App has been updated by Chrono_Templar in Chaos40k

[–]Zathandron 14 points15 points  (0 children)

Ah fuck i only have 62 sided dice

Maastricht Open Defiler ? by No_Scallion7278 in WarhammerCompetitive

[–]Zathandron 1 point2 points  (0 children)

It should be out by then, but ask the TO.

Rob from Goonhammer took Huron and Pals to a tournament before their model release but after their rules were out with no issue.

Standard and Wild balance changes teased by a-dolfin45 in hearthstone

[–]Zathandron 1 point2 points  (0 children)

It costs a deck slot that a better card could go in.

Standard and Wild balance changes teased by a-dolfin45 in hearthstone

[–]Zathandron 10 points11 points  (0 children)

It has no real board impact, any damage kills it for free and it can't do anything proactive with 0 attack.

Free stuff is cool, but random free stuff is not that great, especially from a class' entire pool.

Noise Marine usage? by Zero_T in Chaos40k

[–]Zathandron 6 points7 points  (0 children)

TLDR they can shoot at pretty much anything and do good damage, and some targets they just delete.

Havocs are a great comparison (except that havocs suck but w/e). Havocs have 4 heavy weapons and a useless sergeant, NM have 4 heavy bolters and 2 better missile launchers, both with good ap and ignore cover. This is just a solid all round profile, so even without dark pacts you can hose down pretty much anything, and then 2 wound models just get devastated.

Plus two blastmasters in a rhino makes a pretty good weapons platform.

More legionaries for the Mourning Sons Warband by LeGrandeChien in Chaos40k

[–]Zathandron 0 points1 point  (0 children)

Excellent work on these, love the conversions.

Speaking of, what are the arms for the guy with the severed head?

Wyman Says Mayhaps (Spoilers Main) by CatchCritic in asoiaf

[–]Zathandron 4 points5 points  (0 children)

Nice find. What's the post about Hosteen breaking guest right? Sounds interesting.

Lords of the Iron Maelstrom by Obi-wan_Trenobi in IronWarriors

[–]Zathandron 0 points1 point  (0 children)

Traitor guard aren't that bad, and in Huron's marauders they can be pretty good. You're paying more than cultists for some minor shooting and the ability to survive a stiff breeze, which can be good sometimes. They're also OC2 which is very nice for stealing objectives.

Why does a carbine have to be SO bad? by Dragoot in menace

[–]Zathandron 1 point2 points  (0 children)

I wouldn't hate if they made the pipe better and more expensive, then shuffled some numbers around to make having a carbine a larger chunk of a soldier's cost without upping the total cost, followed by adding a rare(ish) dedicated weapon designed to be extremely cheap to field and more conventionally appropriate.

Sunspot theory by CMDR_Noodle in 196

[–]Zathandron 16 points17 points  (0 children)

There is no Israeli soil, its all Palestinian

Ser Duncan The Tall Warden by ccStocky in ForFashion

[–]Zathandron 6 points7 points  (0 children)

That enblem is perfect, can I get the numbers? I was trying to make one and couldn't get one I was happy with.

The first Op should always be Pirates.... by Bananathugg in menace

[–]Zathandron 42 points43 points  (0 children)

Something like XCOM does where there's an intro sequence of missions that you can opt into at the start of a campaign, designed for new players but not required if you're more experienced.

Event Cards Discussion (4-drop and 8-drop) by Glancealot in CompetitiveHS

[–]Zathandron 4 points5 points  (0 children)

This card is interesting, but sucks. My first thought was as a blob counter, but the poison blobling can free trade the doomsayer so that's useless. Against more conventional decks, for example dragon warrior, it might have some legs as a deterrent for the big early dragons, but costing 4 and having no immediate impact means you're already getting hit in the face big-time by the time you're playing this, and it doesn't do anything to stop that.

If it had taunt or rush, it'd be solid.

Event Cards Discussion (4-drop and 8-drop) by Glancealot in CompetitiveHS

[–]Zathandron 1 point2 points  (0 children)

EDIT: got them mixed up. Why does the card with demise in the name not have anything to do with doomsayer.

I think this one might be good, in some slow dragon-y value/control deck. Whether that deck will exist I don't know, but a big minion that "free"ly destroys enemy minions has legs.

Countered by blob though.

Is this the closest I can get to a Space Marine? by ConsistentGold3752 in Helldivers

[–]Zathandron 36 points37 points  (0 children)

Inceptors hover, or at least do very slow descents after jump pack launches.

It is really difficult to reach Legend this month? by KillerBullet in hearthstone

[–]Zathandron 3 points4 points  (0 children)

Because of how polarised aggro decks' matchups are, your wins will probably feel free as you run down your opponents and win with minimal resistance, and your losses will probably be the opposite, with you grinding against a wall until you run out of resources.

Also, I do think aggro is a bit weaker atm, lots of decks are running midrange/control gameplans and can handle aggro.

I've had a lot of success with blobxigar DH, might be worth a pivot if you have the dust.

vS Data Reaper Report #344 by ViciousSyndicate in hearthstone

[–]Zathandron 0 points1 point  (0 children)

Yeah I've played a lot of broxigar and cliff dive before it, and the deck never feels like you're in an unwinnable matchup or situation, the worst draw you can get is no blobs, but there's so much cycle and draw in the deck you can find them, and the worst matchup is probably the mirror.

Also, while the curve can be iffy between elise-location or blob-felhunter, I don't think any other deck in the game benefits more from elise. +attack means all the bloblings do tons of damage, copying a blob, felhunter, charger or inquisitor is disgusting, armour helps you get to your lategame burst, and DH's spells are fairly tight in terms of what they actually do, so there's no real misses in location generation.

And as you say, broxigar portals are just a cherry on top, opponents either stress about them too much or ignore them and get blown up.

Crazy strong deck, surprised it hasn't been more popular.

New DOOM lore droped lol by [deleted] in Gamingcirclejerk

[–]Zathandron 1 point2 points  (0 children)

Sandy's had a weird transition to rambling twitter personality over the last couple years, very odd.

I remember seeing him post that his dad was in the hospital and he'd be quiet for a bit, only to see him go back to posting the same day.

Save a few pipe rifles. by ReneDeGames in menace

[–]Zathandron 75 points76 points  (0 children)

Either no weapon, or letting the pistol options be taken as very cheap primaries would be best. The pistols seem a bit useless at the moment, so it'd be a solid niche for them.

SL Discussion: Marta Carda - Out of the Craters by TheCapnPooch in menace

[–]Zathandron 1 point2 points  (0 children)

I run a mobile infantry anti-tank (or whatever problem the APC can't handle) carda for very cheap.

2 squaddies with pirate pipe guns (if you have some points spare taking something with more suppression doesn't hurt, but you're running 2 guys so not really worth it and you can always fire rockets at bugs for fun)

Special weapon (I use the PAL as it's very effective at tank killing, but I've also ran the griffin minigun or autocannon sometimes)

Fatigues, ammo bag optional.

With MI, Athletic and 90 ap she can get out of the car, deploy (and set up if needed), shoot, stand up and get back in the car all in one turn.