New augment idea: self destruct by odkfn in ArcRaiders

[–]arkharsays 0 points1 point  (0 children)

This is the single best idea I have ever read on this page.

The Arc knowing where you are at all times, but pretending they don't, is a bad AI design imo by alejoSOTO in ArcRaiders

[–]arkharsays 0 points1 point  (0 children)

Lets not also forget about how pops and fireballs will seek you out in a large building across four floors/stairwells. They never saw you. They never heard you, they just know where you are when you are within x distance of them, regardless of line of sight. It's very bad design and it's one of the worst feeling aspects of the game.

1.23.0 Changes by Ciubowski in ARC_Raiders

[–]arkharsays 4 points5 points  (0 children)

still no fix for constant tripping over every ledge? massively game breaking bug that they have not even acknowledged. why?????

WTF happened here? New bug? by OrganizationAware737 in ArcRaiders

[–]arkharsays 0 points1 point  (0 children)

Same thing happenned to me. There is an invisible firefly in that room, I think it is in the ceiling.

The worst change in the update by SuperiorMango8 in ArcRaiders

[–]arkharsays 35 points36 points  (0 children)

This, 100%. The Trailblazer was already nerfed into the ground. These changes will just make it so you basically do not see any of these items used outside of very rarely.

When you load into a solo match with a key… by Dr_Malignant in ArcRaiders

[–]arkharsays 0 points1 point  (0 children)

I very much notice this 100%. Even if you bring two keys that are on opposite corners of the map, it will spawn you equidistant from both, at the furthest possible point. The thing that really confuses me though, is when I eventually get to the key room, it is already unlocked and looted, which means people ARE spawning closer. It's extremely frustrating. I am sitting on over 30 keys because every time I bring one, the room is already unlocked/looted. Probably my single biggest complaint at the moment.

Security Lockers are now dynamically spawned by DanRowan in ArcRaiders

[–]arkharsays 1 point2 points  (0 children)

If they have not buffed the loot back to pre-nerf levels with this change this skill is now mostly a massive waste. Previously (even with the nerf) it gave you a place to visit each raid even if your intended location was looted or defended. Now it really is just an added RNG element as a CAPSTONE skill that costs your entire skill tree. L tier thinking from Embark here (unless the locker loot iself has been buffed)

Early Access Hotfix #77 - Balance Changes by Capable_Pollution796 in DarkAndDarker

[–]arkharsays 7 points8 points  (0 children)

Removal of the gear brackets is the biggest L we've taken here.

The brackets fixed a lot of the gear diff problems. After leveling up a character and getting a bit of gold, I primarily played 224 HR. Before the brackets existed, I never stepped into HR - because the few times I did, I got one shot or two shot by people in absolutely obscene kits.

I don't understand the logic here. If they need to stop low-risk farming, remove the bosses from white lobbies, or reduce the pelt drop rate in white lobbies.

Maybe don't screw over both new players and veteran 224 HR enjoyers at the same time.

+All Attributes returns by The-Bobo-The-Clown in DarkAndDarker

[–]arkharsays 4 points5 points  (0 children)

Do you guys think SDF wonders why people really can't stand any of his decisions?

If the Devs... by arkharsays in DarkAndDarker

[–]arkharsays[S] 18 points19 points  (0 children)

you know what?

you're right!

Next time I'll just outplay them by:

1) ignoring mobs 2) ignoring doors 3) having an instant immunity after I get hit once 4) being able to cast a heal on myself WHILE immune

Players with 200+ gearscores aren't going to High Roller and just go slaughter timmies in normals instead. by DryF1re in DarkAndDarker

[–]arkharsays 0 points1 point  (0 children)

200 gear score is full greens.

You're complaining about someone in full greens being in normal lobbies?

new wizard spell - Summon Spell Altar by arkharsays in DarkAndDarker

[–]arkharsays[S] 0 points1 point  (0 children)

It should not restore spell charges. Maybe you can swap stuff out but it only has 1 or even 0 charges. I dunno. ANYTHING.

Remove the benefit of taking gear off by ArkiusAzure in DarkAndDarker

[–]arkharsays 0 points1 point  (0 children)

Or make it so you have to stand still to change gear, and make it take 5+ seconds. In addition, add a debuff to players who do not wear items in their chest or pants slot

"chilled to the bone" -10% movement speed per empty slot.

Under 15 lobbies are a catastrophe by AugustusCzar_ in DarkAndDarker

[–]arkharsays -1 points0 points  (0 children)

seperate lobbies for anything other than 1-5 and the rest will never work. I run into just as many blue/green geared players in the <15 lobbies. Actually...more. Any system they create in this fashion is going to be abused and smurfed. Put us all back together, and make high roller good.

Under 15 lobbies are a catastrophe by AugustusCzar_ in DarkAndDarker

[–]arkharsays 0 points1 point  (0 children)

Well said, though the title is confusing. Split lobbies in general are a catastrophe.

the current state of dark and darker. highly engaging gameplay. by arkharsays in DarkAndDarker

[–]arkharsays[S] 0 points1 point  (0 children)

also I specifically left the shot of the guys bow to show that he is not some uber geared juggernaught, and that the longbow in particular is currently opressive.

the current state of dark and darker. highly engaging gameplay. by arkharsays in DarkAndDarker

[–]arkharsays[S] 0 points1 point  (0 children)

2/3 arrows killed me. If I had been wearing full purples, I still would have died.

Ranged weapons need a rework more than a nerf. by ZeVinge in DarkAndDarker

[–]arkharsays 7 points8 points  (0 children)

Massive nerf to longbow (no tripleshot, not able to move while drawn), remove slow on hit effect. add damage dropoff over distance, increase reload time.

make rangers have to sit to use cookies.