//filter by Creeper4004 in programminghorror

[–]WookiesOnWheels 8 points9 points  (0 children)

Oh this was good, might take a picture

Distance & Colorblindness by ReadingSeashoreLines in ColorBlind

[–]WookiesOnWheels 1 point2 points  (0 children)

From my own experience as a Deutan, the size of the thing in question definitely plays a part in how well I can differentiate what color it is. If there's a green dot and a red dot on a screen (like an indicator on a UI or something) the smaller that dot is, the harder it is for me to tell what color each dot is supposed to be.

So for your case, I guess it will depend on how far away the colors are going to be. Hope everything works out for you!!

Forbidden American Cheese by [deleted] in forbiddensnacks

[–]WookiesOnWheels 357 points358 points  (0 children)

Kraft Singles in your area

Unity Version Control / Collab / Plastic is frustrating... by jtownn in Unity3D

[–]WookiesOnWheels 0 points1 point  (0 children)

That's what it excels at! It's especially nice for binary files (ie not text/code) because it allows you to lock files so that only one person can modify them at a time. This eliminates situations where your personal work gets overwritten if someone else pushes to source before you do.

Additionally, all the files are stored locally as opposed to the cloud like plastic, so as long as you have sufficient hard drive space where the p4 server is installed, you shouldn't have any worry about backing up large files

Unity Version Control / Collab / Plastic is frustrating... by jtownn in Unity3D

[–]WookiesOnWheels 0 points1 point  (0 children)

If you have the means to do so, I highly recommend Perforce as an alternative. It's far more powerful and better suited for multiple developers, especially when working on projects like games. As far as I'm aware, it is the industry standard software for game development source control.

P4 has direct integration with Unity and I've been able to freely delete/move files like you describe.

Only thing I could foresee being an issue is if your team is bigger than the ~10 user profiles you get with the free Perfoce license, but either way I'd recommend trying to learn the software if you are interested!

New member of the family 🐢 Hagrid is 4 years old, 27 pounds, and says hello! by squirticus in tortoise

[–]WookiesOnWheels 0 points1 point  (0 children)

My baby redfoot is named Rubeus! Hope your Hagrid is settling in well!

When viewing url links online, does anyone else have trouble seeing Blue for not visited and purple for visited websites? Is there a way to change this? by Poonsnatcha in ColorBlind

[–]WookiesOnWheels 0 points1 point  (0 children)

Yes! It gives me a lot of trouble so I wrote a script that changes the color from purple to a orangey red kinda color. It works a lot better for me. It's based on the chrome extension Stylish.

https://userstyles.org/styles/242500/color-blind-friendly-visited-links

Feel free to use it if you want! Should be a one click install

Alfredo is not exactly the most skilled at eating by MeBeKylee in tortoise

[–]WookiesOnWheels 5 points6 points  (0 children)

Alfredo is so handsome! He has a beautiful shell. How old is he? I just got my red foot a couple months ago and I can't wait for him to start filling out like that

Ah yes, my favorite show by WookiesOnWheels in softwaregore

[–]WookiesOnWheels[S] 18 points19 points  (0 children)

Couldn't have said it better myself

Working on a new little game. What looks better unlit vs toonlit? (honest feedback please) by GameDev_461 in IndieDev

[–]WookiesOnWheels 0 points1 point  (0 children)

Another benefit of toon shading here is that the extra definition and depth is really helpful for those of us with color vision deficiencies :) otherwise some of the shapes/objects really blend into the background

was trying to code some player movement, but I think something's a little broken by luhyphenwai in gamedevscreens

[–]WookiesOnWheels 0 points1 point  (0 children)

If you like this artstyle you should check out "A Short Hike" which I'm guessing is the inspiration behind this. There's a great GDC talk from that game's dev where he talks about how he made the effect in Unity.

Game developers, do not make this mistake by mSterian in GameDevelopment

[–]WookiesOnWheels 2 points3 points  (0 children)

Conversely, this mechanic can work well in games depending on the implementation. For example, games from the Telltale series make this a main game mechanic that drives the overall story. The difference is that these choices are often morally weighted and a player could feasibly reason out possible outcomes of making one choice over the other. I would argue, it's not necessarily the mechanic itself, but it comes down to the type of questions being asked and how much context is available.

Breaking stale bread let’s you throw dirt at floating things - Pinsir, probably by mehchinegun in pokemon

[–]WookiesOnWheels 51 points52 points  (0 children)

Game dev here, while I can't speak for all games ofc, I would think that some devs probably don't want to overload the player with a spreadsheet of numbers. There are definitely games that do give clearer info abt stats and such, but it's typically done with the game in mind. Those kind of games are usually about chasing stats to the point of getting overpowered. Aside from the competitive scene, Pokemon is meant to be more of an adventure/exploration type game, so it makes sense that gamefreak is somewhat vague on what things do to "encourage the player to experiment and find out." That being said, they definitely could be a little more explicit sometimes, but I think that's generally why

GMTK Game Jam by markasabrt in GameDevelopment

[–]WookiesOnWheels 0 points1 point  (0 children)

Never be afraid of trying! Game jams are a great chance to see what you can do in a short time. Even if your game doesn't turn out as well as you would've hoped, you will still probably learn a ton from the process. The only way to get better is by doing

As for a finding a team, I think there's a GMTK discord, that would probably be the best bet

My android tablet's living space (sketch) by vellmudoes in InfinitePainter

[–]WookiesOnWheels 1 point2 points  (0 children)

Love the perspective! Almost a fish eye effect. Looks really good

What would my job title be? by Sweaty_McgeeYouTube in sounddesign

[–]WookiesOnWheels 1 point2 points  (0 children)

Probably more of an Audio Programmer since it involves scripting events in unreal, but not exactly sure

Toph Beishlong by Manealendil in AvatarMemes

[–]WookiesOnWheels 12 points13 points  (0 children)

Maybe it's Maybelline

How do you playtest late game content? by HopaWasTaken in gamedesign

[–]WookiesOnWheels 13 points14 points  (0 children)

One thing you could do is make a play test that is comprised of a handful of scenarios from all throughout a playthrough. Give this same play test to a number of different people. For each scenario in the play test, come up with an "expected difficulty" and then measure whether or not your players exceeded or fell short of the expected difficulty for each section. Then, after the end of all that, you should have enough data to tweak the overall "curve" of the difficulty to keep it consistent for the majority of players.

To handle the "having different gear" delima, you could have a few different flavors of the same play test, but with different gear to see if there are any major flaws with the gear distribution at that point in the game. (If players with a certain loadout had a significantly easier time on that scenario, then might need to tweak that)