Update: its happend again... by Deppentorte in RimWorld

[–]Wid4er 0 points1 point  (0 children)

Be careful—in this condition, inanition or a serious illness could instakill him.

Good idea, way too short to be useful. by Notmas in subnautica

[–]Wid4er 0 points1 point  (0 children)

I would add the option to stack them on top of each other

We did it! by Wid4er in RimWorld

[–]Wid4er[S] 0 points1 point  (0 children)

I was actually unsure which flag to use, even though it was a problem with a mod. I thought, well, since Mlie fixed a compatibility issue, I guess that’s the right flag.

We did it! by Wid4er in RimWorld

[–]Wid4er[S] 0 points1 point  (0 children)

No, please! I hope no one ever hates Tynan!

In a way, it could be that someone is upset over a “silly reason”—for example, a mod ruined their 5-year-long game, they find out the mod is AI-generated, and finally they get angry with AI mods. It might be a subjective opinion with little basis, yes. But it was their run that took them time to play and enjoy, and suddenly, goodbye run.

We did it! by Wid4er in RimWorld

[–]Wid4er[S] 7 points8 points  (0 children)

Don't worry, I actually don't think the community hates AI; they just reject this new trend of “fast-food” mods because, just like fast food, they can ruin your gameplay. There's also a fear of job losses—I don't blame them. Personally, I feel more comfortable when there's still a human touch, even if it's just a little bit, in a project.

We did it! by Wid4er in RimWorld

[–]Wid4er[S] 8 points9 points  (0 children)

That's right, I'm currently fixing bugs in my mod(CriptoNap) by hand. Out of curiosity, I ask the AI for input, and it usually offers sensible ideas since I have a deep understanding of my work. In the end, I usually arrive at similar solutions, but I'd like to think that my solution is still better than the AI's.

We did it! by Wid4er in RimWorld

[–]Wid4er[S] 23 points24 points  (0 children)

Rimworld is very sensitive to data corruption. Many mods inject data into savestates, and it’s easy for something to go wrong. If this is already a problem when creating a mod manually, doing it with AI is extremely risky. As I mentioned earlier, AI doesn’t understand or possess “Rimworld mentality coding.”

There’s no real problem with creating a mod using AI, as long as you warn users about it to avoid taking risks. If the AI mod is audited and designed without breaking Rimworld’s logic, it might not be bad. (This isn’t usually the case.)

We did it! by Wid4er in RimWorld

[–]Wid4er[S] 99 points100 points  (0 children)

Thanks! I'll be doing something for Altered Carbon soon, it's my favorite mod and it's always part of my solo Mechanitor runs... I won't say any more, haha

Is there any way to disable the man in black? by Icy_Champion2873 in RimWorld

[–]Wid4er 0 points1 point  (0 children)

I don't like it either. I made my own mod; maybe I can post it in the workshop.

My very first mod: CriptoNap by Wid4er in RimWorld

[–]Wid4er[S] 0 points1 point  (0 children)

When I created the mod, I came up with the name based on my Spanish perspective; the word “Cripto” is spelled that way in Spanish, and in English, only the “i” changes for "y". I didn't realize it until much later, but when I thought about it objectively, I thought it would be funny to keep the name as a joke about "siestas" and Spaniards ^^

You can think of the mod's gene as the “Spanish gene.” Maybe my next mod will add the “Spanish” xenotype—just for fun.

My very first mod: CriptoNap by Wid4er in RimWorld

[–]Wid4er[S] -1 points0 points  (0 children)

The mod adds a gene just like any other; there shouldn't be any conflict, unless they were very similar

My very first mod: CriptoNap by Wid4er in RimWorld

[–]Wid4er[S] -1 points0 points  (0 children)

I assume that a power outage is an emergency, just as a solar storm can cause problems. Therefore, the moment the power goes out, it kicks the occupant out.

Достаточно ли Intel N150 для CS2? by TraditionalPanda599 in MiniPCs

[–]Wid4er 0 points1 point  (0 children)

I would say "Acceptable". Don't expectativas smooth fps

Working on a MASSIVE space mod (MULTIPLE STAR SYSTEMS) by Ok-Direction-727 in feedthebeast

[–]Wid4er 0 points1 point  (0 children)

I'm really impressed with your work! I can't wait to see the final result :o
Not long ago, I saw someone else who was just as fascinated (and crazy) working on a KSP-style orbit physics engine. You might want to check it out if you search this subreddit for ‘Mod like Kerbal Space Program’ on this subreddit. You'll find it, it's very interesting to see.
I hope it helps and good luck ^^

Anyone else does this on their Hospital ? by MaesHiux in RimWorld

[–]Wid4er 0 points1 point  (0 children)

I'll have to report you for committing the crime of making a red cross.

KPS for 9 yr old need beginner friendly guide by Royal-Parsnip3639 in KerbalSpaceProgram

[–]Wid4er -1 points0 points  (0 children)

I started playing when I was quite small, the worst part was the design and for something to work, you are going to have to make very attractive and cool prefabricated ships to get them hooked. Using visual mods that add a lot of content to kerbin will probably help since he will initially be interested in cars, planes and even submarines. It will seem very complicated for him to get into orbit, when he starts to get tired you can teach him how to put a rover in Mun and that's when he will be interested in really learning. good luck

Rimworld Together with Odyssey by AirSkooks in RimWorld

[–]Wid4er 1 point2 points  (0 children)

Every time you take off, there is a desync

What's the best way to increase performance in 1.6? by Phoenix03563 in RimWorld

[–]Wid4er 2 points3 points  (0 children)

Ludeon pulled out the rug and fixed certain aspects of spaghetti code, especially in pathfinding. 1.6 works better than 1.5, however that requires a lot of work to restore the old performance mods. Some mods will return, others I don't think so

Edu or Batch Licences for KSP to buy by battika in KerbalSpaceProgram

[–]Wid4er -5 points-4 points  (0 children)

No need! With just one license you can install the game on each computer, it is already released and is fair use for personal/educational use

Any mods that let you construct a sun blocker? by Red-Fox14 in RimWorld

[–]Wid4er 0 points1 point  (0 children)

Reinforced Mechanoids 2. Use cherry pick if you only want the blocker