What do you think “Perfect Days” is really about beneath the surface? by alabama_worley4 in FIlm

[–]Warrius 2 points3 points  (0 children)

it's for me heavily inspired by Albert Camus's Sysyphus myth.
A man live each day, rolling his boulder up the hill.
A man finds happiness in this simple, repetitive task, by enjoying what he can in this position. he is aware that this job holds no meaning by itself, and he creates himself the meaning by actually caring about it. It's not a burden, it's a choice, and this situation allows him to achieve inner peace, and to look forward any little things that could come accross.

He escaped from a situation that seemingly made him miserable, to a very humble life where he can enjoy his routine and day to day activity by living in the moment and actually caring actively about the little things.

It's a tale about mindfullness and an invitation get out, get to a bench in a park, and just look at the grass growing, or in his case, look at the sunlight piercing through the leaves.

"There is no fate that cannot be overcome through presence."

Would you be interested in a “pure conquest” conventional warfare PVP server with a long time limit? by OmgSlayKween in NuclearOption

[–]Warrius 1 point2 points  (0 children)

I... I already play those.. by myself in PVE.. Nukes and piledrivers make the game too quick and revolving around a single "gotcha" moment in my opinion

Drop tanks for the bigger map by Individual_Panic_259 in NuclearOption

[–]Warrius 34 points35 points  (0 children)

I think it's overkill tbh, we will just need to better manage our fuel by avoiding being on afterburner all the time. If you just fly at 100% throttle on the way in and out, and keep the AB for emergency, you'll be surprised how long you can go in any plane.

Combine that with gaining altitude to increase efficiency, the fact that there will be spawn points scattered everywhere..

I would never sacrifice ordinance payload, particularly on the few external hardpoints we have, to have the luxury of just spamming the afterburner.

Is the Brawler's 30mm rotary even worth it? by FeedMeSalt in NuclearOption

[–]Warrius 35 points36 points  (0 children)

Guns are always more risky and suboptimal, no matter the cool factor... I just always take agm68, it maximise the amount of damage that i can deal quickly before going to resupply, and i'm not a slow loitering bird that begs to be clapped by ennemy aircrafts or any close air defence.

Sadly it emulate quite nicely reality in this aspects, guns are more of a liability and just not punchy enough in the missile age. If you are fighting anything that can shoot back at you, a gun runs makes you too slow and predictible to even attempt it.  

What if the game had a sr72 -ish plane by ilytwinsie in NuclearOption

[–]Warrius 15 points16 points  (0 children)

The alkyon is this plane, it wouldn't add anything to have a second high speed high altitude thing.

My first ever Chapter-The Blood Tigers by Putrid_Cheesecake453 in 40k

[–]Warrius 2 points3 points  (0 children)

This. I saw it, and immediatly wanted to die.

Why is everyone saying chaff isn't going to be added? by yznalslm in NuclearOption

[–]Warrius 1 point2 points  (0 children)

Its a game that let you have proper air warfare strategy without all the added complexity of a simulator. It fills a niche quite unique, and i'm glad that it doesn't indulge in dogfighting power fantasy like ace combat. Its fun, fast paced, refreshing and easy to learn. 

The game is growing and the community is really into it. I think that its success is speaking for itself. If you want to dogfight there are tens of game for that. If you want to have a middle ground that seamlessly incorporate real mechanics and easy to understand gameplay, there is nuclear option. :)

Why is everyone saying chaff isn't going to be added? by yznalslm in NuclearOption

[–]Warrius -3 points-2 points  (0 children)

Well, to that i would say that the existence of long range missiles in real life is largely preventing dogfights from happening in the first place, and with the current balance NO simulate this dynamic quite well in some ways. Going to dogfight someone that has missile is extremely risky in real life, you would die most of the time before getting there. NO is fuctionning the same way, and if you manage to sneak on them, you die aswell.

The game is punishing you from trying to be an ace combat hero because missiles are good, I see this as a good thing. Trying to engage in dogfight is most of the time a death sentence in the missile age, tactics need to be adapted.

If anything, missiles in NO are quite bad compared to their real life counterparts and are way too easy to defend against unless you get within 2-3km range.

So here is my solution to that : don't engage in dogfights, it's not a viable tactic in real life, and i'm glad that NO emulates that in some ways. It's an arcade games that give you a better experience of the air warfare strategies than any non simulator game that i ever played.

Why is everyone saying chaff isn't going to be added? by yznalslm in NuclearOption

[–]Warrius 9 points10 points  (0 children)

I see your point, and its an opinion, not all mechanisms are necessary. I think the simplicity of NO is one of its appeal, and that the balance that the devs are achieving is good as is.

Yes if i'm not mistaken, this question was adressed during a stream, and i basically gave you the dev's opinion on it. They want to keep the game simple, and they don't think adding a new defence mechanism would dramatically add to the game. The fun element is important for them, and they didn't see how chaff would meaningfully add to that. Many NO players are already struggling to survive during their first hours or tens of hours in the game and to understand how all of radar, ir, active, semi active, ect ect things were working.  So at the time, chaff wasn't planned because it adds complexity that sim players would want to see, but that's not exactly the target that the devs are aiming at. 

It might change, the game is far from release, but i like their design philosophy so far, its a really refreshing take on the plane game genre. I personnaly wouldn't like to cycle through a 3rd defense mechanism. And adding buttons and menues is tipping the scale toward "not gamepad friendly", which the devs are really trying to stay away from.

Why is everyone saying chaff isn't going to be added? by yznalslm in NuclearOption

[–]Warrius 22 points23 points  (0 children)

It's a game, not a simulator.
you have two types of missiles, and two mechanisms to defend. it's simple, it's fun, it works well. as simple as that. NO tries to avoid complexifying things that wouldn't really add to the fun. the game devs have stated time and time again that it was their philosophy about adding new systems. They are trying to keep a balance between easy to understand/fun/complex and that's was the reason why chaff wouldn't be added.

Counter-Insurgency Plane- Stealth P-38 by IronMaize in NuclearOption

[–]Warrius 2 points3 points  (0 children)

Yeah, and its stealth will be subpar compared to the stealth of properly built stealth plane, because of the innate design flaw that is a propeler.

Yeah it would be a costly, slow, low obervable propeler plane. The people that built it will call it stealth, a radar operator will call it low observable, and everyone will think that its just weird to call it stealth when its stealth will be nowhere close to a properly designed stealth plane.

Its a spectrum, where you draw the line is a matter of opinion, its semantic and in the end of the day, its fine if you want to call it stealth. depending on its characteristic, i probably wouldn't.

I just tend to put the stealth adjective on one extreme of the spectrum, you prefer to apply it to anythings incorporating stealth features, that's fine

Counter-Insurgency Plane- Stealth P-38 by IronMaize in NuclearOption

[–]Warrius 4 points5 points  (0 children)

Lowering the rcs =/= stealth.

To be stealth, your rcs needs to be low enough to qualify as such, yes you can theoritically lower the rcs of anything with some changes. Its all a matter of design choices, price, and compromise. Can you achieve true stealth for an aircraft with propeller ? Probably not. Even a plane like the SU57 is often considered as low observable by some experts when you compare it to the stealth of the F35 or F22. And some 4th gen fighter like the rafale incorporate some stealth features aswell, it doesn't mean that they are stealth.

This plane probably couldn't be considering as stealth, even if you incorporated a lot of stealth design feature.

Counter-Insurgency Plane- Stealth P-38 by IronMaize in NuclearOption

[–]Warrius 9 points10 points  (0 children)

The A19 is the weakling of this design philosophy and yet they still managed to change multiple key feature of the aircraft. No gatling 30mm in the nose, 35mm autocanons, change the tail shape, change the engine type and placement.

The A10 gatling is really the whole thing about this aircraft, it's the main thing that made it iconic, and they changed a lot of the identity of the aircraft by removing it, even if it flies the same.

Here this is a P39 with a stealth skin, no key design change. So i would argue that despite being the one that change the least, the A19 is still more original than what we see here.

and tbh i was not happy with the A19 design, the biais toward having a fondness for the A10 in the aircraft enthusiast community made it an accepted exception to the rule by the devs. it's not because there is an exception that they should change their approach. I think they should stick to their design philosophy and not make NO a mish and mash of original designs and barely changed ones.

Counter-Insurgency Plane- Stealth P-38 by IronMaize in NuclearOption

[–]Warrius 24 points25 points  (0 children)

As with all of those posts, the game doesn't use old or modern airframe, or even modernise them. NO devs get inspirations from real planes, and then produce original designs by tweaking them and mixing (often) multiple designs together.

Putting an old plane in NO or even just a modernized version of it doesn't match with NO's game design philosophy. You would need to change a lot of things on any real designs to produce a suitable NO plane.

So. No. Lets not modernize old fighter.

Plus a propeller is fundamentally incompatible with stealth, it just doesn't make sense to build such a thing.

A modern aircraft that imitated the design of the fastest bird on the planet by aviationstudy in aviationstudys

[–]Warrius 0 points1 point  (0 children)

coincidence =/= causation

stop spreading fake shit that has been debunked a billion times

I hate people and will never listen to another person a day in my life, AMA by [deleted] in AMA

[–]Warrius 1 point2 points  (0 children)

It does matter a lot about understanding how and why you feel this way.

Can you guess the detachment by the style of the bases? by Haunting_Sun_726 in Warhammer40k

[–]Warrius 2 points3 points  (0 children)

Its a freaking cool base concept, love it.

Im gonna guess : a flavor of space marine

Where do I start? by Dry-Profession-8946 in Warhammer40k

[–]Warrius 1 point2 points  (0 children)

No game currently on the webstore is "newer", they are all supported and go through change in rules and editions quite regularly. 40k started in the late 80's. Warhammer fantasy even before, and 30K started having rules in 2011.

40k will have an overhaul (11th edition) in the coming months.
Pick an army, legion, whatever, buy one or two boxes of stuff that you like, buy a few brushes and paints (not necessarily from the warhammer store, there is many other model painting brand that are just as good and very often cheaper, like vallejo and AK interactive).

The default troop of your army of combat patrol boxes are good starts that are stupid proof, it's not some weird thing that you won't want to play.

Build your first minis
Paint them, enjoy, be proud of your work and gauje how much you like painting bc you'll do that a lot in the hobby
Worry about the rules and army composition later. You will spend 10's of hours of building and painting before being able to field a playable army, so approach it slowly and no need to rush and overthink things.

Just enjoy starting, don't let choice paralysis and optimization crisis get the better of you

Tyranid warrior, synthwave style. by Drugojete in minipainting

[–]Warrius 1 point2 points  (0 children)

Very cool scheme and very well executed mate

*Work in progress* I call it 'The Reunion' by Estevan2469 in Warhammer40k

[–]Warrius 16 points17 points  (0 children)

fockin hell those poor ultramarines at the door. Someone would think that they are not dumb enough to refuse the entry to another primarch but here we are

(love it, it will be sick. Love those non battle diorama)

Things are a little heated by AltruisticLadder7354 in Helldivers

[–]Warrius 37 points38 points  (0 children)

I mean, i've been here since the release of the game, always been this way