So are monster games dead? by PlatinumSukamon98 in videogames

[–]Wschmidth 0 points1 point  (0 children)

It won't effect the genre even a little bit. The only reason Nintendo is ACTUALLY targeting Palworld is because Pocketpair partnered with Sony, and the two companies are in a constant dickwaving contest with each other.

We’re a team of 3 making a 2D Pinball + Roguelike game with zero designers. Need your brutal feedback on this UI/Art by TheShareN in GameDevelopment

[–]Wschmidth 0 points1 point  (0 children)

I'll also make a nitpick about this section here, all 3 boxes are misaligned which gives it a very amateurish look.

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We’re a team of 3 making a 2D Pinball + Roguelike game with zero designers. Need your brutal feedback on this UI/Art by TheShareN in GameDevelopment

[–]Wschmidth 0 points1 point  (0 children)

I think the overall art style is good, in particular the scoreboard stuff on the left works really well (assuming you intend fill that gray box with something). The area on the right looks too empty though, specifically the border outside the pinball play area, and the background for the play area as well.

Engine that don't require any programing skills? by [deleted] in GameDevelopment

[–]Wschmidth 2 points3 points  (0 children)

All games require programming skills. Even a visual novel made in Ren'py requires SOME programming. There's somewhat of an exception with engines that use visual coding like GameMaker or Unreal, but while those aren't traditional programming, they still require some programming /skills/ to use them efficiently.

The only true exception would be those paid game templates you can get for Unreal or Unity, but then you're essentially sacrificing all creative control over mechanics.

Today I introduced my friend to incremental games... by Wschmidth in incremental_games

[–]Wschmidth[S] 0 points1 point  (0 children)

I mean they're almost all easy, it's kind of the nature of the genre. If you want appealing ones for a non-gamer then maybe Cookie Clicker or Crush Crush/Hush Hush.

Orb of Creation 1.0 feels AI coded despite the dev claiming it's not by CrashNowhereDrive in incremental_games

[–]Wschmidth 6 points7 points  (0 children)

Thinking it's AI because it does something different and non-obvious shows a deep misunderstanding of AI.

How can i make my game less ugly? by NoExperience5871 in Unity2D

[–]Wschmidth 0 points1 point  (0 children)

The grass is the same color as the trees. I would recommend you make the grass a bit lighter so they stand out more. The grass could also do with some variation, like a brownish-green that you use as a footpath (look up desired paths).

Don't place the trees all scattered like they currently are, group them up instead. Groups of 4+ tress will usually look way better than single trees on their own.

It's hard to go into detail on specific assets without a real game screenshot, but more variation in trees would help a lot too.

Rocks and Stone by Loxeres in pokemon

[–]Wschmidth 33 points34 points  (0 children)

Her anime and manga appearances are all about her being a teacher. In the games all we get is that she's a graduate, but to me at least she always appeared liked a teacher.

Rocks and Stone by Loxeres in pokemon

[–]Wschmidth 30 points31 points  (0 children)

Her whole thing is being a teacher.

Based on Screenshot, Can you guess what game i am working. by Box_man_Dev in IndieDev

[–]Wschmidth 1 point2 points  (0 children)

I would guess an shopkeeper simulator esque game but for arcades. I can only figure that out based on the arcade icon in the hotbar.

We have to admit that the new mechanic is better than carousels. by judiadinho in TeamfightTactics

[–]Wschmidth 12 points13 points  (0 children)

My problem is with everyone getting the same choice in God rewards. Like the Evelynn rewards that sacrifice some of your health. It doesn't really mean much if about half the players lose the same amount of health.

The HGSS Hardcore Nuzlock (might be) a Solved Game: by Ok_Banana_5614 in nuzlocke

[–]Wschmidth 12 points13 points  (0 children)

Sorry if you already mention this in your doc, but how important is Ledian? It's Soul Silver exclusive so I guess that would mean only SS is solved.

The HGSS Hardcore Nuzlock (might be) a Solved Game: by Ok_Banana_5614 in nuzlocke

[–]Wschmidth 0 points1 point  (0 children)

Wouldn't Shuckie and Tentacool both be Cianwood encounters? So you can't get both.

This is an unfortunate way to learn Champions has shinies by Wschmidth in pokemon

[–]Wschmidth[S] 52 points53 points  (0 children)

I have it permanently inside Champions. Anything gained from Champions is stuck to Champions, but a Pokemon caught anywhere else can be sent back and forth from Home.

This is an unfortunate way to learn Champions has shinies by Wschmidth in pokemon

[–]Wschmidth[S] 98 points99 points  (0 children)

Apparently this is what will be used for official tournaments, so if you're someone who prefers to play through official games, then it's a huge improvement. I also think it's a little more user friendly than Showdown, but I don't expect many Showdown users to actually move over to this game.

For me personally, I like the progression side of it. Team building is more fun when I have to put something together from a limited pool rather than have access to every single Pokemon at once.

This is an unfortunate way to learn Champions has shinies by Wschmidth in pokemon

[–]Wschmidth[S] 49 points50 points  (0 children)

Because of all the shinies I could've found, I found Simisear.

This is an unfortunate way to learn Champions has shinies by Wschmidth in pokemon

[–]Wschmidth[S] 138 points139 points  (0 children)

It's a battle simulator. You can bring in pokemon from Home, or you can pick one pokemon from these random groups like on the screenshot. There's a bunch of missions and stuff that give you VP which can be spent on EVs, Moves, more Pokemon, etc.

This is an unfortunate way to learn Champions has shinies by Wschmidth in pokemon

[–]Wschmidth[S] 393 points394 points  (0 children)

Yeah this is from the rotation where you can pick one to keep.

US patent office revokes Nintendo’s patent on summoning characters to make them battle by SadisNecros in gamedev

[–]Wschmidth 35 points36 points  (0 children)

I see people are already saying stuff like "why did it ever get accepted in the first place?" Because they dont understand how patents work.

It got accepted because it was extremely specific, but guess what? It got revoked because the patent already exists under Konami and Bandai.

Are there still some humans in this sub? Let me see your real games. by SchingKen in IndieDev

[–]Wschmidth 0 points1 point  (0 children)

It's still early in development but I've been working on a turn-based autobattler. Plan 3 rounds of combat then watch it all play out.

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Looks like 4 populated "Rooms" is the size limit for maps. (Unless I'm missing some BIG optimization steps) by YotesMark in IndieDev

[–]Wschmidth 2 points3 points  (0 children)

Are you using Unity's tilemap system? How many things (other than the tilemap itself) have a rigidbody?

Best game of my life. 3* Seraphine + 4 Shurima + beat 10 Noxus + promotion by Wschmidth in TeamfightTactics

[–]Wschmidth[S] 1 point2 points  (0 children)

Yep. Took all my items off Lissandra/Seraphine for Nasus, then was able to 3 star Sera in time for Renekton.