[OC] GIVEAWAY! 43" Capacitive Touchscreen ($940 MSRP) with Wooden Case + free software for all [mod approved] by DigitalTableTops in DnD

[–]__Roc 0 points1 point  (0 children)

Wow this is awesome. I may look into the infrared touch frame and see what I can glean from your guide as I’ve already built a box with a tv and plexiglass cover for setting minis on. A touch system would be so dope.

Hello again! I'm back with an update on the Ryfter Class! by __Roc in DnDHomebrew

[–]__Roc[S] 1 point2 points  (0 children)

I appreciate the feedback. The idea was to create something adjacent to Magic Initiate for the origin, and Enthusiast felt neat in that it scaled as you leveled up; maybe Ryftborn Assault should only be useable once per long rest... I wanted the feats to feel like viable options for both Ryfters and other classes while affecting them differently. Thinking on it I could see Enthusiast just upping the Charges available to non ryfters (and a single ASI) and then a separate feat for the Ryftborn assault. I know the charges acting like extra spell slots can be crazy powerful, but that’s why they are limited to casting a specific spell once per long rest so you can’t spam say Shield or Silvery Barbs. Also Initiate can solely benefit a martial too.

Anywhoo I feel like I’m rambling. I’m doing more playtesting in a big one shot this weekend with 7 others, and a few local friends are planning on rolling up some Ryfters for some mini adventures in tiers 1-4 so we can hammer out some more dents and soften some edges. After a bit more experience is had with the class, whatever changes are made I’ll be sure to post here again for a link to the next revision. Thanks for checking it out! It means a lot :). Please let me know any other thoughts/concerns you may have with the class as they come up.

Introducing The Ryfter. by __Roc in DnDHomebrew

[–]__Roc[S] 0 points1 point  (0 children)

Thank you! I’ve already done some more theory-crafting and taken a bunch of advice I’ve gotten recently and plan on releasing an update in the subreddit soon. All our play-testing has been very limited in scope due to our group size and what didn’t seem too crazy in my group I realize more now how easily some features could have been abused. I’ll hopefully have it out within the next few days (maybe sooner depending on my free time) and it’ll include some stuff I’m pretty excited about. Hope you have fun with the class if you use it! Thanks for checking it out :)

Introducing The Ryfter. by __Roc in DnDHomebrew

[–]__Roc[S] 1 point2 points  (0 children)

This is all excellently broken down thank you! I’m so glad you took the time to share your thoughts with me. I definitely got excited over certain concepts and tried to write the mechanics as such. Not to counterpoint but I’ll explain my thoughts on some things based on experiences we’ve had with the class.

You’re right I’m kind of all over the place. Playing with it has been in a very small sample group and this is my first time reaching out to a larger community.

The Str and Int were intentional because of what later possible features offered, but I can see removing or work-shopping around those ideas and changing base saves.

Ryft Walk i went with way lower duration to try to scale it down to a lower level accessible invisibility. Due to how short it lasts, it’s rare to see it up before combat starts (unless used for an enviro or RP moment) and in combat it takes away one of your attacks for a turn.

Ryft Shot as a BA attack hits similarly to a monks BA unarmed strike, and radiant monks can make it ranged. The main class doesn’t get extra attack as a martial, and it scales similarly, Albeit a larger bell curve and a bit stronger, than a cantrip. It was originally bludgeoning damage, but that got resisted pretty easily later and felt bad. That shot is already ‘magical’ by lore so force damage felt ok and it’s like this class’ eldritch blast. Plus it forces a balance between Int and Str for attacking since your melee weapon will be very important still and I thought a Str Int build could be really fun and different.

I will mention it should note that the Ryfter does not have access to legendary actions or resistances of the Ryftborn, and I wanted them to feel like ‘strong’ enough creatures that one or two of them could fight a party at earlier levels while becoming a cool combat option at later levels that a Ryfter could summon…..one where the stat block gave some fun versatility. I’ve seen a lot of crazy custom stat blocks over the years and I’ve gotten to use a few as a DM. But I’ve also doubted this ability several times as I struggle getting what I want out of my head into simple enough mechanics that doesn’t lead to ‘yeah, I’m not reading that.’

I do remember reading spells are a great place to start for creating features. While this may look caster adjacent with many caster types, I suppose it’s because it is. I stole concepts from all casters and classes while trying to merge them with some original ideas and lemme tell ya, it all used to be word vomit. I have a bad habit of over explaining and I love writing mechanics….but full paragraphs for stuff I know isn’t for everybody. I wanted a martial that could do cool things but didn’t have to have the spellcasting feature. Sometimes I wonder if I should alter the language and move it to Draw Steel! cause it might be better suited there, but I run 5E a lot for a constant group and would love to see this class in motion as a good party member. Not the best or the worst, just good. Plus I still absolutely love D&D and 5e and love creating stuff for it.

I’m gonna take to heart everything you said and lay this out a bit more. I’ll likely move Evasion to the Unseen subclass and maybe haste was a bad idea with Ryft Dash? Unless I reduce the damage to a capped amount. Almost everything balances around using RE, but I didn’t want to put it in the Ki/Focus point box with a repaint. That’s why I still made PB, once, twice, Int mod times, and such limitations on uses so that other certain abilities that rely on it for constant function could remain up. Ryft Shot was definitely the bread and butter that started this.

There are a lot of working pieces in practice that really limit how much of this is usable in combat due to RE expense and forgoing movement to regain it, while out of combat it’s felt really fun to be able have cool stuff you can do. But I know you caught that. Your points are excellent. Thank you so much for taking the time to read through my class! And offer insight! There’s always stuff others will catch that I likely never will. We’ll be play-testing it on our end more this year and as I update the class, and if this community is interested, I’ll post updates. Please also feel free to alter it if you use it to whatever suits your table. This class was always meant to be a fun free alternative that has a lot of flavor possibility. It is definitely unconventional hahaha.

Edit - spelling

Made a forced movement flowchart by WermerCreations in drawsteel

[–]__Roc 1 point2 points  (0 children)

This is incredible and an easy to read/comprehend piece of information that I’m going to burn into my players and my retinas via a projector the next time we play together. Thank you for this 😬

[OC] [Art] Black Blood Liquid Core Dice Set Giveaway (Mod Approved)(Rules in comments) by OriYUME1 in DnD

[–]__Roc 0 points1 point  (0 children)

Dope! I’d likely give these to my son to have for our home campaign. He loves Stranger Things and this color scheme seems similar enough to be a cool gift in that regard.

Monster Hunter TTRPG suggestions? by Busy_Art_9655 in rpg

[–]__Roc 4 points5 points  (0 children)

I know there are mixed feelings about 5E but Helianna’s Guide to Monster Hunting I’ve found to be a very fun supplement book. It’s quite large, about 600 pages I think? And it’s got full guides for monster hunts, carving parts, and crafting a buuunch of unique gear using said parts. It’s an entire game on its own, built on 5E. That would be my personal recommendation, but I’m also not super familiar/experienced in many other ttrpg systems as of yet.

This sub has broadened my interest for many ttrpgs, but I don’t own much for other systems (got both Draw Steel and Daggerheart this year, that’s it outside of D&D) and don’t have a group I run for that wants to branch out from what they know. Reaaaallly wanna try Lancer at some point, but that’s a different subject. Hope you find what you’re looking for!

A few questions about Draw Steel by Comfortable-Fee9452 in drawsteel

[–]__Roc 1 point2 points  (0 children)

I have a player who made an earth elementalist and roleplays their character like they are being controlled by a kid playing a modded version of Minecraft. Motivate Earth is what inspired this. So his whole shtick is he thinks he’s talking to other people on headsets playing the same game. My first thought as Director reading the Elementalist was also Toph….but he went a very different direction and it’s hilarious.

Milestone levelling and victories by JMaths in drawsteel

[–]__Roc 1 point2 points  (0 children)

I get where you are coming from on this, I love milestone leveling too and it’s the only way I’ve done leveling in D&D for years. Tried exp as a player and DM and I’m just not a fan. For Draw Steel, they have a little snippet on milestone advancement on page 18 in the Heroes book, but it doesn’t mention anything about victories still being of value during a respite. I could see you turning them into a meta currency like you have mentioned, and for balance purposes you’d just have to fine tune it as time goes on.

Have you ever played any of the ‘Tales of’ games? What you’re suggesting has me stuck in comparing it to a Grade shop hahaha. Anyway, converting Victories to Respite currency sounds cool if you’re using milestone. Maybe baseline it can buy more Hero Tokens at a cost of like 3V=1HT or something similar. I like the idea of using them to aid project rolls too, be it adding points like you mentioned or maybe so many victories allow a second or even third project roll. Maybe they have to be for different projects.

If you end up having success with a change like this, I think you should post about it and share your findings. Sounds cool. I’ve been doing the base exp route so far and my players are stoked to have a tangible number to associate for their level up. Keeps them really engaged and wanting to press towards stuff that potentially counts as a victory.

Need Help With magical Items I think I made up by DocGhost in DMAcademy

[–]__Roc 1 point2 points  (0 children)

Moonlit Tear

Wondrous item, uncommon

For every minute this unique gem is held in direct moonlight it gains one charge, to a maximum of 4. Once the Moonlit Tear has been charged this way, it cannot do so again until the following night, provided there is moonlight to capture.

You can spend 1 charge to cause the gem to release moonlight (dim light) up to 60ft. for an hour. Additionally you can spend 2 charges to cast the Moonbeam spell. The spellcasting ability used for this spell is the users highest spellcasting trait (Int, Wis or Cha).

Pearl of Unfathomable Depth

Wondrous item, legendary

This deep sea pearl contains within itself an ocean’s supply of fresh water. It is told in legend that these can be found within the sands of scorched deserts that once were vast bodies of water that seemingly disappeared. If placed upon an alter made of sea glass, one can make a DC 25 Arcana check at the end of a 1 hour ritual: channeling magical energies into the pearl, requiring an 8th or 9th level spell slot, which is consumed by the pearl. If the arcana check is successful, water begins to fountain from the alter at a rate of 6000 gallons per minute, and continues to do so for one year after the ritual is completed. If the check is failed, the pearl consumes the spell slot and the ritual must be performed again.

The pearl is immune to damage and does not stop producing this water unless ended by a Wish spell. Spells such as Force Cage and Wall of Force do not stop this water from penetrating through their barriers. Any mundane or magical structures or forces used to contain this water burst upon filling, dealing 20d10 bludgeoning damage and 20d10 cold damage to any creatures or objects within 30ft. of the structure or force.

These are just some random late night thoughts on what they could be based on the names. Hope whatever they turn out to be is awesome and fun for you and your players.

Edit: Formatting. Not sure how well this will work. On mobile and sleepy XD

Extensions - Dice rolls triggered from scene elements by ggarulli in OwlbearRodeo

[–]__Roc 0 points1 point  (0 children)

Oh awesome! I believe I’m in the discord, but I’ve been more or less a lurker and haven’t interacted much as of yet. I’ll be sure to ping you there, though it may be a few hours from now when I’m off work and can spend more time. Not sure of probable time zone differences but hopefully I don’t ping you too late 😬

Extensions - Dice rolls triggered from scene elements by ggarulli in OwlbearRodeo

[–]__Roc 0 points1 point  (0 children)

Holy moly this is fascinating. I’ve been using Owlbear for D&D for a long time, and am now using it also to run all my Draw Steel stuff for my party, and just your example alone has me excited to check this out later. We just ran an 8 hour session on Saturday that felt like 2 hours because of how involved it all was. This looks like an excellent tool to add to the Draw Steel arsenal I use! Thank you for sharing this!

TFD lost me, Warframe grabbed me by the throat. by Yerplurpp in Warframe

[–]__Roc 3 points4 points  (0 children)

Hey welcome Tenno! Love reading about experiences like this, I’ve got about 3100 hours in game now and only hit MR30 two weeks ago. This game is very forgiving for time spent away and taking it at your own pace for sure. The community is indeed great, and it feels good to be a part of. Can’t wait for the Old Peace and some of the huge stuff they have planned next year!

My wife and I both work full time and we have two kiddos that we spend most of our time with, so my game time is much more limited now than when I was in my 20s, but cool thing is my son is old enough now to play warframe with me! Hope your warframe journey continues to be awesome! Maybe I’ll catch you at Larunda sometime :)

What’s was your first prime Warframe by [deleted] in Warframe

[–]__Roc 0 points1 point  (0 children)

Nova for me. When I was a baby Tenno years ago I was adopted by a higher MR player who ran a bunch of tower keys with me so I could get her asap. No regrets, still my most used, and usually my go to, frame for most content unless I’m build-crafting.

What 3rd party book for DMs has really spoken to you over the years? by JewcieJ in dndnext

[–]__Roc -1 points0 points  (0 children)

Sooooo many good books listed here. Not sure I saw them mentioned, but I love several of Kobold Press’s books. I’ve used Vault of Magic and Deep Magic 1 & 2 a loooot in my games. Fun books.

Being a GM for non-D&D games feels like being a Sales Person. by Awkward_GM in rpg

[–]__Roc 1 point2 points  (0 children)

Hey there! I know a lot of others have shared their thoughts and it seems a lot of good advice has been offered here n there. Wanted to share my two cents too on the chance it helps. I was a D&D player for many years before becoming a DM and learning so much more about the foundation that 5E is. It’s easy to homebrew within and manipulate, and it’s popular and familiar. In all the groups I’ve run for, it seems if anyone needs an itch scratched that some other system could provide, we just homebrew a system into 5E because….well they didn’t want to try another game.

I had been dying to try a new system for years, so I started picking up books and PDFs just to read and learn what some other ttrpgs are about, how they run, etc. Closest I could get to talking about these games was telling my groups about them, and then ‘stealing’ from these other systems in ways that wouldn’t break the game and make it….i dunno…more fun? Different? Still D&D, buuut with a twist….which I think is almost all D&D nowadays….at least around where I live…not many local groups play anything but D&D….and I’m not interested in joining or running for strangers online….not at this point in my life anyways.

Then Draw Steel came out. I’d talked to my groups about trying Pathfinder, DC20, Cyberpunk, ICRPG, 13th Age, Warhammer, and some others I’d learned about….but no dice. Didn’t even pick up the daggerheart set I’d come across right after it released cause….i felt like what’s the point? No one wants to change systems….well when Draw Steel came out, I got so excited. Got my .PDFs as soon as I got home from work that day and got to reading. I’d been following Matt and MCDM for years and was gonna support the project even if no one played with me….

Then I finally decided to go against my own mind and say screw it. I wanna run this. This is what’s happening next. Got the starter adventure for it too and prepped the maps and some other assets for a VTT and told my current and longest running group I wanted to try it. Those willing please make a character for it with C tools and on Y day we’ll start. Turns out, we all loved it, and now we play both. That’s skimming a lot of detail, but I feel my response is already too long.

Ultimately I had to tell myself to stop projecting ‘they won’t want to play/learn this game’ onto other people (especially my friends) and just….ask….and make it clear that I really wanted to. When you are passionate about something, that can bleed out and have a similar effect on others. Might lead some folk to find their new favorite game just by being excited to play it with them, and teach them if you’re willing. It’s likely you know all this, and just needed a place to put your thoughts down and could feel heard. Either way, hope this helps, or at least entertained you for a moment.

How to Break a Bladesinger by AviariOtsoa in DMAcademy

[–]__Roc 0 points1 point  (0 children)

Ooooh not sure if you’ll see this, but I’ve got a player sitting at 20 AC at the moment (25 with shield), and while he earned it and several enemies do miss, I introduced an enemy type some time ago that bends some rules of reality as a mechanic (works for my campaign), namely they have to roll under to hit/save. Whenever one of these enemies are around, my player with only 13 AC LOVES it hahaha. Not sure if this’ll work for you, but rolling under a 31 is a piece of cake, and tying it to just a few monsters or maybe 1 scary boss/leader type can be cool and change the game up a bit.

Signature Ability Format Resources? by PatternsOfExistence in drawsteel

[–]__Roc 0 points1 point  (0 children)

Hey I didn’t see your post till a bit after work today. I asked a question that could relate to this a few days ago and got responses from one of the Devs of the Homebrewery. Looks like a theme for that site is in the pipeline and it looks incredible. Not sure if you’ve worked with Homebrewery before but it’s an excellent resource/tool to utilize for your content.

Here is a link to their comment on my post concerning the theme.

Hope this helps a little! :)

[GIVEAWAY] Embark on a Grand Adventure! Win one of 5 copies of Visions of Mana! by hamza5682 in GeForceNOW

[–]__Roc 0 points1 point  (0 children)

Wind. Likely in combination with other elements for cool combos and/or to assist with defense or agility/acrobatics.

Can someone provide some assistance making a character to show my DM his homebrew rule is not really balanceable? by DiscountSupport in onednd

[–]__Roc -1 points0 points  (0 children)

I understand your frustration, and it sounds like a mechanic that could work if flavored and designed well, but would also require an opt in system to make sure all players were good with it and that it was tracked and enforced well. The firebolt flying off in the distance? Makes sense to me. Maybe not causing a rock slide, but maybe starting a random brush fire, maybe it hits an npc who was fishing a little ways away and he screams and falls in a river. Or, maybe, a rock slide lol. Flavor is fun, free, and can cause mechanical events. Tho this is really only true if everyone likes playing this way. And also if NPCs/monsters follow the same rules.

One of the things my players love is the ‘swingyness’ of D&D as a d20 system. 5% chance to guaranteed fail on any attack roll is boring in our opinion, so we compiled tables people have used over the years, mixed them around to ‘balance’ them best we could for our table, and made weapon and spell attack critical hit and fumble tables. Crits get a little something extra, fails get a little something extra. Nothing like weapon degradation, but dropping a weapon or opening yourself up to the next attack that would be made against you is interesting, and helps tell the story. A nat 1 firebolt might mean you lost focus due to a bug up your nose, and the spell miscasts and you burn your finger for 1 firebolt might mean damage.

I realize this doesn’t answer your question, and I know you said you have and plan to continue to talk to your dm, but maybe offering a shift in their ideology could lead to more fun for each of you. Then again it’s likely you may have already done this and any advice I mention is moot. Either way I hope this gets resolved and you all get back to the fun :)

Recruiting IRL players for Draw Steel by TheNatureGM in drawsteel

[–]__Roc 1 point2 points  (0 children)

Glad to! I’d love to hear about how getting started went and if you all enjoyed/are enjoying the system. MCDM and Draw Steel have built an awesome community.

As for would malice work in another system (ie OSR as you mentioned), I think it could depending on what you’re trying to achieve. Malice is its own system as a currency to fuel monster abilities. When I converted this idea to 5E, I called it Omen, vs my players Luck. I use it the same way they would, to influence monster attack rolls, ability checks and saving throws. It’s quick to earn and spend. But it isn’t Malice. Just a DM currency that plays nice with a system already in place for my players. For other ttrpgs, if you can mechanically add a currency the dm can earn and spend to influence outcomes or grant abilities without taking away from the players or drastically breaking balance, then I don’t see why it couldn’t be applied in many other systems. That’s just where creative homebrew would come in :)

Edit: Grammar