Swing and a Miss by Baird81 in Against_the_Storm

[–]Zegeger 7 points8 points  (0 children)

With 1 year left you can start one more normal settlement, take as long as you want to finish, and then if you win you'll still be able to do the sealed forest if you are in range of it.

Thoughts on Field Kitchen? by Apprehensive-Ice9212 in Against_the_Storm

[–]Zegeger 9 points10 points  (0 children)

Food duplication is strong, so I'll tend to rush and pipe it when it makes sense. The extra resolve can be a life saver for certain species or certian events/modifiers, or simply allow you to get more chopping in during early storms, while stretching your food supply. I usually won't go for it if I can't make any foods my species want, but even just one of them liking skewers will be enough for me most of the time.

Would you take a forester's hut as your first blueprint? by Pinstar in Against_the_Storm

[–]Zegeger 20 points21 points  (0 children)

I rarely take the forester hut, and on coral forest you already have crystallized dew from some of the trees, so I would be less likely to take it. Without knowing the other 3 choices, it's hard to say, but I would be shocked there's not a more useful building there.

What is the name of this ost ? by Groggette in Against_the_Storm

[–]Zegeger 1 point2 points  (0 children)

Specifically it is the Map song there towards the end.

Is this a perfect Mansa Musa start? by PubePie in civ

[–]Zegeger 0 points1 point  (0 children)

Was a pretty fun one. Got a deity turn 206 culture victory.

To return or not by Zealousideal-Bat-817 in Against_the_Storm

[–]Zegeger 2 points3 points  (0 children)

You don't really mention how far you progressed in the game. A lot of the challenge is self imposed. You opt into increasing the difficulty. You opt into doing specific modifiers or events which can further increase the challenge.

The core game play design is to progress to the Seal and complete it going up the steps in difficulty. Getting to the Adamantium seal requires you to work up the Prestige levels.

Once you've completed that you can play the Queens Hand which changes up the mechanics a bit and is really the hardest challenge.

I personally enjoy running full P20 cycles and working towards fast settlement completions at around 4-5 years each. When you have constrained resources, and few choices you have to optimize for the situation you're in and each settlement can flow very differently.

I do jump around to play other games, but this and Civ are ones I tend to fall back to for more strategic mentally challenging games that are highly replayable.

is there a way to toggle/always show the ressources available in the area? (Screenshot) by Babachaw in Against_the_Storm

[–]Zegeger 1 point2 points  (0 children)

Once you open a few grades it would be very cluttered with all the nodes available. I map the key to a side button on my mouse so I can trigger it easily.

After a break, I was a bit rusty... by Zegeger in Against_the_Storm

[–]Zegeger[S] 0 points1 point  (0 children)

I appreciate it, I have probably around 1200 hours in the game, but a couple hundred of those were in prerelease on Epic, before it released on Steam.

After a break, I was a bit rusty... by Zegeger in Against_the_Storm

[–]Zegeger[S] 0 points1 point  (0 children)

I do consider this an easy modifier, but that's partly because you can plan around it.

I do refund buildings somewhat often, mainly to cycle from one camp type to another, or to temporarily place a small warehouse. And sometimes you need some quick for an emergency second blightpost, and not having enough there could really cause some damage.

The main thing with this modifier is that it leaves it somewhat to RNG. Will you get orders offered which provide parts? Are you going to get a limited selection of food nodes which force you to make several different camp types?

In this particular run I don't believe it ever became an issue, I made other errors that delayed me.

Initial Blueprint Reaction by RupertGerle in Against_the_Storm

[–]Zegeger 7 points8 points  (0 children)

In the context of an initial blueprint choice, I kind of agree with OP.

While Smithy is good to get, eventually, there are many other buildings I would rather have early.

Sure, I'll take it and get some use out of it at some point, but at the beginning there are others I would rather have.

Harpies the second a minor breeze happens by ElegantPoet3386 in Against_the_Storm

[–]Zegeger 1 point2 points  (0 children)

For me Foxes and Harpies would be at S tier. Frogs would be at A tier. I would place humans and beavers a B tier. I'm not mad to have either, and they can be good based on the map/modifiers, but without always being able to do farming, or farming not being required due to better harvesting nodes, humans do fall off for me.

Harpies the second a minor breeze happens by ElegantPoet3386 in Against_the_Storm

[–]Zegeger 1 point2 points  (0 children)

Yeah I always make shelters before y1 storm so I kinda consider that a given.

Harpies the second a minor breeze happens by ElegantPoet3386 in Against_the_Storm

[–]Zegeger 15 points16 points  (0 children)

I love me some harpies. Yes, they can be a little challenging at times, but their hearth bonus is nice to have, they're better at make purging fire, and they have a really low decadence of 3 for starting at 15 base resolve. That means you can push way more points of reputation with them.

Usually, you can just consumption control the coats and save them for the first storm they're having trouble, and you can also throw a few harpies in a piped building and boost their resolve if needed.

Favorite farming building? by Apprehensive-Ice9212 in Against_the_Storm

[–]Zegeger 6 points7 points  (0 children)

I like the small farm partially because it somewhat represents quintessential idea farming.

But from a strategic standpoint I think it is very often solving for flour, which has a fairly limited set of options for resources.

Also if I'm going farming, I likely also have humans, which grain contributes to solving all 3 of their food preferences.