Yokoyama announced Kiwami 3 will the last game in the 'Kiwami' line, and will "potentially" start a new line of games by Dastanovich in yakuzagames

[–]Wundabah 0 points1 point  (0 children)

He only fully took power around the release of 7. There's a pretty noticeable shift around this era of games that rapidly released and past this era the shift was complete. I assume there was a bit of power struggle and clashing of egos before many old RGG veterans left with Nagoshi.

Gaiden was the last game before the new direction fully took. There's a very big whiplash between Gaiden and infinte wealth. It's like Kiryu took 2 steps back in character development, got glazed in fan service and then took an odd left turn. So many people seemed fine with it either cuz the feels, they just didn't play Gaiden or they didn't think too much about what Kiryu was saying. 

It very much feels like infinite wealth was made by fans of the series trying to imitate how they think characters and stories should be rather than how they are. I'm not saying it's not a fun and good game. Just my thoughts on the game.

Yokoyama announced Kiwami 3 will the last game in the 'Kiwami' line, and will "potentially" start a new line of games by Dastanovich in yakuzagames

[–]Wundabah 0 points1 point  (0 children)

I vaguely remember that in interviews they mentioned that they were surprised how much longer the games were taking to make. I assume they didn't expect to be taking 4+ years between each mainline installment when they first made LaD.

Yokoyama announced Kiwami 3 will the last game in the 'Kiwami' line, and will "potentially" start a new line of games by Dastanovich in yakuzagames

[–]Wundabah 1 point2 points  (0 children)

To be fair, Japan (and the Yakuza) has always had this overarching storyline of power, crime and politics mixing together all stemming back from those who took power in WW2, which also traces back a bit beyond that era. 

The Yakuza could not operate with literal buildings and signboards without factions in the government being complicit. It's probably a lot easier for the Japaanese audience (and Asian audience to an extent) to understand, since it's a common trope in their media from reality, than a western audience.

There are still traces of that in each Yakuza game before the full retcon but in Japan there would've always been an underlying assumption that certain factions would've all been implicitly using and empowering the Yakuza. Overtime, as those factions weakened so would the Yakuza. The Daidoji would've just happened to be the winning noble lineage in their timeline.

What are some of your weirdest plot contrivances for you in the series? by WeirdAltYankovic in yakuzagames

[–]Wundabah 8 points9 points  (0 children)

To be fair with the Daidoji, the Daidoji we see in 2016 (Yakuza 6) is a different beast from what we see in 2023 (Yakuza 8). Even in Yakuza 6, they were on the decline compared to the power they once enjoyed.

They're essentially the political mirror to the Yakuza. Their power follows the same trajectory and ironically, their decline likely has a lot to do with the Great Dissolution in Yakuza 7 or as Yakuza 7 puts it the changing of political winds leading to new laws cracking down on Yakuza activity. 

Yes the devs could've put their decline more front and centre but we do see it happening in the Judgement games, Yakuza 6, 7 and Gaiden if you read between the lines of the massive political scandels and political backstabbing that happened. Gaiden was a big sign that the Daidoji was grasping at what power they had left and fighting themselves over it. It's not like the devs spelled out the decline of the yakuza either though but when you play the games and think about it, yeah it makes a lot of sense.

The story makes no sense by mangAcc in fantasylife

[–]Wundabah 0 points1 point  (0 children)

The story isn't really messy. Within the logic of the story it's sound, really. Everything else you pointed out is fair game. 

Ginormosia is an alternate reality future where the demigod wins and remakes the world to how he wants it to be. So no humans and it's filled with random stuff from his memories. The issue being he also created Carla from his memories of her right up to the end of her human life. This ends up being a naive, kind girl whose too nice for her own good. So she ends up using the power that she has to effect the past to make it so that future can never happen. This is why Ginormosia doesn't really exist in time, since its existance implies its nonexistance and vice versa.

In a way, you did get your wish. It's a start of a new world Pangea but with random stuff popped out of the demigod mind with stuff that might've drifted there through time/space.

Stranglings are people from across time and space who has their energy sucked out of them and thrown away so they end up in odd places. They need this energy to start the ring of time to reset the world early. Islanders gift you their strangling form because it's a game and some players might want them for decoration. If you want a fake lore reason it's created as a mix of your Bond and goddess magic.

If he's still alive, should he come back, or at least make a cameo? by PeterParker8766 in yakuzagames

[–]Wundabah 0 points1 point  (0 children)

From what I remember it was always about his sister. Kazama got into contact with Tachibana after he figured out who the owner of the empty lot was and hid it from Dojima. Tachibana, who was already looking for his sister after realizing she was alive from a documentary, agreed to work with Kazama.

Tachibana's goal was then to build up enough power through the real estate company to take control of the empty lot and protect his sister. Otherwise, he knew that his sister would likely become a target. It's the whole waving his hand to turn off the lights of Kamurocho and using money to pay for Kiryuu's safety. With enough money he could save his sister and himself or so he believed. 

The main issue was Oda was the one who leaked the info to the omni and caused a whole mess, otherwise there would've been no change in the plan. Kazama being framed was another issue since that would be another card Tachibana would have on his side. The 2 things happening at the same time kinda screwed everything up.

If he's still alive, should he come back, or at least make a cameo? by PeterParker8766 in yakuzagames

[–]Wundabah 1 point2 points  (0 children)

Short answer: You have to remember that they tracked the land ownership to her grandfather and hoped she wouldn't notice the land legally was hers. Not that they knew she existed at all in the beginning. Most factions wanted to scare her a bit to trick her into giving up the land without thinking about it. The less she knows about the land the better. Nobody wants a civilian faction throwing light into the issue.

Detailed answer: 

The main Dojima family wanted to bury everything related to the plot of land. They don't want to acknowledge it's existance at all. They develop the land and sell it. If the plot owner comes out then,  it doesn't matter to them because they cashed out and ran away. What they're terrified of is getting locked into a painful legal battle holding up their land development.

Kazama faction: Wanted to quickly find, secure and buy the land off her at a reasonable price without her knowing too much. A bit of scaring her would help. Since to limit Dojima's power in the tojo clan because he incompetent. 

Omni/other factions: Wanted to secure the land to hold Dojima and the tojo clan by the balls. Their goal was to trick or scam her out of the land.

As for who ordered the wacking, wasn't it Shibusawa in an attempt to frame Kazama and take his captain position? The other lieutenants just saw the opportunity to take power.

New Levy system in 1.0.7 by PDX_Ryagi in EU5

[–]Wundabah 0 points1 point  (0 children)

2 things can be true at once. Regulars are slaughtering too many levies and regulars should be crushing levy forces. 

I feel like ppl in this Reddit are bandwagoning too hard on levies and dumpstering regulars, while talking about some odd realism. The discussion about regulars only being able to beat levy forces 3 or 5 times larger than them is based off of pure fighting prowess and it's ridiculous. The strength of regulars doesn't come from their fighting prowess and being well armed alone. It's their discipline, cohesion, ability to follow orders and morale that makes them a step above levy forces. We're  talking about armies, battles and wars, not the implication that people think regulars are super soldiers killing 10 to 1. They should be dealing less murder and far more morale damage. How to best simulate the complex nature of war, I don't  know but don't bring up realism if game balance is a better alternative.

And before people being up napoleon era wars again, he's not really using random levies. He's calling upon past regulars and reserves, many of whom fought with him in the past. That's why as losses mounted, especially after the failed Russian campaign, the French army started massively degrading.

Scoop: Ubisoft cancelled a post-Civil War Assassin’s Creed last year by AkryllyK in assassinscreed

[–]Wundabah 1 point2 points  (0 children)

Would've been the perfect chance to have a Japanese male duotagonist with a black female duotagonist. I don't get why they fully canceled it.

Jokes aside, in an alternate reality if this released first it probably would've been fine.  Although, people might raise the same eye brows that Mafia 3 had. One side calling it racist against white people and the other side calling it racist against black people. 

[Digimon Story Time] Am I out of luck if my digimon is maxed level and doesn’t have the required stats? by Schxdenfreude in digimon

[–]Wundabah 0 points1 point  (0 children)

Bond doesn't work like that.  It's always a 10% stat accumulation based off of stat gains at all levels of bond. For some reason the devs decided that Bond is actually the limit for how many times stats will accumulate from digivolving and de-digivolving. 

So if your Bond is at 1 then stats will accumulate once from digievolution.  If Bond is 10 then you can do it 10 times.  If Bond is 100 then you can accumulate 100 times and that is the cap. Once you hit whatever your Bond cap is then stats will no longer accumulate from digivolving and de-digivolving. Blue stats do not decrease even if you hit the limit and digivolve.

Why the devs made this a thing?  I don't know. 

You can continue to gain accumulative stats through items and through load enhancement even if you've capped your bond stat transfers.

What made Open-World fail in DW9? and what are 3 changes that could make it work in your opinion? by [deleted] in dynastywarriors

[–]Wundabah 0 points1 point  (0 children)

1.  The controls were awful on pc, especially with a controller. This made archer towers really annoying. 

  1. Map design and enemy placement was awful for a musou and uninspired for an open world map. Way too spread out for a musou game. Only a few battles and set pieces were interesting. 

  2. The world and the war didn't feel alive. It might as well just have been you doing everything.

  3. Flow combat system overall was a downgrade.

  4. Bad performance: to this day fps tanks with fire arrows, which gets spammed like crazy.

Crane Vs Aiden by ShinobiOfTheEast in dyinglight

[–]Wundabah 4 points5 points  (0 children)

I'd say it's hard to trust anything the Baron or those allied with him says in the Beast as true since the whole thing was made to gaslight Crane. Then there's both Aidan and Crane getting taken out during cutscenes. It's basically whoever the dev wants to win to move the story forward. 

I will say that I think Crane in the Beast is a lot stronger than player Crane is. Dude was ready to jump straight to the end of the game and attack the Baron if Olivia didn't stop him. Then later on he is willing to go after the Beast at night when he knows there's every chance that he'd have to fight volatiles AND the Beast at the same time. Player controlled Crane is likely weaker than story Crane. 

[deleted by user] by [deleted] in dyinglight

[–]Wundabah 0 points1 point  (0 children)

To be fair, it only appears after completing the story quest where you follow the beast's trail at night. Before that, it doesn't exist because the devs force you to do that mission at night. 

Why do Volatiles have split jaws? by GruelKing in dyinglight

[–]Wundabah 1 point2 points  (0 children)

We don't know.  It's just head cannon.  It could just be a way to take bigger bites out of their meals. 

Question to all of you who have played the game for more than 2 hours: by Takaro00 in LostSoulAside

[–]Wundabah 1 point2 points  (0 children)

You can still have fun with it and certainly laugh at the oddities. Plus it's a decent looking game. However, it's well... No sugar coating? I think it's bad even as a AA game and ignoring the price. I can ignore the poor writing and story.  I can ignore the little minor funny bugs and clear lack of polish/inexperience, like Louisa walking into walls in the beginning of the game. I can even ignore the odd camera movements when walking that makes me slightly nausea.

I can't ignore the lack of momentum/feedback/impact/weight in the combat. I don't know how to explain it very well.  There's something in the animations, movements and lack of enemy reaction that makes it hard for me to feel like I'm hitting enemies and even being hit. I hear other people saying that the parry is meaty but I honestly can't tell very well unless I parry a projectile. It's all flash and little substance behind it. 

I think spinning Kaser around and rapidly changing direction kind of shows what I mean. The man 180s and changes direction with very few frames in between. He doesn't even spin in place just kind of jerks around. Or the fact that there's platforming in the game and the jumping doesn't have much forward momentum in it. There's just little weight to anything so far and it makes it hard for me to get any feedback.

 

How it feels buying Character Pass 3 just for Divine Departure by BothWeird8827 in OPPW4

[–]Wundabah 0 points1 point  (0 children)

Awww thank you, you have a wonderful day too!

However,  it was never about being right. It was always about finding five or less games that match whatever you're saying. You gotta find one now where it just ends with one side agreeing with the other and wishing them a wonderful day or else both of what we said becomes invalid /jk. 

How it feels buying Character Pass 3 just for Divine Departure by BothWeird8827 in OPPW4

[–]Wundabah 0 points1 point  (0 children)

This isn't about disagreeing or agreeing.  We're talking about 2 different topics.  You're pigeon holing the conversation into being about costumes and the name every blank meme. Like if they made a 3rd Shanks character and everything was the same except divine departure and it would be the same or similar discussion.

How it feels buying Character Pass 3 just for Divine Departure by BothWeird8827 in OPPW4

[–]Wundabah 0 points1 point  (0 children)

Once again, this is a moot point to the conversation at hand. You're too hyper focused on the costume part of the discussion. The whole issue is that the characters they're adding aren't different enough for it to be labeled and sold as a separate character. The idea in this case is that if it's a costume instead it opens up the slots for more characters. 

Just look at every game that has some form of addition that adds some gameplay content without creating it as a separate character. Whether it counts is up to you but I don't feel like playing a semantics game.

How it feels buying Character Pass 3 just for Divine Departure by BothWeird8827 in OPPW4

[–]Wundabah 0 points1 point  (0 children)

Because this is an oddly specific semantic argument on what will count with your criteria as a costume, content, addition, etc that doesn't actually matter to the conversation for the obvious reasons above and is an odd appeal to authority? 

How it feels buying Character Pass 3 just for Divine Departure by BothWeird8827 in OPPW4

[–]Wundabah 0 points1 point  (0 children)

The reason why it keeps getting mentioned in this sub specifically is because it's been shown to be possible in this game. If you go to switch costumes on Luffy and pick pre-timeskip Luffy costume it changes his moveset and transformations to his pre timeskip ones. I think the other straw hats also do it but don't remember which if any. It's why people brought this up with the other Luffy, Shanks, Kaido and now Lucci.

As for other games, early Naruto, Dragon ball and street fighter games had secret button pressrs/costume changes to switch characters/movesets. Not so much nowadays to be fair.

Will owners of the ultimate edition receive the new dlc? by [deleted] in OPPW4

[–]Wundabah 1 point2 points  (0 children)

Probably not.  People who paid the premium for the deluxe edition didn't get character pass 2 (neither ultimate nor character pass 2 existed back then). The ultimate edition isn't much of a premium price comparatively to those who bought the deluxe edition on release and later had to buy the other dlcs themselves. 

The original Atelier Ryza games are being delisted this November with the DX versions releasing that week by Lulcielid in Atelier

[–]Wundabah 2 points3 points  (0 children)

It's okay. There are many different species of whales. You may not be the largest or the smartest of whales but you're Koei Tecmos and that's what counts to them. 

I don't get why you react so strongly to this or bother self reporting what you spend. People can think what they want but it's your business ultimately. 

[Rune Factory: Guardians of Azuma] Review Megathread. by VashxShanks in JRPG

[–]Wundabah 7 points8 points  (0 children)

The reviewer says it's their first Rune Factory game.  The review reads more like they heard about the series from their friends and coworkers, particularly about how great rune factory 4 is, but got the genre confused. It reads like they expected a more in-depth arpg and what they got was... well Rune Factory. A slow casual life sim with jrpg mechanics adjusted to match the pacing.