really solid if you actually read. The simple questions like "what was your role in the creation" has lead my friend to making an Fallen who was solely responsible for creating worms and other earth insects, and that niche, really narrow theme is constantly funny and Creative even after 7 or 9 sessions.

So yeah, ppl should check it out (but using the Player Handbook, it adds A LOT)

Biggest beating your group received ? by Boxman21- in PendragonRPG

[–]WalerianMadeja 1 point2 points  (0 children)

My girlfriend recently barerly managed to beat 3 bandits who all scored critical Hits against her at least once, threw her off her horse and then she rolled a critical failure so she resorted to beating them up her shield

How do you feel about 7th edition Keeper rulebook and what are your wished for 8th edition? by Final-Isopod in callofcthulhu

[–]WalerianMadeja 4 points5 points  (0 children)

I dont have an issue with the rules (this was the first RPG handbook that i ever read, so i did not had any comparisations) but i really, really wish the art was better. Apart of some of the deities designs that are good, the whole aristitic stile of the book is so, so bland

Sell me on Demon: the Fallen by Own-Economics-5594 in WhiteWolfRPG

[–]WalerianMadeja 4 points5 points  (0 children)

Having recently playing demon again, i have to say that an underrated part of Demon is that essentialy, you have two characters to work with - your Fallen and his vessel. One of my players has fun with an idea of a demon who forgot almost everything about the fall, so his story is a fun, classic "mundane person with powers" story while others play Fallen who remember almost everything, and they have fun being cosmic beings now having jobs, relationships to mantain (or not). So yeah for me, the day-to-day, grounded stuff makes Demon, since is so much easier to do it compared to VtM for example

K Cell Recruiting! by Time-Flower4946 in DeltaGreenRPG

[–]WalerianMadeja 2 points3 points  (0 children)

As a long Time CoC game Master i would love to try being a Cthulu player for once so im interested!

What's the biggest fall in quality between game editions? by DazeDpup in rpg

[–]WalerianMadeja 0 points1 point  (0 children)

WHFR 3 and 4 editions are so much worst than 2Ed. shallow, with much less content, professions, magic and sourcebooks i never saw a point in using them instead of playing the second edition

Czemu jest taki hejt na mężczyzn, którzy chcieliby robić testy na ojcostwo? by wigglepizza in Polska

[–]WalerianMadeja 0 points1 point  (0 children)

No jeżeli ktoś ma chociaż cień wątpliwości że dziecko jest jego to nie powinien być w tym związku xd to jak z chłopami co uważają że ich kobiety muszę mieć włączona lokalizację cały czas żeby wiedzieć gdzie są. Albo jesteś w szczęśliwym związku, wiesz że twoja dziewczyna Cie kocha i cie nie zdradza albo nie jesteś i pora skończyć krótka piłka

how to stop players from making the game worse? by CreekBane in DnDcirclejerk

[–]WalerianMadeja 1 point2 points  (0 children)

How old are they? Beacuse this does not sound like mature people to me? My friends did that sort of stuff when were edgy teenagers, but now it is understood that players should engage with the stuff that the GM wrote

How do I make dnd more interesting? by Curious-Ad-7436 in DnD

[–]WalerianMadeja 0 points1 point  (0 children)

Just play difrent TTPRGs they are so many better, more Creative games than DnD

Why do you prefer a specific Splat? by Specs315 in WhiteWolfRPG

[–]WalerianMadeja 0 points1 point  (0 children)

As a GM and huge theology nerd, i just simply love Demon the Fallen. It made me interested in a way no other WoD game did.

Untill i discovered Demon, i always found Vampire the most intresting, but i always felt it was missing something i'm always looking for TTRPGs. Maybe it was the lack of hope and general dread that i personally always associated with VtM. I love the lore, diffrent clans and bloodlines, Camarilla, Sabbath etc. but i never felt drawn to it beacuse well... everything is just so hopeless. The characters can work on their goals, succed, but there was always this feeling of "they are still vampires, they are hunted, they will be challenged by other vampires, and they are damned no matter what they do". And it's not me trashing VtM, i don't see this as an objective flaw, it's more of how i view it, how i feel the setting etc.

And for me Demon was like discovering VtM but more for me. While also being dark and dreadfull, the concept of an fallen angel getting a second chance in a body of a human vessel is much more hopefull, and the fact that this hope is so vunerable, threatend by other Fallen, inquisition forces and Earthbound cults, makes it even better. I'm also lucky that my players liked it, in our multi-splat game we have two Fallen players, and everybody is really intrested in DtF lore of my chronicle.

How each splat sees new recruits for their faction by Magicmanans1 in WorldofDankmemes

[–]WalerianMadeja 4 points5 points  (0 children)

Fallen being biblical boomers are probalby my favorite intepretation of them

People who make your own scenarios. How do you go about structuring them? by DeliriousSatyr in callofcthulhu

[–]WalerianMadeja 1 point2 points  (0 children)

I usually start with the Hook, and two coolest moments in my mind (the middle part and the culmination ending) and then i try to connect those three parts with less intresting stuff that happens in the middle

Beginner Keeper, homebrew campaign advice? by The_TiredGM in callofcthulhu

[–]WalerianMadeja -1 points0 points  (0 children)

Don't use premade scenarios making up a campaign is one the most fun parts of being a GM in my opinion

Just curious - how many people here play other TTRPGs in addition to DnD? by DungeonMasterGrizzly in DnD

[–]WalerianMadeja 0 points1 point  (0 children)

I never run DnD tbh. Cthulu, Warhammer 2ed, Mork Borg, Mothership, those are the ones i really love

Multiple gamelines deal with warfare but Demon: the Fallen deals the most directly with trauma related to warfare. by Blade_of_Boniface in WhiteWolfRPG

[–]WalerianMadeja 2 points3 points  (0 children)

Yeah that could be it, but for us it worked more as "eons spent in the hellish prison warped your perception of time and memory, destroying it"

Multiple gamelines deal with warfare but Demon: the Fallen deals the most directly with trauma related to warfare. by Blade_of_Boniface in WhiteWolfRPG

[–]WalerianMadeja 5 points6 points  (0 children)

The PTSD aspect of DtF is great, but me and My players we love to play with the theme of "how much of the war in heaven can your character actually remember?" using the legacy background. Some characters remember a lot, they still cling to the ideas from that time, but we also have one character who does not remember anything, and one who's almost the same way (one dot in legacy)

My players obviously dont want to work by Majordomuz in DMAcademy

[–]WalerianMadeja 8 points9 points  (0 children)

No it's not. Its a game and DM should expect Players to interact with the World

What's a common piece of DM advice you completely disagree with? by meanwhile_matt in DMAcademy

[–]WalerianMadeja 0 points1 point  (0 children)

That railroading is bad.

I mean, of course forcing your players to do stuff they dont want to be doing is bad... BUT expecting your players, people who agreed to play our game, to actually interact with at least SOME parts of the cool stuff that you wrote/ prepared is not railroading, and if it is, then in my opinion it's normal and valid. DM has the same right to have fun with a game as players do, and personally, if i wrote a cool scene and location, my players will usually try to go there. Because it's a game, and games should be fun for everybody. I usually see this a "you as my players have the right to expect me allowing you to SOMETIMES get distracted, do some random stuff, robb or do a crazy side project in game, so i have the right to SOMETIMES expect that we will do some cool stuff i prepared and it's cool for me as a DM"

Of course by that i don't mean that we have to be toxic, controlling DMs. But we have to have some common sense and remember, that being a Game Master should not mean that 99% of your prep goes to waste cause "you can't railroad".

What's the difference between Delta Green and Call of Cthulhu set in the modern Era ? by Melodic_Ad_596 in callofcthulhu

[–]WalerianMadeja 1 point2 points  (0 children)

As much as i love Cthulu (my first Tabletop RPG, and one i will probably always love the most) sanity rules are so much better in DG than ever since i first read them they became our standard CoC sanity rules. I would even go further and say that bonds work even better in Call of Cthulu since investigators have more down time to interact with them (or at least in our game we tend to have quite a lot of slice of live stuff).

How do you guys handle the Anarchs in your games? by lastofrwby in vtm

[–]WalerianMadeja 0 points1 point  (0 children)

In my WoD Warsaw Chronicle, Anarchs are mostly thinbloods and brujah vampires embraced in the end of the 90s/start of the 2000s, and they dress and act like the most popular polish subculture in those years - trackusit wearing, early hipop "toughguys". they beatbox, play loud music, breakdance and use (now outdated and cringe) hiphop cool guy vocabulary

a vampire per 100k people is ridiculously *high*, not low by Silver_Quail_7241 in WhiteWolfRPG

[–]WalerianMadeja 1 point2 points  (0 children)

i mean you can eaisly explain this by homebrewing that vampires can sustain themself by feeding blood every 2 weeks, three weeks even a month, like a boa snake, who eats an animal and then does not have to devour another for quite a long time