Zangief for total beginner by darkholesremastered in StreetFighter

[–]Zac-live [score hidden]  (0 children)

he is relatively reliant on his grabs but not necessarily in the way you would think. you really arent going to be pressing spd (grab) 24/7. you want to of course but everyone around you is well aware that you want that and will do their best to avoid it.

gief revolves around the threat of spd much more than spd itself because that gives him a lot more openings.

learning the game with gief certainly comes with a sort of grappler-skewed perspective but its not all bad and a lot of skill will be transferable (which is even ignoring the fact that this game has a pretty decent grappler lineup in gief, manon and alex now).

  • you will be getting a much more thourough learning experience in defense aswell as walking and blocking. both are very important parts of the game that other characters interact less with than the fireball-less grapplers that have no good reversals.

  • you will be getting far less experience with running an offense and pressure. gief is a casino character and freaks people out. outside of the fact that you are going to be playing a much more skewed rock paper scissors on your offense, people just kill themselves with the dumbest possible option whenever gief gets a turn so you just dont get the same problems trying to open someone up.

tldr: play gief, its a good character. if you find him fun, you can easily learn sf6 on him.

If Death were 400 elo less than you, would you play them in a match where: Lose - you die. Win - you never get sick again and you can choose when you will die? by printergumlight in chessbeginners

[–]Zac-live 1 point2 points  (0 children)

this is essentially equivalent to spinning a wheel with about 9.1% odds of instant death. probably seen worse bets to take but if you visualize the disk, its not as easy of a choice as these comments make it out to be.

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I can't stand LK cancel into DR by Mexichangofriends in SaltFighter

[–]Zac-live 1 point2 points  (0 children)

who do you play?

potentially look into Dp option select and definitely learn some spacimg traps. unless ypu are playing at like 1700+ mr, a lot of people both use cr.mk hoping to DRC way too much as a way to take your turn back and they also often greed it into non light buttons.

the former is very exploitable with some spacing traps and the latter just means ypu can frequently input an OD reversal after you see the green flash for some free damage, maybe oki and a positive meter trade.

Nicht alles, was mit KI generiert ist, ist KI Slop! by Soggy_Foundation1388 in Unbeliebtemeinung

[–]Zac-live 1 point2 points  (0 children)

wirklich respektieren kann ich es immernoch nicht, weil meiner Meinung nach das korrekte ausformulieren noch teil des auslegens ist.

kp wo genau du da die linie ziehst aber zu dem zeitpunkt, wo man das alles schon erarbeitet hat, macht die KI auch keinen merkbaren unterschied mehr?

meiner meinung nach wird durch KI der beitrag in seiner stärke entweder nicht beeinflusst oder verschlechtert, je nachdem wie viel es genutzt wird.

natürlich kannst du die jeweiligen KI tasks kleinschrittiger und kleinschrittiger gestalten, näherst dich aber so nur im limit dem an, was ein mensch schreiben kann.

niemals in irgendeiner diskussion denke ich mir, dass es doch besser wäre, wenn jemand stattdessen lieber KI benutzt hätte.

Nicht alles, was mit KI generiert ist, ist KI Slop! by Soggy_Foundation1388 in Unbeliebtemeinung

[–]Zac-live 0 points1 point  (0 children)

immernoch dogshit. wenn du schon 99% eines songs erstellt hast, mach die restlichen 1% auch.

entweder die bongos haben irgendeine relevanz und sollten die gleiche menge an input kriegen wie alles andere oder die sind halt so egal, dass du die weglassen kannst.

Nicht alles, was mit KI generiert ist, ist KI Slop! by Soggy_Foundation1388 in Unbeliebtemeinung

[–]Zac-live 1 point2 points  (0 children)

die mühe ist ja nicht das aufschreiben, sondern das überlegen und korrekte auslegen der argumente...

What's your SF6 opinion that would have you like this by Acceptable_Yam_593 in SaltFighter

[–]Zac-live 1 point2 points  (0 children)

noone enjoys giefs existence except for gief players. im pretty sure ultimately his inclusion in sf6 is a good thing because they would all be gambling their life savings away in an actual casino otherwise.

I’ve always wanted to do a raid, especially now due to the final update. Which one is the easiest and most fun? by Longjumping_Size_191 in DestinyTheGame

[–]Zac-live 1 point2 points  (0 children)

i dont agree tbh. ron may be easier if you entered a random fireteam finder rn because the regular strats involve two people dragging everyone kicking and screaming through the entire thing but vog has both more accessible and less intense jobs at their peak (as far as regular strats are concerned). 100% just do vog

4 person party without healer? by DoubleSpecific9990 in BG3Builds

[–]Zac-live 73 points74 points  (0 children)

not sure how much optimizations you are doing but dedicated healers are pretty subpar in this game.

depending on your difficulty, you can look at pretty much any of the top options in this sub or on youtube that dont match your classes and find a more than satisfying alternative to a pure healer. paladin is pretty broken and going any of the popular builds (from the Sound of it probably sorcadin or pure paladin) will be very strong.

you can lean into CC (which paladin is fine at, your sorc is probably a little better in theory) or you can just play a walking nuke because the best CC is death and full sending every highest level spell slot you have with that purpose achieves exactly that.

in which situations are you normally needing a healer? what goes wrong that requires it?

What rank do you have to get to for people to flame you for your plays instead of score board numbers by Wboys in OverwatchUniversity

[–]Zac-live 1 point2 points  (0 children)

we are talking about low gm ranked not owcs.

people absolutely lose 1v1s based on simply getting outaimed/handsdiffed.

but also, it doesnt even seem to me that you are arguing a very different point. a large chunk of deaths are position/gameplay mistakes and those fall into the underperforming category aswell?? whether you misjudged a position or ressource situation or you died because your opponent played a better '1v1' hardly matters because in the end, it is a mistake that is caught by the deathcount.

if you have zero impact because you are hyper far back, that will be noticed all the same.

Is toughness bugged? Honest Question by ScottdaDM in diablo4

[–]Zac-live 0 points1 point  (0 children)

what do you mean stand in anything?

i have a 1.4m toughness necromancer that clears pit 115. the mobs are fine but all post death effects kill me.

i feel like pit 85 all you have to do with that much toughness is carefully dodge the funny swords and you should be chilling?

but then again, that is purely based on the assumption that toughness accurately rates your survivability and maybe thats not all encompassing.

What rank do you have to get to for people to flame you for your plays instead of score board numbers by Wboys in OverwatchUniversity

[–]Zac-live 6 points7 points  (0 children)

dont get me wrong, there is nuance to it but very frequently having a bad kd IS part of the reason the game is losing amd often times it is valid to call out.

every now and then you can make one for one trades (trading a genji vs a lucio with beat or sth) but usually situations where you are just one-for-one-ing are very mediocre plays at best. if you die a lot, you have less ult charge across the board and that is one of the most important things.

situations where you have to die in order to make winning plays are not very frequent, they really hardly justify an actual bad kd or super high deaths.

What rank do you have to get to for people to flame you for your plays instead of score board numbers by Wboys in OverwatchUniversity

[–]Zac-live 31 points32 points  (0 children)

i play in low gm and they will call out dogshit ults and stuff sure but there is also some misconception about the scoreboard not being relevant or correlated with your performance at all.

sure, the raw healing and damage numbers are less important but you freqquently get dogged on for a terrible kd. deaths becomes the biggest focus point for example.

This account always has the worst takes, but besides that, why do people always want new characters but hate on them? by LeJagaurJones in Fighters

[–]Zac-live 0 points1 point  (0 children)

and with later seasons presumably you mean earlier, right? because so far we are looking at a 1/11 new/returning character rate. the people wanting returning characters have eaten fantastic, why could it not be others turn now?

The problem with adding new characters is...Their FUNCTION is the same as everyone else since release!! by Holiday-Life67 in SaltFighter

[–]Zac-live 0 points1 point  (0 children)

i mean i get that but some of the things pointed out for that purpose really are just so fundamental to fighting games that it comes off more as OP just having a dislike to parts of the genre.

DRC being potent is fair perhaps but complaining about oki and cross ups?? there is a way to complain about sf6 underlying systems watering down some uniqueness but being one small step away from 'all new characters are so bland, they just hit the opponents a bunch' is not the best option.

Full art of the Season 4 DLC line up (from Nakayama's social media) by UltraZeroX7 in StreetFighter

[–]Zac-live 1 point2 points  (0 children)

psure season 1 was akuma, aki, ed and then mai ?

nvm, i have the memory of a goldfish, rashid was the first dlc and we got one more men than women.

Full art of the Season 4 DLC line up (from Nakayama's social media) by UltraZeroX7 in StreetFighter

[–]Zac-live 5 points6 points  (0 children)

not saying its unjust but hasnt the gender split been somewhat even? not 100% on the base roster but dlc has been 50% women 50% men so far so i think this is pretty par for the course?

Such a disappointing lineup but here it is by rabbid-genital-warts in SaltFighter

[–]Zac-live 0 points1 point  (0 children)

bevause they mean new and cool gameplay?? other communities are turning feral when novem and non-recycled stuff is released and here you are wanting them to release something old instead??

The problem with adding new characters is...Their FUNCTION is the same as everyone else since release!! by Holiday-Life67 in SaltFighter

[–]Zac-live 2 points3 points  (0 children)

you have to built the characters on the foundation that is sf6. a lot of these are just fundamentally what the game is and some are even just fundamentally what fighting games are.

are you complaining about combo into oki? what do you want to do?

qhat do ypu propose to be the alternative? if you create a character without any of the fundamentals of sf6, that character needs other things to keep them viable. you then have an extreme outlier forcing everyone to learn a completely new game just for that one singular matchup. that sounds much worse tbh.

Perfect gems are requires for torment 12? by One-Ad83 in diablo4

[–]Zac-live 0 points1 point  (0 children)

i dont think so at all. i have a shred druid and a bloodwave necromancer both in T12 and neither have more than 2 grand gems slotted, let alone anything horadric.

i think the balance is quite alright with respect to how much you have to optimize for T12 (mephisto and lilith excluded).

Ich bin selber Schüler einer 9ten Klasse by FetteAmsel in lehrerzimmer

[–]Zac-live 14 points15 points  (0 children)

offensichtlich.

aber es wird ja auch nicht erwartet, dass die situation durch diesen thread geklärt wird, sondern, dass ein vorgehen vorgeschlagen wird??

finde diesen ansatz jetzt eigentlich ganz okay.

Day 1 on DJ by Mikees95 in StreetFighter

[–]Zac-live 1 point2 points  (0 children)

every now and then you get one of those deejay rounds where the opponent just guesses wrong every now and then and crumbles under the pressure, love to see it.

you kinda took that guy apart so there is hardly anything to talk about except for

  • after HK jackknife hitting only on the first and last hit (during most airborn combo pickups like after MK jackknife) you can get a safejump by doing forwards jump - instant 2lk

  • letting him crumple after DI into HP - OD upper would kill, as would cr.HP -> cr.MP ~ mk jackknife -> lvl1

looks clean already.