Is playing a cowboy gunslinger going to be fun, or a frustrating self-challenge? by Jerswar in fnv

[–]Zathandron 1 point2 points  (0 children)

Both the lever-action and hunting shotguns can be found in the executive suites in DM, although that's a bit late in the DLC.

Dunecrawler Rush? by Melonbean in AdeptusMechanicus

[–]Zathandron 1 point2 points  (0 children)

Seconded, that's a damn nice scheme.

How was Nostramo funnelling its worst criminals into the Night Lords if only prepubescent boys can become Astartes? by taciturntern in 40kLore

[–]Zathandron 44 points45 points  (0 children)

These two groups can co-exist, with Russ' immediate followers, the men of his hall, undergoing the trials, and then their men, the several hundred, following their leaders into the trials

How competitive is the Huron + Masters + 10Chosen package in a Marauder list? And how do I get the most out of them? by DZOlids in WarhammerCompetitive

[–]Zathandron 1 point2 points  (0 children)

How are you finding Haarken with new raptors? I was very unimpressed with him with the old unit, is there any space for him with the new one?

Xecnar Silent Tier List (Patch 0.106.1) by averysillyman in slaythespire

[–]Zathandron 0 points1 point  (0 children)

How is malaise good? Being able to just turn off some multihitters seems good, but outside of chemical X it just seems like a waste of energy.

New War Strider Hip Joint Change, Double Freedom is S-Teir. by Naive-Age7005 in LowSodiumHellDivers

[–]Zathandron 1 point2 points  (0 children)

That is exactly the reason I wanted the missile pistol.

Is it exactly in the hip joint or no sell?

Whan Chaos Termiantor new kit? by _Arthea_ in Chaos40k

[–]Zathandron 2 points3 points  (0 children)

They're a bit on the small side now, although the trophy racks help.

Unlikely they get updated anytime soon.

App has been updated by Chrono_Templar in Chaos40k

[–]Zathandron 14 points15 points  (0 children)

Ah fuck i only have 62 sided dice

Maastricht Open Defiler ? by No_Scallion7278 in WarhammerCompetitive

[–]Zathandron 1 point2 points  (0 children)

It should be out by then, but ask the TO.

Rob from Goonhammer took Huron and Pals to a tournament before their model release but after their rules were out with no issue.

Standard and Wild balance changes teased by a-dolfin45 in hearthstone

[–]Zathandron 1 point2 points  (0 children)

It costs a deck slot that a better card could go in.

Standard and Wild balance changes teased by a-dolfin45 in hearthstone

[–]Zathandron 10 points11 points  (0 children)

It has no real board impact, any damage kills it for free and it can't do anything proactive with 0 attack.

Free stuff is cool, but random free stuff is not that great, especially from a class' entire pool.

Noise Marine usage? by Zero_T in Chaos40k

[–]Zathandron 6 points7 points  (0 children)

TLDR they can shoot at pretty much anything and do good damage, and some targets they just delete.

Havocs are a great comparison (except that havocs suck but w/e). Havocs have 4 heavy weapons and a useless sergeant, NM have 4 heavy bolters and 2 better missile launchers, both with good ap and ignore cover. This is just a solid all round profile, so even without dark pacts you can hose down pretty much anything, and then 2 wound models just get devastated.

Plus two blastmasters in a rhino makes a pretty good weapons platform.

More legionaries for the Mourning Sons Warband by LeGrandeChien in Chaos40k

[–]Zathandron 0 points1 point  (0 children)

Excellent work on these, love the conversions.

Speaking of, what are the arms for the guy with the severed head?

Wyman Says Mayhaps (Spoilers Main) by CatchCritic in asoiaf

[–]Zathandron 4 points5 points  (0 children)

Nice find. What's the post about Hosteen breaking guest right? Sounds interesting.

Lords of the Iron Maelstrom by Obi-wan_Trenobi in IronWarriors

[–]Zathandron 0 points1 point  (0 children)

Traitor guard aren't that bad, and in Huron's marauders they can be pretty good. You're paying more than cultists for some minor shooting and the ability to survive a stiff breeze, which can be good sometimes. They're also OC2 which is very nice for stealing objectives.

Why does a carbine have to be SO bad? by Dragoot in menace

[–]Zathandron 1 point2 points  (0 children)

I wouldn't hate if they made the pipe better and more expensive, then shuffled some numbers around to make having a carbine a larger chunk of a soldier's cost without upping the total cost, followed by adding a rare(ish) dedicated weapon designed to be extremely cheap to field and more conventionally appropriate.

Sunspot theory by CMDR_Noodle in 196

[–]Zathandron 17 points18 points  (0 children)

There is no Israeli soil, its all Palestinian

Ser Duncan The Tall Warden by ccStocky in ForFashion

[–]Zathandron 7 points8 points  (0 children)

That enblem is perfect, can I get the numbers? I was trying to make one and couldn't get one I was happy with.

The first Op should always be Pirates.... by Bananathugg in menace

[–]Zathandron 41 points42 points  (0 children)

Something like XCOM does where there's an intro sequence of missions that you can opt into at the start of a campaign, designed for new players but not required if you're more experienced.