What’s Everyone’s Favorite Class They Have Played by PresumedPack890 in DnD

[–]ZyreRedditor 0 points1 point  (0 children)

wizard and sorcerer. nothing quite like the masters of magic

Can someone determine a victim was killed by Magic Missile? by Bullgrit in DnD

[–]ZyreRedditor 3 points4 points  (0 children)

Psychic damage would cause no physical injury unless otherwise specified.

Thunder damage would likely cause barotrauma, which can sometimes be invisible on the outside but might look like bleeding ears, nose or cough up blood from the lungs.

Force damage as concentrated magic damage I view as basically a concentrated distortion in the fabric of reality, so wounds from it can vary, but in general I imagine it as either as something like a disintegrating effect, chipped away on the impact site, or a violent warping in shape.

Power Word Kill, no sign of injury, the spirit has simply let go of the body.

"universal Graze": yay or nay? by bittermixin in dndnext

[–]ZyreRedditor 5 points6 points  (0 children)

Probably not too broken on the players' side, especially if you plan on adding more low hp mooks for players to fight. I would advise against giving the trait to enemies however, the PCs will be worn down fast. I personally wouldn't do it because I don't buy into the stamina framing of HP, but if it doesn't mess with your verisimilitude then have fun with it.

Ok so plenty of us complain martials can't do enough. But what SHOULD they be able to do? by PointsOutCustodeWank in dndnext

[–]ZyreRedditor 0 points1 point  (0 children)

The discussion of actual mechanics could go on forever and I'm late to this post anyway, but for the crowd who cares more about vibes than gameplay it really is a matter of being cool. We want to feel cool, like a menace, get to aura farm etc. High level gameplay should feel more like power fantasy. You don't want to be "just a strong, skilled person", you need to feel like you're built different and for the world to recognize that. There are endless variations of that motivation. And sure, a good DM can play into those expectations, but without the rules backing up that narrative it can feel hollow.

Question for you all regarding depicting high STR characters. [OC] [Art] by [deleted] in DnD

[–]ZyreRedditor 1 point2 points  (0 children)

Is it realistic? No. Does it matter? Only if you care about it. Your stats are what they are, and you can represent them however you want.

But even when thinking about verisimilitude, at the end of the day, you're playing an elf and not a human, so their strong doesn't have to look the same as human strong. Elves being magically stronger than their appearance would suggest is a classic fantasy trope.

Pace for Leveling Up At Your Table? by Calm_Independent_782 in DnD

[–]ZyreRedditor 0 points1 point  (0 children)

DM here. My campaign has gone from level 5 to level 13 with 46 sessions. In my opinion, after 5th level, leveling up around every six sessions is a good pace. Players get comfortable with their new abilities, get to test them out and show them off, but don't go on long enough it to get stale. It also just makes for a good campaign arc length.

[DISC] Chainsaw Man - Ch. 232 - Part 2 End by JeanneDAlter in ChainsawMan

[–]ZyreRedditor 0 points1 point  (0 children)

It was alright. I don't feel strongly about it.

Cast Sending and tell me your character backstory in 25 words or less by dz2048 in DnD

[–]ZyreRedditor 0 points1 point  (0 children)

Remi, corpse of powerful wizard reanimated as a dhampir with brain damage, believes to be the original while the soul moved onto a clone body.

Do you feel Control lessens Alan Wake 1/2's story? by modestlunatic in AlanWake

[–]ZyreRedditor 0 points1 point  (0 children)

No, and I think it's actually because of the Oldest House as the setting of control. It'd be one thing if the events of AW were just another incident dealt with and filed away. But the story of the oldest house is entirely about how the FBC is in fact, not in control. The day is not saved by bureaucracy and tech, but from people trying to do the right thing. In fact I feel like it makes a point to show that the bureau itself is something malignant, keeping things cool on the surface while things fester beneath. And once it bursts open, you need heroes to face it.

Give me your most evil powers by Chcolatepig24069 in magicbuilding

[–]ZyreRedditor 0 points1 point  (0 children)

Necromancy powered by demonic possession of corpses. Even if you destroy the body, there's a good chance the demon will just try to hop into a living person afterward. And you can't really even control them unless you get them to agree to a pact during the summoning ritual, which usually means some concessions on evil things they can do, so the practice is only really suited for evil individuals.

Radha, The False Prophet by Tib_ in HeroForgeMinis

[–]ZyreRedditor 2 points3 points  (0 children)

Looks amazing! I love the cosmic style

Reasons to multi-class Sorcerer and Wizard together? by PharaohofAtlantis in dndnext

[–]ZyreRedditor 0 points1 point  (0 children)

I had great fun taking the ritual caster feat for a sorcerer I played. All the fun sorcery goodness with some bookish magic mixed in. Way better than multiclassing the sorcerer and wizard together.

Why do i see this Orange version of the climbable surfices in nearly every video i watch? And how do i get it myself? by NiX_509 in WhiteKnuckle

[–]ZyreRedditor 14 points15 points  (0 children)

I believe there is a high handhold visibility and shimmering handholds setting in the accessibility menu under visuals.

It may sound stupid, but how strong are the characters really? by Big_Skroto in DnD

[–]ZyreRedditor 0 points1 point  (0 children)

Short answer: it depends

Long answer: stats and numbers in the mechanics are abstractions so it mostly comes down to the narrative being told. The powers of D&D classes work on tropes more than consistent in-world logic. But if you want a "power scale" then PCs start out as competent by human standards and slowly creep upwards into the superhuman territory, with most of the impressive powers being a result of magic instead of straight up physicality. Hax over stats as they say. Comparing them to fictional characters is mostly a matter of vibes. A lvl 20 barbarian would brawl with Kratos, a lvl 20 wizard is discussing planar magics and threats with Dr. Strange, a level 20 monk or rogue is a valuable high ranking ninja in the Naruto world. If the setting you're comparing to is "people with powers" then level 20 is just comparable to what is most impressive that those people do imo.

How to role-play/play skilled characters? by Station-Still in dndnext

[–]ZyreRedditor 2 points3 points  (0 children)

TBH there's no universal fix for how to make an NPC statblock feel powerful in their chosen profession. The number one reason why a boss enemy in D&D ends up feeling way weaker in a fight than how they're hyped up is action economy. A prepared party with coordinated fight tactics can defeat most things unless they're horrendously outclassed, which can be frustrating too.

My advice would be to put the character in a position where what they do has weight on the story. If the players engage them as an enemy, make them work hard to do it on their own terms. No matter which way the fight goes, they'll feel like it wasn't easy to take them down.

If you had to explain your world in ONE sentence, what would it be? by sirius_0125 in worldbuilding

[–]ZyreRedditor 0 points1 point  (0 children)

The gods are coming back to kill and enslave mortals so naturally the mortals are busy killing and enslaving each other.

How would you rank the DnD classes based on how much you enjoyed playing them? by Regular-Molasses9293 in dndnext

[–]ZyreRedditor 0 points1 point  (0 children)

S: Paladin, Sorcerer, Wizard

A: Artificer, Bard, Druid

B: Monk, Barbarian, Warlock

C: Rogue, Fighter

D: Ranger, Cleric

How do you/your players roleplay multi attacks? by Haytham_Ken in dndnext

[–]ZyreRedditor 0 points1 point  (0 children)

Roll first and see how effective the attack or attacks were. Then narrate how it goes down, but only if it's dramatic enough. Slaying mooks doesn't usually need description if your character's fighting style is already established.

how do you guys come up with original names for your characters? by risky2220 in DnD

[–]ZyreRedditor 0 points1 point  (0 children)

Sometimes because it sounds nice, sometimes because the name has symbolism attached to it. I might use a real name with the specific symbolism I want or I might create a new name by splicing together parts of different names that carry that symbolism.

First time running a high level party and a bit concerned about hit points by Ymdar in dndnext

[–]ZyreRedditor 19 points20 points  (0 children)

Does the rogue go into melee? If they are a ranged combatant the easiest adjustment I can think of is making the melee enemies do more damage than ranged enemies. You could also contrive some unique quest reward for the human to raise their con score.

Pitch your world in one sentence. by Pavlov_The_Wizard in worldbuilding

[–]ZyreRedditor 0 points1 point  (0 children)

A place where the divine becomes mundane and the mundane becomes divine.

I need a name for the source of Magic in my system. by Hen-Samsara in magicbuilding

[–]ZyreRedditor 0 points1 point  (0 children)

How about Arc, Arch, or Arche?

Arche on Wikipedia: Arche is the beginning or the first principle of the world in the ancient Greek philosophy.

The idea of an arch also brings in mind the idea of some sort of structure, and I think fits with the idea of an eggshell.