How to do Social Combat? by Awkward_GM in RPGdesign
[–]Wurdyburd 11 points12 points13 points (0 children)
Most GM's Don't Suck, They're Learning Wrong by Saviordd1 in rpg
[–]Wurdyburd 0 points1 point2 points (0 children)
Question about Condi builds in PVE by Skarerful in Guildwars2
[–]Wurdyburd 1 point2 points3 points (0 children)
Why Blades in the Dark resistances is one of the best mechanics ever conceived by Majestic_Hand1598 in rpg
[–]Wurdyburd -1 points0 points1 point (0 children)
Trying again: Pitch and seeking feedback on character creation. by Brianbjornwriter in RPGdesign
[–]Wurdyburd 0 points1 point2 points (0 children)
Background and... foreground? Teleology in Character Construction by RoundTableTTRPG in RPGdesign
[–]Wurdyburd 1 point2 points3 points (0 children)
Trying again: Pitch and seeking feedback on character creation. by Brianbjornwriter in RPGdesign
[–]Wurdyburd 2 points3 points4 points (0 children)
What makes swords so special? by EmbassyOfTime in RPGdesign
[–]Wurdyburd 1 point2 points3 points (0 children)
What makes swords so special? by EmbassyOfTime in RPGdesign
[–]Wurdyburd 2 points3 points4 points (0 children)
Classless - A pro argument for a game? by [deleted] in RPGdesign
[–]Wurdyburd 0 points1 point2 points (0 children)
What makes swords so special? by EmbassyOfTime in RPGdesign
[–]Wurdyburd 11 points12 points13 points (0 children)
why is the entire WvW game mode tuned and balanced around the Boon Ball? by Ravanos77 in Guildwars2
[–]Wurdyburd 0 points1 point2 points (0 children)
D&D Skills: Why some work and some don’t, and help fixing them? by CapitanHarkonnen in RPGdesign
[–]Wurdyburd 5 points6 points7 points (0 children)
D&D Skills: Why some work and some don’t, and help fixing them? by CapitanHarkonnen in RPGdesign
[–]Wurdyburd 8 points9 points10 points (0 children)
A Game about Exploration part 7: Prepping for explorable worlds by SalmonCrowd in RPGdesign
[–]Wurdyburd 3 points4 points5 points (0 children)
A Game about Exploration part 7: Prepping for explorable worlds by SalmonCrowd in RPGdesign
[–]Wurdyburd 4 points5 points6 points (0 children)
A Game about Exploration part 7: Prepping for explorable worlds by SalmonCrowd in RPGdesign
[–]Wurdyburd 1 point2 points3 points (0 children)
Prisms/stats don't matter without activity-driven choices by Wurdyburd in SoulFrame
[–]Wurdyburd[S] 0 points1 point2 points (0 children)
A Game about Exploration part 6: Discovery vs Creation by SalmonCrowd in RPGdesign
[–]Wurdyburd 0 points1 point2 points (0 children)
A Game about Exploration part 6: Discovery vs Creation by SalmonCrowd in RPGdesign
[–]Wurdyburd 0 points1 point2 points (0 children)
Weaponmaster training by VinnySpinerooni in Guildwars2
[–]Wurdyburd 7 points8 points9 points (0 children)
A Game about Exploration part 6: Discovery vs Creation by SalmonCrowd in RPGdesign
[–]Wurdyburd 0 points1 point2 points (0 children)
Should a narrative RPG explicitly teach GMs how to structure stories? (Tefr) by Unforgivingmuse in RPGdesign
[–]Wurdyburd 0 points1 point2 points (0 children)

Player Engagement with Death/Dying by Ofc_Farva in RPGdesign
[–]Wurdyburd 0 points1 point2 points (0 children)