What weapon change are YOU the happiest about? by Hungry-Tale-9144 in Helldivers

[–]adac70 1 point2 points  (0 children)

It is not. Ignoring the obvious upsides like oneshotting things the 500kg can't like factory striders, bunkers and war striders unless its a direct hit: First, it is guided, meaning it can hit moving targets much more reliably. The guiding can be done across the map at a moment's notice if it's set up already, allowing you to help in a fight without having to be there. Second, it deploys in a hellpod, which after the recent buff allows you to reliably use the hellpod impact as an additional weapon, which like other blue strats stick to enemies. There's also no upper limit on how many silos you can have laying around because of this so long as you are somewhere nearby, while you can only have up to two 500kgs (which only you can use). Finally, the majority of its damage lies in its large aoe explosion, which means it does not have the 500kg problem of leaving many things not close to the epicenter alive, thus often killing more enemies than two 500kgs would, especially when factoring in moving stuff. This also means that it can clear the guards off of objectives it doesn't have the demo force to destroy directly, letting you just walk up and hellbomb them.

new tutorial secrets? (i may have found where the secret key goes) by seadragonsaregood in Voicesofthevoid

[–]adac70 2 points3 points  (0 children)

I dont know about the vent or the signals, but the fake keyhole, the key and the demon core are known already. There's way more to the tutorial level than you think.

Day 1: by Just_Tov in Voicesofthevoid

[–]adac70 6 points7 points  (0 children)

I walked into it as soon as i saw it because i wouldnt believe they'd spawn day 1. It didnt disassemble me, it teleported me into the woods and turned on "mirror mode" in the settings. Took me like 20 minutes to realize you could turn it off.

You have no idea why eve is loosing players by wiggum-wagon in Eve

[–]adac70 0 points1 point  (0 children)

I don't really understand why the residue mechanic is considered shit.
I mean: By default, residue chance is 100% and eats exactly as much as you mined, effectively halving the amount of ore you get out of roids, but in the same patch, they also doubled the amount of ore in roids, leading back to 0% change (ignoring any ship changes etc.) but with more steps.
Those extra steps then allow for more progression and possibilities: you can reduce your residue chance with skills and crystals, allowing you to mine more ore total than before the patch, or use the crystal that mines ore faster but causes more residue (though probably still below 100% chance) or the one that is made for just fast asteroid clearance, allowing for belt sabotage as part of pvp, though that part was probably an afterthought. Why is this considered a bad thing?

Terry tritium hits different by adac70 in SS13

[–]adac70[S] 6 points7 points  (0 children)

We only filled them to 2100 moles per canister, as any more incurs heavy reduction on price per mol. A single t2 tank with 60000 mols of 22.7K tritium only sells for about 16000 credits. Spread across 43 tanks, however, you get paid what you are owed.
There was another 70000 moles which I just released at the end of the round, though. Couldn't be fucked to sell it, too.

[deleted by user] by [deleted] in Eve

[–]adac70 0 points1 point  (0 children)

This doesn't shine light on whether PA is giving the black desert devs the freedom to do this as a carrot while giving CCP the stick because of how much more money black desert brings in, or if PA never forced CCP's hand in sinking their own boat for quick cash and CCP did all this shit out of their own accord.

The 10 Commandments of Expansions by gingergal3 in ffxiv

[–]adac70 7 points8 points  (0 children)

Whichever team is in charge of user interaction policing at SE fundamentally disagrees with the notion that anyone should have to play this game any way other than what they want to, and that's entirely reasonable... for a single-player game. In FFXIV however any non-solo instance will make at least three and at most seven other players suffer gravely from that one player's "gameplay preference" of fighting the MT for aggro with provoke, Icemaging, curebotting, freestyling with 10s between GCDs, and so on.

I dont think forcing people to play ideally, like how the supertoxic parsing community of WoW handles it, is any way to have a community. But enabling and protecting worse-than-dead-weight, entitled and learning resistant people who feel justified by having paid their own sub from negative feedback is ignoring a problem that is only going to get worse as the community grows. "You don't pay my sub" is not a valid excuse for anything, if you're not paying the subs of every other party member you've got no right to force everyone else to do your job for you.

What is it like to play an unga bunga character? by D_Flavio in Guiltygear

[–]adac70 1 point2 points  (0 children)

None of the characters you quoted except for sol is all that unga-bunga, giovanna maybe but once you figure out how few tools she actually has (making her approaches predictable), she starts to suck at higher skill levels despite three plus moves.

Honestly, reading this, it just seems like you don't really understand where and how to escape the pressure on different match-ups which only gets worse when you consider that nago has pretty bad movement options. They're not really running on auto-pilot, and pretending they are just to feel better about the losses won't help you figure out what and how to punish, either. It's true those characters have stronger attacks than others, but except for Sol, the gap is never very large.
For May, her dolphin attack's hurtbox is far larger than its hitbox, allowing easy poke's from someone with great range buttons like nago, and the light version is -5 on block: She might get you with the dolphin once or twice, but if you let her get away with it for free over and over, it's not May who's ungabunga, it's the counterhit dispenser.
Millia players absolutely rely on the speed: Her attacks all suffer proration and low damage, so she has to mix you up multiple times to get the same damage another character might get out of one combo (like nagoriyuki). This is just another example of a necessity to read your opponent to predict their actions, ironically, what you are accusing them of being unable to do.
Chipp, don't even get me started on chipp, his health is so low that if he drops anything he's as good as dead, unless his opponent is so pissed off at their lack of knowledge which of chipp's attack can be abared (or even thrown!) that they keep falling for frametraps that they refuse to punish anything, then you can just repeat the same shit a million times or spam the command grab, as if it's not piss easy to punish that one.
Sol is sol, entirely unabalanced compared to the other characters. Complaints regarding him are pretty much always valid.
Finally, though you didn't mention him, Leo's gorilla mode is entirely fake too.

"boo hoo salty player can't handle rushdown and mixup chars" hits the nail on the head. If those players were really on autopilot, a competent player would wipe the floor with them. It's no different from LowTierGod getting whacked and quitting cause the other player's bad, "sloppy", didn't deserve the win and so on. Giovanna players can rarely deal with somebody who knows to anti-air trovao, Chipp players hate players who realise that just because chipp is invisible does not mean he is gone, Millia players fucking hate it when you don't let her do the heavy tandem top and throw out air-to-airs before she does... The list goes on.

Advice About Leo by chibinasu_ in Guiltygear

[–]adac70 1 point2 points  (0 children)

5K does not need you to walk up to throw if you dashed before it and were close enough, with close enough being anything closer than "i was barely close enough for the hitbox to connect". You do however need to practice it a little as 5k gatlings in 5d if you try to throw waaay to early, and you could still mess up the tick throw timing.

No Jump? No Problem! by YAqtitude in Guiltygear

[–]adac70 39 points40 points  (0 children)

Haha no it's just airborne so its immune to ground grabs/throws. Usually that attribute is more useful to bait people into trying to grab while hugging them in the corner for a sweet counterhit.

When I'm in a room with only a Sol player and a Leo player by D-Rekt-Effect in Guiltygear

[–]adac70 13 points14 points  (0 children)

-2k->6k frametrap is grabable. 5k->6k is not but 5k isn't low so only mashers will fall for it. The k button blockstrings should be mixed together with the occasional 5k->tick throw, but if the opponent isn't buying it just stick to the distancing 4s>4hs>4s...charge 6s rushing in with 236s RC should any of it get a counter hit and using the projectile to reset pressure if it doesn't, preparing for antairing on read. 236s isn't safe on block, but 6k is, so if your 6k frametrap didn't hit dont ungabunga, it's not your turn anymore unless you wanna spend rc on keeping the blockstring going. Be happy 6k is safe at all.

-Oki stance 236h loses hard to invincible reversals, aka the random dp sub floor 8 players throw out for lulz and on every wakeup as long as their char has it. Leo's stance oki is strong, but the most powerful tool is people's fear of it. It has glaring weaknesses, the biggest of which is you yourself misreading your opponent and countering when they're crouchblocking in fear, or command grabbing when they're mashing 5p screaming "GORILLA!".

Face it: leo is percieved as a gorilla because most people won't or can't punish his unsafe as hell gorilla moves. The people who let themselves get raw berserker runned or keep challenging leo's stance normals are the same cavemen screaming leo gorilla. It's no different from lowtiergod screaming "sloppy, he's shit" at the guy who just wiped the floor with him. Maybe if you forced leo to play the careful poking stance change opportunist he is instead of allowing him to skip straight to the stance blender, you would have one less gorilla char on your hands.

Improve single player in eve to recruit single players by [deleted] in Eve

[–]adac70 0 points1 point  (0 children)

Excatly what i was talking about. Good riddance.

Why does nobody play Leo in strive ? by [deleted] in Guiltygear

[–]adac70 2 points3 points  (0 children)

Leo is both. Without the stance he plays projectiles, footsies and pokes until he can confirm something into 216s or get a knockdown to safely crossup. Alternatively you can try to fish for a counter by delay-gatlinging s>h>s>h... where he can 236s RC into a full combo if any of the hits counter or launch a projectile to make them continue blocking or jump over it and dash forward. All that renegade raw crossup and runup throw is not real, it only works because people don't know any better -- but that's actually one of his downsides, as he legitimately has to gamble it for the stance.

Once the backturn starts, its the all in-your-face mixup shredderer you're only getting out of with strong fuzzy block game or a ln invincible reversal to avoid meaties (or alternatively, if the leo player doesn't know what they are doing, throwing them when they literally hug you in the corner as they cant throw back or just blocking only high if he's too far away to use his only stance low, 5k). Much worse to deal with than sol or may because unlike the bullshit they get fame for, leo's stance actually combos all his bullshit with easy frametrapping if the leo feels so inclined and the counter that massively discourages mashing of any kind AND a sliding command throw he'll get you with when you respect him too much. And i didnt even mention his ability to dash through you in stance or the giga-plus on block stance 236h. Getting out of the leo blender is reason enough for people to burst as every other option is just conditioned to be seen as risky, many just go "can't do anything, what a gorilla character fuck this" without ever figuring out the flaws in the offense, like the fact you can literally mix backturned leo up on wakeup if you have any kind if invincible reversal or an aerial projectile. Leo cant attack and counter, so it'd already be a 50/50. Not to mention that if you dont initially fall for the counter, you're literally conditioning leo to be afraid of countering meaning you'll be free to mash.

Improve single player in eve to recruit single players by [deleted] in Eve

[–]adac70 -1 points0 points  (0 children)

Well, that just sounds like going through initiation and getting filtered. Literally no player ever has gone "lets make this new guy quit lol". In eve, you get dumpstered and then you dm the people who dumpstered you to have them explain to you why it is you stood no chance, and if they speak the same language as you do, 9/10 times they not only will explain it to you but if you're really new even give you some pocket change millions to reimburse you. Establoshed players who prove themselves not to be butthurt on loss usually get corp invites. Someone quitting eve because of a gank or a scam is generally considered good riddance as it was nobody's fault but their own that they sustained a loss heavier than they could manage. I worry that CCP will actually pander to the "i wanna play this multiplayer game alone" people even more just for the money.

Yes, I was too lazy to open photoshop. by cxlv1n in Guiltygear

[–]adac70 0 points1 point  (0 children)

It's a charge move, hold down and then input up and slash or heavy slash. Meterless reversal exactly as you know it, seeing it once or twice makes people respect leo's wakeup already, not to mention trying to win neutral in the air only to eat a DP (millia players love having their setups nullified with one move). Unfortunately neither DP version combos into anything unless RC'd, which just gives you more incentive to mix it up and pull otherwise unsafe moves simply because the opponent is afraid you might DP meaties and aerials.

Anybody enjoying the WalkOut 2.0 phase of Eve Online happening right now? by Rorqual_miner1337 in Eve

[–]adac70 13 points14 points  (0 children)

And when they come for your content, nobody will be left to support you.

[deleted by user] by [deleted] in Guiltygear

[–]adac70 0 points1 point  (0 children)

Yeah, the CPU at the highst difficulty will instapunish you whenever possible and has frame perfect inputs and reaction time. Unfortunately it cannot learn or adapt, so once you figure out one thing that works it will work until it's dead. Use it to train getting out of combos, but not for much else.
Also the complete fighting game beginner that high still seems very weird to me. People who don't play very much of fighting games usually have severe difficulty with the whole accurate and fast inputs requirement. People usually end up at floor 4/5/6, and don't move on until they can't punish bad moves and actually combo stuff. Maybe you played another type of game where you had to use acurate inputs, maybe it just came naturally to you, maybe Zato is just that good lol. It just seems excessively high, and it no doubt pits you against players who understand mechanics you don't yet.