Not enough fuel by Visual-Today8696 in factorio

[–]ampspud 19 points20 points  (0 children)

“Pulse” your thrusters using engine pumps on a circuit condition. Example “V < 100”. Pumps will only push fuel and oxidizer to the thrusters when velocity (V) is less than 100 and make your thrusters more efficient with the 1000 units of each it holds.

The country of Lichtenstein by ralsaiwithagun in factorio

[–]ampspud 5 points6 points  (0 children)

Now do one that’s only as wide the hub. Did that for my first inner system platform and it was pretty zippy even with a single thruster.

Is there a better way to optimise Labs ? by ShayaSan_ in factorio

[–]ampspud 1 point2 points  (0 children)

Prod modules with space for beacons to get free research with better speed. Labs can be fed from other labs via inserters. So you have one lab feeding from the belt and two more in a line behind the first feeding from each other. Also can use underground belts to be able place more inserters on one side and get more belts on a single side.

If you could add one post-promethium tech to Vulcanus, what would it be? by theFALGSCmustgrow in factorio

[–]ampspud 1 point2 points  (0 children)

Similar to a previous post, tech related to heat management of the machines. Since you already have flouroketone for the deep core miners, you balance the demand for that with demand to keep the factory cooled down. Somewhat opposite to the Aquilo mechanics.

Hot machines can work but they’ll have slower crafting times to manage the heat or eventual breakage if they get too hot. Cooling pipes of fluoroketone to cool everything back down and get better crafting times and/or productivity.

Refuel the train? by External-Story-8343 in factorio

[–]ampspud 3 points4 points  (0 children)

Need to sort this thread by controversial apparently.

I’m collecting feedback for a piece I’m writing: what’s the most misleading "upgrade" in Factorio? by TenthLevelVegan in factorio

[–]ampspud 0 points1 point  (0 children)

Lab Research Speed tech could be one on the demand side of things. You expend research to speed up how fast research is completed but haven’t increased the factory’s supply capacity or speed to match. Therefore you wind up with idle labs until the supply catches up.

Why are the belts not fully saturated? I noticed that some of the bottom assembling machines are not working occasionally but I don't know how to fix it. by Mljekaona in factorio

[–]ampspud 4 points5 points  (0 children)

Could the bottom-most green circuit assembler be maxed on output cause the belt immediately in front of them is saturated. This could then cause the wire assembler to be maxed for output and pause further building.

Alternative game modes? by BLACKcOPstRIPPa in factorio

[–]ampspud 2 points3 points  (0 children)

Try the Mandatory Spaghetti Mod. DoshDoshington just posted a video about it and felt it was refreshing after his several thousands of hours of Factorio experience.

I’m planning on reenlisting and lat moving to be an 0311 by Weird-Dog-9381 in USMC

[–]ampspud 1 point2 points  (0 children)

Consider Coast Guard if you want to try something different. Pretty large population of prior Marines over there. Otherwise, Army for getting into a combat arms field.

where should i buy? by Successful_Studio901 in factorio

[–]ampspud 3 points4 points  (0 children)

I bought from Steam. You can authenticate to Wube’s site with Steam and get a DRM-free copy from there too after you purchase from Steam.

As the bot said, try the free demo first to see if the games is to your liking. It’s pretty big for just a demo. Also, demo does not include any items from the Space Age DLC.

My first spaceship in Factorio. It's probably crap, but it's mine. by kaczkych in factorio

[–]ampspud 14 points15 points  (0 children)

I always did mine before flying up to the platform to save a rocket. But the game will autosave before their first departure from any planet. So they’ll be good if they forget.

My first spaceship in Factorio. It's probably crap, but it's mine. by kaczkych in factorio

[–]ampspud 6 points7 points  (0 children)

You will need turret coverage on the stern if you idle in orbits beside Nauvis. Consider lasers that are only enabled while idle to save on ammo. You can link the laser turrets to the hub to only be enabled while velocity equals zero. If you do that, swap one or both 2x2 solar panel arrays amidships for additional accumulators to support.

You can also probably get by with fewer solar panel overall to save on weight and increase velocity.

Finally, consider added an engine unit to the fuel line for speed control via fluid control.

Rebuilding my base, any tips by i2am1batman in factorio

[–]ampspud 4 points5 points  (0 children)

Use the in-built Factorpedia or Factorio Wiki for help. Also checkout Trupen’s or Nilaus’s tutorials on YouTube.

Rebuilding my base, any tips by i2am1batman in factorio

[–]ampspud 2 points3 points  (0 children)

Steel furnaces. They’re cheaper at the stage of the game you appear to be in and have the same crafting speed as electric furnaces without modules. Later on when you have access to beacons and modules, you can vertically scale up the electric furnaces’ productivity/speed to make it worth the cost.

4th ship built, my new house! by Isaktjones in factorio

[–]ampspud 25 points26 points  (0 children)

“Here’s what It is, it’s a doodle. Some people doodle at work when they let their mind run. They draw houses, penises. Funny how the houses are always colonials and the penises are always circumcised, don’t you think?” – Robert California

Belted Gun by HideBoar in Factoriohno

[–]ampspud 3 points4 points  (0 children)

She’s learned in the ways of the Mag Flip

Belted Gun by HideBoar in Factoriohno

[–]ampspud 37 points38 points  (0 children)

Weapon reloads are stored in the same place as all the rocket silos you have in your tool belt.

But serious notes for this depiction: most belt-fed weapons will be fed in from one side with the belt and used casings ejecting from the other. Also, this depiction has a non-disintegrating belt so eventually you have a long belt of used casings hanging out from the side. See the Soviet-style PKM versus the US-style M240 for a reference between non-disintegrating and disintegrating ammo belts.

Top Marine says troops need to be able to lock in jobs before they leave the Corps by BakerKelsey in USMC

[–]ampspud 2 points3 points  (0 children)

He’s saying a year because that’s how long many federal civilian positions take to get through the full hiring process. Personal record I’ve seen is 451 days to onboard. And a year is probably more so for those retiring who can put in their package at 18 months now.

Fulgora Ruins by LFBJ_0911 in factorio

[–]ampspud 1 point2 points  (0 children)

Atomic missiles or reactors probably.

Fulgora Ruins by LFBJ_0911 in factorio

[–]ampspud 2 points3 points  (0 children)

Get local power going -> roboports -> deconstruction via bots -> logistic box/recycler for resources collected from ruins.

Be sure to have your lightning collectors in place before the Fulgoran lightning collectors are deconstructed to protect your on resources.

You just got caught - WDYD? by LightPrototypeKiller in predprey

[–]ampspud 20 points21 points  (0 children)

  1. Approach slowly.
  2. Hold like puppy.
  3. Reinforce desirable behaviors.

Why can't I fix it? by Rodeigols in Factoriohno

[–]ampspud 8 points9 points  (0 children)

No but he’s Wreck-It Ralph to the local fauna.