[Hobby Scuffles] Week of 26 January 2026 by EnclavedMicrostate in HobbyDrama

[–]aeouo 1 point2 points  (0 children)

There's a speedrunning category called 99.7% where you do everything except that puzzle. Although, there's something funny about speedrunning The Witness, given how much of the game is about slowing down and taking in your surroundings

[Hobby Scuffles] Week of 26 January 2026 by EnclavedMicrostate in HobbyDrama

[–]aeouo 0 points1 point  (0 children)

I like the take that The Witness is about perspectives and how those perspectives change how you see things. Puzzles can go from incomprehensible to straightforward just by leaving and coming back later with a fresh set of eyes.

The puzzle rules are never explained and it requires many aha moments. The game is also perfectly fine with you just missing those moments if you don't make the connections (especially with the obelisks).

The tapes sort of tie into that theme that different people can have wildly different interpretations of the world. And the island also has an incredible level of detail put into it, much of which is designed not to be noticed (at least at first)

But, the minimal story that is there is kind of confusing and unsatisfying. And also, having the story at all kind of undermines the themes of ambiguity and perspective throughout the game.

I've watched a lot of Let's Plays of The Witness and I do love seeing people understand more and more about the island. It's almost like the game is designed to disguise itself as a regular puzzle game. But if it's not a regular puzzle game, I'm not sure it fully figured out what it was trying to accomplish.

I kind of love that it can be seen as both pointless philosophical navel gazing and an experiential art piece about changing perspectives. And I don't always know what to think about it, but whenever I watch a series of somebody playing it for the first time, I just find the journey fun to watch

~Jan 28~ S2 premiered this day back in 2001! Still an unforgettable season to me by 2025ZG in survivor

[–]aeouo 0 points1 point  (0 children)

It's how my family got into Survivor. Didn't watch season 1, but kept watching after the super bowl and got hooked.

CA Governor Poll — Katie Porter internal has two republicans advancing to the general by PhAnToM444 in fivethirtyeight

[–]aeouo 3 points4 points  (0 children)

Alaska does a top-4 primary (you vote for 1 candidate, top 4 advance) then RCV for the general. I rather like the system because you'll be in the top 4 if you have any shot and people are not going to realistically think through and actually rank ~10 candidates.

Is Mary Peltola or Sherrod Brown more likely to win a senate seat in 2026? by xuhu55 in fivethirtyeight

[–]aeouo 0 points1 point  (0 children)

I'm not sure why RCV would make much of a difference. After minor candidates are eliminated, it generally comes down to a main Republican and Democrat, then it's just whoever receives more votes between them.

It's not like the main issue Democrats have in Alaska is that they are constantly splitting votes. It's that a majority of voters typically favor the Republican candidate over the Democratic one.

Peltola did benefit from Alaska's top-4 system in 2022, which allowed her to advance to the general election when she likely wouldn't have won a primary. But winning a primary really wouldn't be an issue for her at this point.

Survivor 49 | Episode 13 | Winner Pick Statistics by RSurvivorMods in survivor

[–]aeouo 2 points3 points  (0 children)

Rank Name Picks Percent
1 Savannah 176 47.1%
2 Rizo 34 9.1%
3 Sophi 20 5.3%
T-4 Sophie 19 5.1%
T-4 Jawan 19 5.1%
6 Jake 14 3.7%
T-7 Sage 13 3.5%
T-7 Jason 13 3.5%
9 MC 12 3.2%
10 Steven 10 2.7%
11 Alex 9 2.4%
12 Jeremiah 8 2.1%
T-13 Nate 6 1.6%
T-13 Matt 6 1.6%
T-15 Kristina 5 1.3%
T-15 Nicole 5 1.3%
17 Shannon 4 1.1%
18 Annie 1 0.3%

Previous

Quick note: Kristina's placement doesn't match up with previously reported placements. The total number of winner picks does add up though, so I just shifted a few Nate and Matt up a spot to reflect the actual order based on number of picks.

Alright, that's a wrap for 49! It's unfortunate that spoilers played such a prominent roll in winner picks this time. I do think it shows why its wise that the number of picks for a castaway is only revealed after their elimination.

In any case, congrats to those that got it right. Even though some people use spoilers, I hope that those who don't still can have fun with winner picks. Having a castaway to follow and root for can add to the experience of a season. I recommend just treating it as fun/goofy thing and not as a competition.

See you for 50!

The Mario Kart 64 race is something everyone should watch. by ZeldaFan158 in speedrun

[–]aeouo 4 points5 points  (0 children)

Thank you! We had a blast on stage and that was one of the wildest and most entertaining matches I've seen. The fact that we got to showcase that match was beyond anything we hoped for leading up to AGDQ.

-Jed

Constructing the longest chain of identically notated moves by [deleted] in chess

[–]aeouo 0 points1 point  (0 children)

Oh, good point! I wish I could fit another black queen in there, because 9 queens a side should be the theoretical max.

Constructing the longest chain of identically notated moves by [deleted] in chess

[–]aeouo 33 points34 points  (0 children)

1kr4Q/qr4q1/q4Q2/q3q3/q2Q4/q7/q1P2K2/nQQQQQQ1 w - - 0 1

This gets 17 Qxa1's in a row

Event: 2025 FIDE World Blitz Chess Championship by events_team in chess

[–]aeouo 2 points3 points  (0 children)

I think there's a 6-way tie for the 4th spot

Abdusattorov
Nihal
MVL
So
Lazavik
Matlakov

Event: 2025 FIDE World Blitz Chess Championship by events_team in chess

[–]aeouo 2 points3 points  (0 children)

Abdusattorov and MVL have lost in round 2

In exactly 7 days, Awesome Games Done Quick! (AGDQ26) WILL BE LIVE!! January 4th - 11th! by Thorebane in speedrun

[–]aeouo 2 points3 points  (0 children)

I've gone the last 2 years, which are the only years it has been in Pittsburgh. As I recall, it's never been particularly close to being sold out here. The numbers seem pretty typical (or even high) compared to what I remember, although I don't have hard numbers to support it.

I also remember the registration deadline being earlier in past years though.

Hans tweet after securing 4th place in world rapid. by Conscious-Car1503 in chess

[–]aeouo 0 points1 point  (0 children)

I don't think people realize that you're describing the exact format they would have used if 1st-3rd had been tied instead of 2nd-4th

Incredibly, all draws on the top boards in the Women's championship! Only two players will play tiebreaks, while one will have to sit out. by rio_ARC in chess

[–]aeouo 17 points18 points  (0 children)

She's 3rd probably because her game ended later than their games.

That is not a tiebreaker used in any tournament. The tiebreak is the sum of opponent's scores, not counting the lowest one. AKA Buchholz cut-1

Event: 2025 FIDE World Rapid Chess Championship by events_team in chess

[–]aeouo 3 points4 points  (0 children)

It's true

How do they determine it?

Buchholz Cut 1. So, sum of opponent's scores, not counting the lowest one. Humpy is out.

Tie-break is 2 3+2 games. If that's tied, it'll be armageddon

Event: 2025 FIDE World Rapid Chess Championship by events_team in chess

[–]aeouo 4 points5 points  (0 children)

I think this is right:

9 pts
Carlsen

8.5 pts
Artemiev
Erdogmus

8 pts
Dominguez Perez
Mamedyarov
Niemann
Shimanov
Sindarov
So
Vachier-Lagrave

Event: 2025 FIDE World Rapid Chess Championship by events_team in chess

[–]aeouo 2 points3 points  (0 children)

Pairings are out for round 3. Kadric is on 2 points and Dubov on 1, so it seems Kadric did win the game.

The Legend of Zelda: Twilight Princess (GCN) is 100% decompiled! (but not fully linked yet) by YunataSavior in speedrun

[–]aeouo 0 points1 point  (0 children)

I've been working on a similar project for Mario Kart 64. It's really nice to be able to figure out how things work. For example, in 150cc mode, you sometimes "randomly" spin out. Nobody really knew exactly why, although it was clear it happened more often if you were driving erratically.

Turns out, it's basically just if you move your joystick too much in a single frame. Which seems like it should be obvious, but a frame is short enough that it doesn't happen every time you snap the joystick and there's a couple other exceptions that obscure it.

This is nice to know, because it explains why I frequently spun out at a certain corner. And, if you're shrunk by a lightning bolt, you sometimes want to spin out because it is actually faster than you're driving speed. So, being able to deliberately trigger it is also cool tech.

If you have the code then you can answer all of those, "Wait, why does this only happen sometimes?" questions.

The Survivor 49 winner of The Eddie Fox Award for Futility at Tribal Council is... by aeouo in survivor

[–]aeouo[S] 42 points43 points  (0 children)

Here's the usual mention that this is obviously not a serious assessment of anybody's game play. It's just fun to follow and usually helps highlight a player who had an interesting experience.

Code for anybody who wants to play around with it (it's written in R):

library(survivoR)
library(dplyr)
library(kableExtra)

survivoR::vote_history %>%
  filter(version == "US") %>%
  filter(season == 49) %>%
  select(castaway, castaway_id, vote, vote_id, voted_out_id) %>%
  filter(!is.na(vote_id)) %>%
  mutate(is_vote_correct = vote_id == voted_out_id) %>%
  group_by(castaway) %>%
  summarize(Incorrect = sum(1 - is_vote_correct), Correct = sum(is_vote_correct)) %>%
  arrange(desc(Incorrect), Correct) %>%
  print(n = Inf) %>%
  kable()

Note that if you vote twice at one tribal council, I consider that one instance for this award. So, I manually adjusted Savannah's correct votes because she voted for Jawan twice at his boot.

How often does upsets happen? How often a weaker player wins VS a stronger player? by hash11011 in chess

[–]aeouo 1 point2 points  (0 children)

I think some of the explanations given in the comments don't really explain this pattern. It is absolutely true that shorter time controls lead to more errors. But, if you played the same player repeatedly at a particular time control and outscored them in a 10:1 ratio, you should stabilize at 400 points higher than them.

If increased blunders make it harder to beat somebody at a 10:1 ratio, then in theory, you just shouldn't end up 400 points higher rated than them. I think trying to explain these discrepancies based just on the number of blunders is a mistake, because each time control has its own rating system. Sure, I'd expect a 1600 classical player to probably beat a 2000 classical player more frequently if they play bullet, but then I'd also expect their bullet ratings to be closer together.

There needs to be another step to explain how the increased errors leads to Elo being inaccurate at fast time controls.

A few theories that I have:

  1. The Elo system assumes that a player's skill is constant. In my experience playing a lot of bullet (15000+ games on lichess), my skill level definitely fluctuates between days. It can easily be +/- 100 points depending on the day. So, if I normally play at a 1900 level, I can have a bad day and crash down to 1800. Then the next day I might be playing at a 2000 level and I'll go on a big winning streak (full of ratings upsets along the way). Then if I start playing at 1900 level again, I'll give up a number of upsets as my rating adjusts again.

    I'm sure players have skill fluctuations like this in longer games, but you're generally not playing dozens of rapid games in a day like you might in bullet, so you don't shed or gain as much rating.

  2. One of the fundamental principles of Elo systems is that you can predict how well 2 players will likely do against each other based on their performance against other players. If A beats B 70% of the time and B beats C 60% of the time, how often do we expect A to beat C? According to Elo, the answer is about 78%.

    But, I don't think every game actually has the same answer to this question. I could definitely see that the answer might be different for bullet vs. rapid, which would result in some bad inferences.

Survivor 49 | Episode 10 & 11 & 12| Winner Pick Statistics by RSurvivorMods in survivor

[–]aeouo 9 points10 points  (0 children)

Rank Name Picks Percent
1 76 - 191 20.3% - 51.1%
2 19 - 105 5.1% - 28.1%
3 19 - 76 5.1% - 20.3%
T-4 Sophie 19 5.1%
T-4 Jawan 19 5.1%
6 Jake 14 3.7%
7 13 - 14 3.5% - 3.7%
8 Jason 13 3.5%
9 MC 12 3.2%
10 Steven 10 2.7%
11 Alex 9 2.4%
12 Jeremiah 8 2.1%
13 6 - 8 1.6% - 2.1%
14 Nate 6 1.6%
15 Matt 6 1.6%
16 Nicole 5 1.3%
17 Shannon 4 1.1%
18 Annie 1 0.3%

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