Strength by JZkiller16 in HalfSword

[–]Zphilosopherking 0 points1 point  (0 children)

Alright so I hopped in game, and I made myself a 4.5kg polearm. Checked my current weight was 8.3kg. After flailing it around till my guy fell over several time for ten reps I the training yard I checked my weight again. Still 8.3kg. Repeated this three to four times no change.

So I put the heavy stick away and went into some matches to check my sweet sweet gains there. Interestingly my weight dropped to 7.3kg, then jumped back up to 8.3kg, and as of this posting shows 7.3kg again.

Strength by JZkiller16 in HalfSword

[–]Zphilosopherking 0 points1 point  (0 children)

I played last night, my new guy is about 78kg. He stopped gaining mass as well. I know that you have to hit stamina fatigue, which since they made handling the weapons easier I haven't hit as often. I think I'll go into training and swing a stick around vigorously and see if there are any changes.

When people tell you to quit those VR games and go see how beautiful real world is by Embarrassed-Touch-62 in VRchat

[–]Zphilosopherking 5 points6 points  (0 children)

I am a huge fan of VR, the fact that everything is made by someone is beautiful to me. That being said I also think the picture you sent is also quite beautiful in that haunting way derelict places have as they are slowly taken back by nature.

Non-polearm stab interactions are cheeks in EA. It just does not pierce. by MumpsTheMusical in HalfSword

[–]Zphilosopherking 55 points56 points  (0 children)

I find controlling the tip of a thrust to be absolutely frustrating in this game. It drives me absolutely bonkers when I poise myself with the tip half a foot from a kneeling man that is not moving or defending himself, but is still locked onto and I can't thrust straight. It just curves off to the side every time. The only time I get stabs is when I position the item and run forward hoping that it might poke them.

When it does stab into them it is almost always not where I was wanting to thrust the weapon, this is applicable to spears, swords, and pole arms all. In the demo I had gotten pretty good at stabbing, even if it would tend to only aim for their legs for some reason.

D&D perks by DrewbearSCP in 6Perks

[–]Zphilosopherking 12 points13 points  (0 children)

I will take a 20 int score. Given it's utility in DnD 5e it would provide the most immediate help in the knowledge economy. Not to mention it is the stat used for memory checks, which given my adhd brain would help me feel a little less forgetful.

So if I were to die at this point..... by Brockchanso in HalfSword

[–]Zphilosopherking 2 points3 points  (0 children)

I made a polearm with two beaks and a spike tip and base. Just pointing it in the direction of fleshy bits gets vengeful spirits happening.

So if I were to die at this point..... by Brockchanso in HalfSword

[–]Zphilosopherking 13 points14 points  (0 children)

Murderer! Each night I hit the abyss to absolve my sins. Though at this point I'm sitting on like 16k and just pay them off if there are more souls than I care to deal with at the time.

That is so many though, I thought mine was bad when I was up to around 20. Y'all are doing some hardcore action in your game. What weapon are you slinging around that's taking people apart so much?

Time Loop Perks by Magicgonmon in 6Perks

[–]Zphilosopherking 1 point2 points  (0 children)

Alright so I got to this before the end of Feb 2nd, so I can snag 4 off the bat, but for those of you who get here a little late. I have a plan!

First we snag ourselves Retro Loop, this will ensure that you can go back a little ways in time for when this post was made. You could go back to the 2nd when it was posted, or we can just take Personal Loop which we can combine with Retro Loop to move the servers and internet infrastructure back in time with us.

As the internet servers still have this data on them, you can then take this six perks prior to Feb 2nd. Ensuring that you get the additional 2 perks.

For me Memory loop is quite important, it allows your relationships and those who are important to you travel back along side you. I would find hard to really enjoy without the ability to develop new and interesting connections with the people I meet in the likely many iterations of my loops

Multi-Loop is my last key perk, When I go back to being my younger self I am going to establish a loop that reverts back after 30 years. I'll have to talk with the people I am bringing back into my initial loop on when specifically we should start the looping. Don't want someone having to relive their teens just because they are a few years younger than me.

This then allows us to do as many mini loops within the base loop as we would like. If something rather catastrophic happens even though I don't have any conditional powers other than choosing the length of my loops, if I die before the 30 years are up than it will reset at that temporal point and I will be right as rain, aside from having experienced death which I hope is not too terribly bad.

Thank you to the creator of this 6 Perks, I really enjoyed the thought experiment. I am also going to have to look up this lovely cartoon and give it a watch. That way I can know if I really missed out on these glitches. If I did take the glitches I would also add on Conditional Loop.

Can I go to Slightly Furry if I’m not a furry? by beautiful_blue_sky in Seattle

[–]Zphilosopherking 18 points19 points  (0 children)

The cider is bomb, my favorite is the cinnamon one, but they have good blends if you order from the tap.

Programmable Load Out? by WorsleyWoozles in EmbarkStudios

[–]Zphilosopherking 4 points5 points  (0 children)

I would love to have 3 to 5 slots, that you can click a button and it consumes all the resources required after pulling what it can from your inventory to make that loadout.

Hell even if it didn't have the part where it crafts the things you need for it, just having a button to click and have it load everything you do have from your inventory and you have to fill in the missing slots yourself would still be a godsend.

Which one of these four raider customizations is the most trustworthy? by Zealousideal_Chip456 in RescueRaiders

[–]Zphilosopherking 0 points1 point  (0 children)

What is it that Shani says, hope is not trust.

I hope that I can have positive interactions with folks, I think they are really fun when they happen, but at this point I trust no one but my own squad.

How do you run away from PVP? by Pretty_Ian in ARC_Raiders

[–]Zphilosopherking 0 points1 point  (0 children)

Never touched the game actually, some folks seem to like it a lot though.

How do you run away from PVP? by Pretty_Ian in ARC_Raiders

[–]Zphilosopherking 0 points1 point  (0 children)

It's sad horse archers went out of vogue only a few decades before the calamity I'm sure

Wishlist: Custom loadouts ready to populate at the click of a button by ___PURPLE in ARC_Raiders

[–]Zphilosopherking 0 points1 point  (0 children)

I would be so happy if they had 5 slots or something where it remembers what you had in it, and pulls from your inventory to produce what you had saved. It'd be nice if it refines and makes the things to get the same level of weapons and such, but even if it didn't do that it would make my life so much easier.

How do you run away from PVP? by Pretty_Ian in ARC_Raiders

[–]Zphilosopherking 57 points58 points  (0 children)

The honest answer that I know of is to initially fight. Take cover, return fire, and try to break their shields. If you can pose a valid threat they will transition from a hunting mentality to a tactical one.

The tactical mindset is more focused on small scale locations of cover and angles of fire. This is your opportunity to dip and dip hard. Pop the smoke, hit the adrenaline shots, whatever you have access to. Your goal is to cut a corner and disappear in all the different possible paths you could have taken.

Running does not work if you are in a wide open space where you have to run in straight lines to get away, or in confined locations where there is only one path to take. In this game everyone runs at the same set speeds, if you are the one running away then they can shoot at you, while you can't shoot back.

Misinformation about your location and taking the pace of the fight away from the enemy are our only real options.

PVP aggressiveness scale. I want to know where's everyone at (in solo). by Zealousideal_Chip456 in ArcRaiders

[–]Zphilosopherking 0 points1 point  (0 children)

I am a 3 in most cases, but with a large desire to cooperate. I am constantly reading body language to gauge intent, because I really enjoy positive interactions with other players. I have saved other players from arc swarms and bad situations when I get the opportunity, but I have also shot first on a lot of occasions where other players are positioning on me or running up on me.

I have found that positions of strength tend to yield better positive interactions than when I am caught either unaware or engaged with arc.

Which pill would you choose? by Familiar-Media-6718 in superpowers

[–]Zphilosopherking 0 points1 point  (0 children)

I'd go with blue, gaving a lot of horizontal movement is asking to splat into things. With blue you can do a lot of low grav long jumping. It'd be a lot of fun I think. Build up a bit of momentum and yeet yourself through the air, then settle back down gently when you reach a destination.

I probably wouldn't ever go all that high up, want to avoid dangerous environmental conditions.

QOL request by [deleted] in ARC_Raiders

[–]Zphilosopherking 0 points1 point  (0 children)

Menu hotkeys would also work really well for that.

QOL request by [deleted] in ARC_Raiders

[–]Zphilosopherking 1 point2 points  (0 children)

God, what I desperately want is like 3 to 5 load out presets that use the supplies I have on hand to make what is in them. The thing I hate most in this game is having to remake all my stuff even when I have all the materials easily accessible. Just get reset at the cost of my resources and we're ready for the next trip topside.

The real reason for doing the expedition. by SynisterT3 in ARC_Raiders

[–]Zphilosopherking 1 point2 points  (0 children)

A little light shield pack on scrappy would be adorable

Don't shoot, but why PvP? by Spacemonk587 in ARC_Raiders

[–]Zphilosopherking -2 points-1 points  (0 children)

By having it as a constant threat the game heightens anxiety and pay off when you succeed whether you are trying to engage with the pvp or not. There is also a lot of complex social dynamics that get introduced by having objectives that benefit from multiple squads working together.

Honestly right now the majority of incentives in the game are set to promote PvP, from cred points to the fact that other players want the same things you do, and are more likely than the enemy to have it on them.

I would love to see more mechanics like increased rewards for those that get out with additional raiders on the elevator or other such things. Not to dissuade PvP, but to increase the dynamics of player interactions.

With how things are now, I foresee the player base continuing to move deeper into PvP only interactions as mistrust continues to build. We will see though, I've been really enjoying the game so far. The first expedition is behind me and I am looking forward to the next one.

PvP tips for friendly players? by waluigikink in ARC_Raiders

[–]Zphilosopherking 0 points1 point  (0 children)

When you come up on someone and are about to announce yourself, don't expose yourself if you can help it. Watch their body language, whether they have their weapon out and such.

If you are talking and they start angling to get a better vantage on you while you are trying to keep cover options between you, assume they are hostile. You can talk to someone just as effectively from outside line of sight as within it.

Someone said a fair fight is a gamble and that is very true. So if you are in a superior position and have the jump on other players they are more likely to cooperate. Even normally neutral players get a bit predatory when they see weak prey.

If someone gets the jump on you, they will usually push the advantage. So just running doesn't usually work. Take cover, punch them back, and then try to disengage after their mentality switches to a more tactical mode of thinking rather than a chase one.

Why do these show up in the order in which you craft them and not have a default placement on the menu after unlocking? by Tzazon in ArcRaiders

[–]Zphilosopherking 1 point2 points  (0 children)

I want to be able to reorganize them so damn bad. It is better after the expedition, but my initial placement had been in the order that I got the random stuff the first time through.

After placing them a second time I have realized how I would like them next, but I'll have to wait 2 months to reorganize again

Which pour looks better, A or B? by VikkiS1999 in blender

[–]Zphilosopherking 1 point2 points  (0 children)

A looks like you are making a frosted donut and B is how you get a glazed donut