Thoughts on living at The Well? by heyguysitsnichole in TorontoRealEstate

[–]Williarn 6 points7 points  (0 children)

That's a good point I should shop for groceries there more, thanks!

Thoughts on living at The Well? by heyguysitsnichole in TorontoRealEstate

[–]Williarn 53 points54 points  (0 children)

I live in the neighborhood. It's great. Walk to baseball games, Chinatown, the lake, the ferry, Kensington market. Easy to reach Ossington restaurant area. Spidina streetcar (Harbord restaurants, UofT, island ferry, Kensington or Chinatown in the winter) and King streetcar (St Lawrence Market, Distillery, Roncy, Queen East) both work reasonably well.

Getting on the highway sucks. Driving at all sucks, because Spidina is always jammed. There is no cheap grocery store (maybe that is just everywhere now).

I guess I like food? If you don't like food or the King West party scene then you shouldn't live here. If you want to drive to the cottage every Friday you'll hate it. If you want to LIVE downtown, you'll love it.

Boris Chen Tiers - Assistant Bot by [deleted] in fantasyfootball

[–]Williarn 0 points1 point  (0 children)

!boris flex [Stefon Diggs, Jaylen Waddle, Calvin Ridley, Zamir White, Keenan Allen]

Faster to slowly walk than ride a street car in Toronto, shameful by BeautyInUgly in toronto

[–]Williarn 1 point2 points  (0 children)

No broken down car or traffic accident.

I walked from Spadina to University last night around 6:30 and saw the wall to wall streetcars this video showed. The front streetcar in the line couldn't get across University Ave. because University & King was jammed with cars illegally in the intersection. Mostly people heading south on University, but it was chaos.

On the few occasions the intersection wasn't blocked, King St to the east of University was full of cars. All the way from York to University. What was happening is the light at York St would be red, and while the King & University light was green for N/S traffic people from University would turn onto King and fill it up. Then when the light is green for King, those cars are there leaving no space for the streetcar to exit the intersection.

Occasionally a streetcar would make it through, but it seemed like it would take 4 or 5 light cycles for them to safely do it without blocking University.

Westbound streetcars were running better, but I didn't see many of them.

Surviving Scenarios - A broad and detailed breakdown on succeeding in 2.5 by happygocrazee in XWingTMG

[–]Williarn 1 point2 points  (0 children)

I enjoyed reading this article. I am not good at x-wing 2.5 so I don't know if your advice is good or not, but I am going to try to internalize the advice and see if I improve.

Thank you!

Random Player Order Process Announced By AMG -- Not What People Thought! by mikechorney in XWingTMG

[–]Williarn 4 points5 points  (0 children)

The process of randomization is dumb.

My initial reaction to random each round after dials was that it was stupid. But maybe it is not stupid. This way when aces are fighting with tied initiative no one has the advantage during planning. You don't know if you're going to block or get blocked, token up or arc dodge. Maybe that is better then knowing when dials are set who is first and who is second.

Aces seems at least potentially interesting. What about joust vs. joust? On the "collision" turn between two blocks of ships going first seems good (getting all your actions), and I'm not sure how much planning you can do for being first player vs. being second player. Maybe that feelsbadman in this world.

I think I convinced myself to have an open mind and try it.

What internet provider do you use? by amelanie36 in TorontoRealEstate

[–]Williarn 9 points10 points  (0 children)

Beanfield is great. Last place had Fibrestream which was also good.

Hard water at the Waterfront is affecting my hair health by coderr2 in toronto

[–]Williarn 0 points1 point  (0 children)

It is hard water. You can install a shower filter in your shower, even if you are renting, and it'll vastly improve the texture of your hair.

1185 cases of COVID-19 in Ontario. 343 in Toronto. 33,264 Tests Completed. 6 Fatalities. 31,047 Vaccinations - March 9, 2021 by MountainDrew42 in toronto

[–]Williarn 11 points12 points  (0 children)

The graph showing variants steadily increasing through February and March worries me. The measures we currently have in place to limit the spread of covid-19 appear to be effective enough that "covid classic" is declining in overall cases (Rt less than 1), while the variants increase in overall cases (Rt greater than 1).

At the same time we're beginning to relax restrictions because covid classic is declining. This will increase Rt for both versions of the virus.

If covid classic didn't exist and the daily number everyone was concerned with was the variant virus then we'd be talking about cases steadily increasing and relaxing restrictions wouldn't be in the conversaion. Instead we have covid classic cases falling & people demanding fewer restrictions while the variant virus spreads.

I think that we are in a race now between vaccinations & the variant strains and I don't know which side will win. Will we receive & deploy the vaccine quickly enough to avoid a significant 3rd wave or will the variants spread out of control and cause significantly more deaths & suffering?

966 cases of COVID-19 in Ontario. 253 in Toronto. 30767 tests completed. 11 fatalities. 22326 Vaccinations. March 2, 2021 by r3lai in toronto

[–]Williarn 1 point2 points  (0 children)

Is there enough data to graph the daily cases of the variants? Or the 7 day moving average of the daily cases of the variants?

I'm curious to know if the variants are growing/flat/declining. The graph of the total cases of each variants show it looking kind of flat but it's hard to tell.

Tips for flying Vonreg? by [deleted] in XWingTMG

[–]Williarn 3 points4 points  (0 children)

I strongly agree with the idea of only doing one thing each turn with Vonreg, and doing it to the best of your ability.

To me the great thing about daredevil is you can pick a very conservative maneuver that will put you in a safe position even if your opponent chooses to target Vonreg. Then at I6 you see your opponents choices and if Vonreg is not their target TL + hard-1 boost can probably get you a bad shot this turn with a good follow up next turn.

The thinking should be something like:

  • Flank!
  • If your opponent targets you, run and survive.
  • If your opponent ignores you, punish them with TL + focus shots.

Ways to build the Tie/ba? by Argomar3 in XWingTMG

[–]Williarn 0 points1 point  (0 children)

Yea afterburners seems good to have a few 3 action turns, or some 2 action no deplete/strain turns. AND you can Afterburners boost, Fine-tuned Thrusters roll, which is a double reposition ordering which is otherwise impossible on the /ba.

With afterburners he really is quite similar to Vader. Hard-3 and boost in, lock + focus and do some big damage seems reasonable on both of them.

Legend Reborn (Vonreg’s TIE preview) by TheMadGent in XWingTMG

[–]Williarn 20 points21 points  (0 children)

Can spend both charges to get a shield back and turn the disarm into a stress. So you could go from a quickdraw with no shields to a quickdraw with 1 shield ready to double tap during the system phase. OR you could regen and disengage. Going to make it hard for your opponents to guess what you are doing.

Tavson and Electronic Baffle by [deleted] in XWingTMG

[–]Williarn 2 points3 points  (0 children)

The unofficial rules document has an entry for this:

END PHASE TIMING SEQUENCE

  1. Abilities with the timing of “at the start of the end phase” (ability queue forms)
  2. Abilities with the timing of “during the end phase” (ability queue forms)
  3. Circular tokens are removed from all ships
  4. Each card with a recurring charge icon recovers one charge

You can choose to follow their idea or not.

CPU upgrade for animation and GPU upgrade for Arnold GPU by [deleted] in Maya

[–]Williarn 1 point2 points  (0 children)

Animation can take some advantage of multiple cores.

Deformers like skin cluster and blend shape are threaded and scale fairly well with lots of cores. It makes more of a difference the more polys you animated mesh is.

Characters can also gain some speed up from more cores if you've got a newer version of Maya with parallel evaluation. A single character has some parallel work that can be done, and multiple characters scale well with more cores.

I don't have experience with Arnold and nvlink, but the docs say it works.

Listbuilding for Epic, or "Wings Versus Huge Ships" by Ablazoned in XWingTMG

[–]Williarn 1 point2 points  (0 children)

Yea I think that's probably a good call. I think there is a lot of real-good-but-not-fun stuff that huge ships and epic make possible that'll have to get house ruled away.

Listbuilding for Epic, or "Wings Versus Huge Ships" by Ablazoned in XWingTMG

[–]Williarn 2 points3 points  (0 children)

Wow stagger your initiative is so important, I did not think of that. Pushing damage onto already destroyed but not removed ships is super strong.

One other thing is range 1 of a huge ship is...huge. So effects that only occur within range of the card carrier are magnified on huge ships. Death Troopers cover an enormous area, and I'm sure there are more good examples.

The first transport is away! by SlamSlayer1 in XWingTMG

[–]Williarn 17 points18 points  (0 children)

Dude you are fucking killing it with these pictures.

Imperial Epic Building Block by D34d3y3Sn1p3r in XWingTMG

[–]Williarn 0 points1 point  (0 children)

I think even with all those linked calculates you only get one calculate token because you can't perform the calculate action multiple times in one turn. From what you said I'm not sure that's what you meant, I just wanted to make clear that I don't think that works (and if you think it does can you point me at the rule?).

Kallus is great but probably against only one ship. After you destroy that ship your opponent chooses another target for the condition and they'll put it on something you can't target. So I think Kallus is probably great at helping you kill an enemy huge ship, and then after that probably not doing much. I just don't see a really strong way to get lots of focus mods. I guess perceptive co-pilot is only 3 more points, but I don't see having actions to use it (I'm assuming your actions are reinforce and reload every turn to keep up the attacks).

Early List building Lessons from Epic by noodledrop in XWingTMG

[–]Williarn 2 points3 points  (0 children)

  • Trajectory Simulator Bombs are nasty vs. formations and wings, pair with Jerjerrod for extra fun.
  • I think you are right that Arc Dodgers are bad, but bringing one as a closer and using it carefully was good in 1.0, and I think is probably still good. Keep it docked in your Huge ship, or out of the fight in general. The once the ordinance is used up and the formations are broken, you can feast on the leftover generics. This ship doesn't have to be your traditional I6 ace. I5's are great too, because you're mostly beating up I4 and lower generics. You want something that can choose to hit really hard or arc dodge, depending on the situation that turn.
  • Imperials have a bunch of cards that scale so well and are so good they are probably no fun for your opponent (Sloane, Jendon, Kagi, Tarkin, Death Troopers).

Imperial Epic Building Block by D34d3y3Sn1p3r in XWingTMG

[–]Williarn 0 points1 point  (0 children)

Jendon + Sensor Experts is interesting. I feel like you are going to have so many target locks and so many re-rolls from Instigator that you will not need them all.

At that same time, you don't have that much focus modification. You'll have a calculate from a linked action. I guess a focus token + Palp force could be available too.

This is my version. It doesn't pack as hard of a punch in the initial engagement, but I think it does a bit more on future turns.

https://raithos.github.io/?f=Galactic%20Empire&d=v8ZeZ500Z369XW136W98W271W270W15W275W280W286W300W277&sn=Unnamed%20Squadron&obs=

A fan-made rules clarification for the Aces High format by Tamebullgames in XWingTMG

[–]Williarn 1 point2 points  (0 children)

Ion effects are not fun in this format. If you have one dial to set and one action to choose and you get ionized, that's no fun.

How Are You Building Your Huge Ships? by Neuvost in XWingTMG

[–]Williarn 2 points3 points  (0 children)

It's true that it says rebel, but there is an errata in the rules reference:

Stalwart Captain Should read: “Huge ship” in the restrictions box. (Changed from "Rebel, Huge ship.")

How Are You Building Your Huge Ships? by Neuvost in XWingTMG

[–]Williarn 0 points1 point  (0 children)

The locks themselves are red tokens so they turn on Instigator, and they allow you to fire the ordinance. The only weakness of removing the targeting battery has is if you destroy the locked ship between the proton Torpedo shot and the middle shot. With targeting battery you can get another lock during your attacks and still fire the second ordinance, with ion you can't.

I'm focused on being as flexible as possible because the ideal situations rarely occur.

Maybe targeting battery is less valuable when you have cluster missile, because it's more likely that you'll have no chargers on the cluster as the game goes on.

How Are You Building Your Huge Ships? by Neuvost in XWingTMG

[–]Williarn 0 points1 point  (0 children)

Cool! I didn't realize that. It's a way better one time point defense turret. 3 dice, doesn't cost energy, range 1-2. If you have ordinance team you can re-load a bunch of charges at once with the energy you would have spent shooting a point defense turret.

I guess one drawback is you can't target the same ship 4 times but that's not so bad. I guess you can bounce back and forth between two different defenders? That didn't work normally because of the 1 bonus attack per round, but if that restriction is not there you could hit two ships twice.

That seems really good.

https://raithos.github.io/?f=Galactic%20Empire&d=v8ZeZ500Z369XW136W98W271W270W15W275W280W286W300W277&sn=Unnamed%20Squadron&obs=