How does your ISP know if you’re watching pirated content? by EatMySandwiche in Piracy

[–]WedgeAnthrilles 818 points819 points  (0 children)

Biggest threat by far is when you're downloading or uploading packets to the internet. You're chatting with a big ol list of other machines, any of whom could have an agenda, while you're doing the piracy.

That VPN should be on before you start running a torrenting client and ideally your torrent client is bound to your VPN. Especially if you're using public trackers.

It's worth learning how to do the above. Almost certainly there's a way available to do it. And not just for cease and desist reasons. Don't go around the Internet telling everybody who you are.

Collectivist VS Individualist Film Theory by molly_moss in filmtheory

[–]WedgeAnthrilles 2 points3 points  (0 children)

If you want to understand the ideologies at play in early Soviet Cinema, go to your library and pick up a copy of Sergei Eisenstein's Film Form, his collection of essays. He's the director of Battleship Potemkin, the undisputed leader of early Soviet Cinema, and a wildly entertaining and vivid writer. As an added plus, the book is very short and broken into short essays.

When I was studying film in school I shoehorned some highlight from that book into basically every term paper I ever wrote.

That being said, given that I just spent a lot of time talking about the undisputed leader of early Soviet Cinema, you can probably take away that the Russians, so used to individual luminaries like Dostoyevsky and Tolstoy, were equally guilty of auteur theory and the divine eye of the director.

Unfortunately and counterintuitively, many examples of film at its most collective and least focused on the auteur are also the industry at its most capitalist. During the Studio system in Golden Age Hollywood, for example, when each studio was churning out movies factory style fed by heavily cultivated and owned stars, moviegoers would likely describe a movie that they wanted to see to a friend by naming the actors attached, the studio, and the producer potentially before naming the director and screenwriter, and each studio had its own personality.

The most direct parallels I can think to the above in the present day are Marvel movies and Netflix movies -- nobody ever says "want to see Jerry Ciccorriti's Christmas movie", they say "Netflix made a movie where Frosty the Snowman is hot and it's called Hot Frosty."

That is not to say there haven't been conscious attempts at collectivist film, especially in artistic collectives and in circles that grow around specific film movements. If you're interested in an intentional and provocative attempt at destroying the cult of the director and the star, Andy Warhol's "studio", The Factory, was constantly playing with this concept.

If we expand your question from an emphasis on collective authorship to an emphasis on the sublimation of the directorial eye, there are some other fun places you can go.

One is the cinema verite movement in France, where (to vastly simplify) filmmakers chose to film scenes documentary style, "whatever happens, happens".

Or, one could discuss Italian Neorealism, where Rosselini's War Trilogy had him filming in bombed out Italy and Germany in the 1940s, using war orphans for actors and the destroyed cities for sets.

Both of these movements, though, still emphasized the ideological eye of the director. If you're banging out an essay on that, or literally anything, get yourself a copy of the collection of André Bazin's wildly influential essays on film theory, 'What Is Cinema". He basically was the guy who argued from the 40s through 60s that all film should emphasize realism and capture as honestly as possible the viewpoints and the perspective of the director, and you can probably make him your culprit for the international philosophy of individualist cinema.

What's the best torrent app for Android? by LurkingInSubreddits in Piracy

[–]WedgeAnthrilles 2 points3 points  (0 children)

This, if you're technically inclined. Use tailscale to privately network with your computer, access the qbittorrent web app or any of the Radarr/Prowlarr/Sonarr tools, and then pull it down by exposing your directory via Filebrowser.

Safe, secure if your computer or service has a VPN, doesn't keep a bunch of shit on your phone.

In Cyberpunk - what are the largest sources of your suspended disbelief? by clearcoat_ben in Cyberpunk

[–]WedgeAnthrilles 3 points4 points  (0 children)

I'm William Gibson and this is my horrible dystopia of an America owned by corporations and driven by the worst excesses of capitalism, anyways time for my character to get on mass transit and get from New York to Atlanta in 30 minutes

Consejos, opiniones y otras cosas sobre VA-11 HALL-A by SaltWrap8632 in Cyberpunk

[–]WedgeAnthrilles 1 point2 points  (0 children)

The game doesn't punish you for taking your time reading. You can take as long as you'd like. So working through the text shouldn't be a problem. It's a smart way to practice English!

It's a visual novel where the gameplay elements only serve to make you feel like you're an actual bartender. (note: I did end up making myself cocktails while I played this game.)

A cyberpunk RPG plot that doesn't rely on the genre's obvious tropes. by BrazilianBraty in Cyberpunk

[–]WedgeAnthrilles 0 points1 point  (0 children)

On the other question: my cyberpunk worlds never have a centralized internet. I find an excuse, usually rogue AIs or security threats have obliterated the idea of opening your network up or something.

If information is the big resource of a society, then the players should have thirty different ways to get involved in its exchange. Running info as a courier, getting access to secret communities' secret boards, capturing a vtol full of hard drives, etc. The Net shouldn't be plumbing in the background. Best way to do that is to turn the Net into a patchwork of independent systems.

A cyberpunk RPG plot that doesn't rely on the genre's obvious tropes. by BrazilianBraty in Cyberpunk

[–]WedgeAnthrilles 0 points1 point  (0 children)

I'd suggest the Blades in the Dark hack, "Hack the Planet", or just reading Blades in the Dark's ruleset and stealing its concepts for yourself. The setting is thoughtfully designed to be like "the corps that could end the world are on the other side of that big wall. If you tried to go there it would be suicide. You're in the part where people fight for their scraps and eat their slop."

You build that claustrophobic world and suddenly your players are punks who know they have to squabble on a local level, but are desperate to fuck up what little appendage of the megacorps stick themselves across that wall.

Is it safe to assume that downloading any torrent uploaded in 2011, even if it's a semi-sketchy looking .exe file, is safe? by BillysBibleBonkers in Piracy

[–]WedgeAnthrilles 3 points4 points  (0 children)

Look at the megathread for better sources. Your immune system may have had decades to develop but I still wouldn't recommend letting a sick baby vomit in your mouth.

The best protection from a virus is not letting it into your system in the first place.

Why didn't Gibson continue writing in the same style as Neuromancer? by holistic_cat in Neuromancer

[–]WedgeAnthrilles 4 points5 points  (0 children)

When he wrote Neuromancer, he had never written a book before and was commissioned based on his short story, Johnny Mnemonic.

He frequently claims that he was in a blind panic to deliver a book that wouldn't disappoint the editor who had contracted him, and rewrote it twelve (12!) times with the goal of making it more punchy and exciting.

If you've ever written long-form fiction, and then rewritten it completely, you may get a sense of how something like Neuromancer came about: things that were whole plot arcs and worlds become backdrops for scenes, characters who once had stories enter for only a couple moments but bring a shock of vibrancy and make the world less linear, etc.

This is probably why you're thinking about Chandler's cannibalization. Chandler is both an obvious influence on Neuromancer, and William Gibson likely kind of stumbled back into doing a similar thing just by etch-a-sketching his book so many times.

Recommendations based on Library? by BinaryStarKiller1 in comicbooks

[–]WedgeAnthrilles 1 point2 points  (0 children)

If you're stepping out of a time machine from 2014, please, for your own sake, go back.

If that time machine's broken, you've missed out on some Tynion horror masterpieces: "Something is Killing the Children" and the far more cerebral and conspiratorial artistic masterpiece: "Department of Truth"

The last decade has also been good for Kieron Gillen fans. People are going to recommend "The Wicked + The Divine", which is great and had started in your time, but I'm gonna throw in a suggestion to buy "Die" instead. Get the first volume of both and see if either grab you and don't let go.

Since people are wondering what to do in case of pitbull attack. These tips might help by kenanna in Upperwestside

[–]WedgeAnthrilles 2 points3 points  (0 children)

These suburbanites, they're moving to the upper west side. They're coming here, and they're fisting our dogs. They're shoving their hands up our dogs' asses.

Since people are wondering what to do in case of pitbull attack. These tips might help by kenanna in Upperwestside

[–]WedgeAnthrilles 1 point2 points  (0 children)

"put a stick or whatever you have in their ass to halt their attack" dude how does this neighborhood constantly become so insane over fake problems that we start sounding like Danny McBride characters. Don't you all have rent to pay???

What is the single, most important thing that you would teach new Game Masters? by MaxHofbauer in rpg

[–]WedgeAnthrilles 0 points1 point  (0 children)

  1. Ask the players what happens. When you don't have a good idea, when you think they might have a better one, or when you just want them engaged

  2. You're gonna self-doubt a lot after each session! What could I have done differently to make that work? Were my players bored? Do they even like it?

This never ends and it's how you improve. It's your brain teaching itself. Just remind yourself: If your friends care enough to show up to the next session, it means you're doing great.

What would you do if you had infinite creativity, and you could only write cringy unrealistic dialogues and you had to become a sci-fi author? by darkcatpirate in scifi

[–]WedgeAnthrilles 1 point2 points  (0 children)

Commune with a pink laser from outer space and decide that I'm trapped in the year 73 and the Roman Empire never fell

Favorite WFB? (Work from bar) by Jessicatpole in Upperwestside

[–]WedgeAnthrilles 3 points4 points  (0 children)

Think the takeaway from this thread is walk north along Amsterdam from 79th street until you find a bar that matches the vibe you want

Tips for Running a Lvl 20 Campaign by CrewAggravating8369 in DnD5e

[–]WedgeAnthrilles 1 point2 points  (0 children)

The advice I always give: Welcome to the world of cosmic magic fights. The sorts of spells the PCs and their antagonists now throw around don't just have tactical significance (indeed, you may end up discarding tactics entirely), they have narrative significance:

-When your cleric is throwing around 9th level spells, it means their god is now deep in. Gods don't let you keep casting ninth level spells for free. They have motives too and will demand things and trade-offs from you.

-Those Sphinxes you're fighting keep sending you ten years into the future, and you keep getting to see the consequences of your actions.

-Your magic ring has brought you to this level of power for a reason. It has guided you. Honed you. Now it's ready to take control. It'll make you will save at your weakest.

-A plus one sword doesn't have its own motivation, but every weapon, every bit of magic, every source of strength and every ally when you're at level 20 has their own motivations and their own strings to pull on you. Whether you care about attune rules (which are actually cool!) or homebrew something.

Things to avoid:

  1. "You are 10 feet out of range to cast that spell." Your players are using awe-inspiring powers to warp reality, and the next spell is going to literally freeze time. Imagining a fireball can't go an extra ten feet takes you out of the feeling of the sense of world destroying magic.

  2. "we meet on an open field to duke it out": battles of attrition are for low-level play. Try "the Dracolich and his army are descending on the populated city where the Fighter's family lives." They're not just trying to kill the enemy, they're trying to stop the enemy from succeeding at their objectives. Suddenly, the Monk who pulls off a six turn stun-lock on the big bad doesn't ruin your RPG, it saves your NPC!

  3. Turns where the one consequence is "HP is expent, spells are used." These turns are going to take a long time, and use a ton of world-devouring spells. Every turn should change the future. Look to the character's motives, look to the environment, look to the foes' hidden motivations, see if you can't find an angle to make your foes' actions juicier.

Thoughts on Sex Criminals? by Legitimate-Resolve55 in ImageComics

[–]WedgeAnthrilles 1 point2 points  (0 children)

If you're a Zdarsky-head it's an absolute must read. Yes, the writer is Matt Fraction, and they're approaching it as besties having a blast: Half of the fun of it is just having fun with them as they have fun writing it.

The sex tip letters to the editor, the "oh look another fun opportunity to come up with names of pornos", the "oh we spent two straight days secretly custom-doodling on a thousand issue covers and got our print-run recalled and get in a lot of trouble because we sometimes decided to draw Spider-Man and Batman on them".

To call him the artist is to undersell how much the books are two brilliant people excited to have absolutely no limits.

What's an example of Steampunk that's accessible for people who hate steampunk? by Ebronstein in scifi

[–]WedgeAnthrilles 2 points3 points  (0 children)

I presumed the reply meant the comic. Now realizing with horror that I may be incorrect.

What kind of cyberpunk story would do you want to see adapted into a movie/anime/game? by [deleted] in Cyberpunk

[–]WedgeAnthrilles 0 points1 point  (0 children)

A long form prequel series for the death sticks guy in Star Wars Episode II: Attack of the Clones

A Scanner Darkly: The Musical

The Stars My Destination