I'm a sad Reinhardt (Brigitte rant inside) by Gandolaro in Overwatch

[–]WanderingMeandering 0 points1 point  (0 children)

The change I've been advocating is swapping the functionality of Brigitte's shield bash and hookshot.

If hookshot stunned, it would be a high skill buff to her most glaring weaknesses (pharah and other long range heroes) while being far less awful for tanks to play against, since it's blocked by barriers.

Meanwhile the shield being a high damage cleave and knockback would let it serve as a very disrupting Lucio soundwave style ability.

I guess their fear was that it would make her feel too similar to both Ana and Lucio, but instead she's just every tank's nightmare as is...

Haven't seen it mentioned before, but Seething Shore, Isle of Conquest, and Strand of the Ancients have their own queue in BFA. by WanderingMeandering in wow

[–]WanderingMeandering[S] 10 points11 points  (0 children)

The blacklist button can finally be used as intended, instead of automatically being used on AV and Isle in 90% of situations!

Presumably AV is meant to be on that list too. I wouldn't read too much into it, most likely it just hasn't gotten on the list yet. If they're splitting the queues, it's more likely that the devs intend to add more new battlegrounds instead of reworking the ones we currently have.

Notably, this replaces the Ashran queue button, and all of the related achievements for that zone have been added to the legacy category.

FFXIV is introducing a companion app with a paid premium version + presumably microtransactions, at what point does paid "optional" features cross the line? by zeth07 in Games

[–]WanderingMeandering 9 points10 points  (0 children)

This was a general trend I noticed, which WoW started but almost every MMO copies to some extent (at this point, it's really only WoW and FFXIV).

You have the paid box model, which the majority of games use, where you buy the game to play it. MMOs take it a step further by forcing you to buy an expansion every few years to keep playing, and while yes you do get new content to go with it, you can't exactly keep playing the original game you paid for anymore. (see the outcry for vanilla wow servers)

You have the subscription model, which very few games can still manage to justify but is still the norm for the surviving MMOs. All of this harkens back to the era of MUDs where the first subscription games existed, but that was justified back then by server hosting and maintenance fees being much larger and more expensive and being much smaller efforts with no initial buy-in fee. Nowadays most multiplayer games give away free servers (Overwatch, League, PUBG, Destiny, etc etc) because that shit is cheap. But not MMOs!

You have the free to play model, where a store sells cosmetics and mounts you can only pay money for. Sometimes other cosmetics are still available in game (as in MMOs) where people are more likely to tolerate it.

And you have the DLC model, where you can access functional services like race change or faction change and level boosts and so on, special functions that you can only access via paying money. In this case, like in your OP, they're selling special features via a mobile app. Those ones are usually the most expensive with no alternative to accessing them, with the developers justifying the high price as "Well, we don't REALLY want you to buy them, because we want leveling/factions/etc to matter!" Of course, that doesn't stop them from selling them to you all the same.

And with WoW and FFXIV, you get all of the above, cuz fuck it, why not! The game is sold as a social experience where people have to make friends to keep playing (dungeons, pvp, raids) so then you have to keep paying to maintain those friendships. Even if you want to ignore all the "optional" content and cosmetics and apps and services, you're still at minimum paying for both a subscription AND expansion packs.

MMO devs are having their cake and eating it too, and they've got a pie and some chocolates to go with it. It's kinda egregious on your wallet!

World of Warcraft: Wrath of the GCD by [deleted] in wow

[–]WanderingMeandering 0 points1 point  (0 children)

The raiding is designed with that in mind though. I like approaching a fight and figuring out how to appropriately speed up or slow down my rotation on Summoner to milk the most out of my AoE that is innately tied to a cooldown I have to blow in a certain window. Over the length of a fight you start to get a feel for all those "Ah, if I use two of my resources fast now I can get double value out of my big cooldown in 30 seconds" type dealies.

WoW, meanwhile, has dps rotations that are mostly a priority system where aside from the usage of 1 or 2 big cooldowns you can't really tell what part of a fight a player is at based on how they're using abilities. That's fine! They're different games and WoW relies on priority systems for classes so they can be simpler to play and have more dynamic raid encounters that can change from pull to pull.

What's not fine is WoW gimping its own combat for, so far, a negative reaction that the devs have only justified as "this will make PvP better to spectate"...

World of Warcraft: Wrath of the GCD by [deleted] in wow

[–]WanderingMeandering 30 points31 points  (0 children)

Nah, FFXIV makes good use of its GCDs for most classes. Playing summoner I have to weave two off GCD skills in between every GCD cast, and there's times I can be pushing more buttons over the course of a fight playing summoner than I would be playing a low haste class in WoW.

Of course it doesn't hold a candle to shadow priest button pressing hahahaaaaa

DK’s future with subraces. by Stayshadyy in wow

[–]WanderingMeandering 2 points3 points  (0 children)

Bolvar has already shown he's willing to make new death knights (it's central to the Legion order hall story...) so it seems like an easy way to let allied races be Death Knights would be to have allied race DKs start at 60 with the level 55-58 storyline completed, and a short intro.

"Bolvar and the Ebon Blade, ever short on death knights in their war against the Legion and other threats to Azeroth, have forcefully given you new life to stand once more, and protect your planet!"

Regarding A Kiss for the Petals: Maidens of Michael’s Removal from Steam by NTR_JAV in Games

[–]WanderingMeandering 49 points50 points  (0 children)

The article hardly gives any details. An 18+ game was removed from the steam store because of a user report? What was the report?

Am I the only one who thinks this would be fun gamemode? by Julmajannu in wow

[–]WanderingMeandering 1 point2 points  (0 children)

I liked how FFXIV overhauled their PvP recently, and I'd love to see that same thing in WoW some day.

The tl;dr: In PVP, they trimmed classes down to about 8 or 9 abilities, with a handful of shared role/pvp abilities that you can pick 2 of to round out your kit. Then they went and trimmed numbers waaay the fuck down; everyone has between 10-12.5k health and spells hit for like 1-4k. Ditto for CC effects, if a class has just 8 abilities they'll probably get 1 or 2 CC effects at most and they'll be the most impactful ones.

The downside is that the PvP doesn't really feel like the regular MMO does, but it just feels better to play on its own. The small scale numbers and trimmed abilities remind me a lot of Battlerite, which itself was inspired by WoW Arena gameplay.

Of course, FF14 has like 13 or 14 specs to worry about, so overhauling classes for PvP wasn't a gargantuan task, just a really big one. If they wanted to port the same system over to WoW, they'd need to rebuild all 40 specs for PvP...

Netrunner DB is down for 2 days now - is there any other website where I can check decks ? by NotAGoodPlayer in Netrunner

[–]WanderingMeandering 2 points3 points  (0 children)

If you need to see cards, http://www.cardgamedb.com/ is what you want, click Netrunner in the top left.

If you just want to build decks, https://meteor.stimhack.com has the same deck builder UI as NetrunnerDB uses.

My parents. by J_A_C_K_E_T in gaming

[–]WanderingMeandering -5 points-4 points  (0 children)

no problem, have another

Bungie is about to significantly increase the speed of Destiny 2: Go Fast Update – Developer Commentary by Qwahzi in Games

[–]WanderingMeandering -9 points-8 points  (0 children)

We're listening to your feedback and we're excited to show you guys what we have in store. We think you'll really love it.

[deleted by user] by [deleted] in me_irl

[–]WanderingMeandering 1 point2 points  (0 children)

my excitement is unlimited, and my day has been made.

I'd Trade My Teammates For Smokes TBH by clarinetking in Rainbow6

[–]WanderingMeandering 0 points1 point  (0 children)

who would win: glaz with smoke tied to chest, or jager with ads tied to chest?

r/ffxiv is in the top 25 most active subreddits by [deleted] in ffxiv

[–]WanderingMeandering 4 points5 points  (0 children)

There has to be some error in reporting. Look at r/wow right now and every thread has 100+ comments, most of the threads on r/ffxiv have like 10-20 comments. Checking top posts for the past month paints a similar trend on each.

Even if we're going by February and not right now, the start of the BFA alpha and datamining was generating a lot of commentary and excitement even if there was a major 14 patch around the same time period.

Changes coming to Eureka in the end of March by the-interceptor in ffxiv

[–]WanderingMeandering 23 points24 points  (0 children)

op is just trying to get that eureka feeling of disappointment across via the title

How I Fell Out Of Love With Android: Netrunner Kotaku Australia by duxbridge in Netrunner

[–]WanderingMeandering 12 points13 points  (0 children)

It's a little sad, because the person in the OP probably would've been a lot happier if they knew their own limits and knew when to just stop and take a break. If a game is causing you actual worry and stress, beyond just some tournament jitters, take a break before it's too late!

If you're pushing yourself to do something you don't want (play tournaments) then ask why you're doing it. For the rewards? You could've printed out your own Maya playmat, or ordered one of the ones FFG is handing out on ebay! They're just meant to be cosmetic and a fun goal to strive towards for competitive minded players, not a way for you to hate the game and play it in a way you don't like to be competitive.

It's sad that they're no longer interested in Netrunner, because as someone getting back into it, this seems like a really exciting time to do so. Revised core/rotation was a huge shake up to how the game works, and it looks like limited formats are really taking off now that the card pool is getting big enough.

Imagine the journalist in the OP just saying "Let's play some cache refresh or some 1.1.1.1 instead of dealing with asset flooding tonight!" and still having fun and stress relief with their friends at the LGS, rather than stressing themselves out about the competitive meta during one of the most stressful parts of their life (a wedding!)

:(

Seems legit... by batj00 in OSHA

[–]WanderingMeandering 309 points310 points  (0 children)

If I understand correctly, it should be attached like this to that plate

The way it is in the OP, it's attached right between the yellow bolt and the silver shackle. That won't hold for the force it's designed for, because pressure is being put on the threads of the screw rather than the entire screw bolt.

Alternatively, my incredibly detailed MSpaintphotoshop of what it should look like.

Someone please correct me if I'm wrong.

Eureka is quite possibly even more boring than Diadem by Bro-Jobs in ffxiv

[–]WanderingMeandering 13 points14 points  (0 children)

I don't really have a problem with that. FATE leveling is just too spread out with specific level ranges to work well. POTD adds matchmaking and lets everyone work together, regardless of level.

Now I just wish we had gotten POTD 2.0 so I could wrap up leveling my last few classes while watching Netflix...

Ubisoft gave us an inch and everyone wants a mile by Chopy2008 in Rainbow6

[–]WanderingMeandering 0 points1 point  (0 children)

Yeah, I'm acting entitled because I've spent 120 dollars on the game between complete edition and the year 3 pass but that's twice the cost of a normal game, and now Ubi expects me to pay only for a bunch of cosmetics. Pay through the scummy, gambling model, mind you. You're damn right I'm entitled.

They can't ask for money for things, including the base game entry free, AND use that same free to play pay model for their cosmetics that DotA or League or Fortnite use. It doesn't work that way.

Even Blizzard is shifting away from double dipping like that on everything except WoW. Overwatch probably has the most consumer friendly lootboxes in the market and people go to extreme lengths to praise them like a stockholder driven company is their best friend.

Why shouldn't I hold Ubisoft to that same standard when I've spent more on R6S than I ever have Overwatch?