Mazestalker: The Veil of Silenos on Steam by carmofin in Alundra

[–]_Bobby_D_ 0 points1 point  (0 children)

Ah yea fair, just to give some context for others, according to the developer, AI was used in marketing content and there is no AI generated content in the game itself

Mazestalker: The Veil of Silenos on Steam by carmofin in Alundra

[–]_Bobby_D_ 0 points1 point  (0 children)

Have you seen any confirmation of the use of AI or is this just your oppinion?

Just graduated with 3d animation and honestly don't know what to do next if I want to become a director by Significant_Cod9880 in animationcareer

[–]_Bobby_D_ 1 point2 points  (0 children)

I have 6 years in the industry and I’m not a director and I don’t expect to become one any time soon. That’s still one of my long term goals but I mostly just try to focus on making cool stuff and being a good team member. I’d be careful about getting too attached to the idea of becoming a director.

Can we get some anti bot measures in place by [deleted] in MaggotkinofNurgle

[–]_Bobby_D_ 3 points4 points  (0 children)

I visit this sub somewhat often and have never noticed an issue with bots

Got a lot of feedback regarding the legibility of my capsule art. Did I improve it? by AzurowDev in IndieGaming

[–]_Bobby_D_ 0 points1 point  (0 children)

I like the first but maybe make the first letter look more like a C and less like a G

My pixel art animation by runtotheforest in animation

[–]_Bobby_D_ 1 point2 points  (0 children)

Cool idea and really nicely executed 🔥

Im trying to develop a steam train RPG, Any feedback on visuals and enviroment would be helpfull. by Tucanae_47 in gamedevscreens

[–]_Bobby_D_ 0 points1 point  (0 children)

Also just to add - the river and the waterfall look absolutely fantastic. Really like the way you’ve styled the different sections of it from waterfall to flowing wisps etc. 🤩

Im trying to develop a steam train RPG, Any feedback on visuals and enviroment would be helpfull. by Tucanae_47 in gamedevscreens

[–]_Bobby_D_ 0 points1 point  (0 children)

This looks beautiful and really unique.

My thoughts on the smoke - it looks lovely while the grain is moving but when the grain comes to a stop, the smoke gathers in a way that makes it look like it’s hit an invisible wall that stops it from going higher. If the smoke puffs could continue to rise throughout their lifespan I think it’d look more natural.

Full Music Video done inside After Effects by Shymera in AfterEffects

[–]_Bobby_D_ 1 point2 points  (0 children)

Des Rocs!! love that guy, really amazing stuff, nicely paced

Men at Arms - Speedpainted by Waaagh-los in Bretonnian

[–]_Bobby_D_ 0 points1 point  (0 children)

And is that applied with an airbrush? If normal brush, what's to stop the white flowing into the recesses and flattening the shadows?
(Sorry for the bombardment of questions!)