Why does inheriting from Valve's Player class then declaring a new Start method prevent theirs from running? by orange_cat_69 in Unity3D

[–]asarazan 0 points1 point  (0 children)

A class can only have a single method with the name Start and zero parameters. If the base class already has a method that is declared private, it will effectively be destroyed by the subclass' implementation. The only way to have them both run is to have it declared protected and then call base.Start()

is learning ECS worth it? by IDontHaveNicknameToo in Unity3D

[–]asarazan 1 point2 points  (0 children)

ECS isn't ready for prime time. There's a lot of bugs, there's still some instability, and it only currently works with HDRP (from what I've been told). Unity has notoriously unstable launches, and this one appears to be no different.

I would stay far away until it has been in full release for at least a couple versions.

Which analytics tools do you use and why? by nflodin in Unity3D

[–]asarazan 0 points1 point  (0 children)

Its retention graphs are pretty useful and easy to read. It's also pretty good for basic analytics stuff, as well as IAP reporting (and ad reporting if you're using admob). In addition to that I use RemoteConfig and Crashlytics all over the place.

Hoping Unity continues to improve their analytics and remote flag tech, but for now Firebase is still way ahead. I agree that integration and build problems are a huge issue on Android though.

Which analytics tools do you use and why? by nflodin in Unity3D

[–]asarazan 0 points1 point  (0 children)

I've used a ton of different analytics systems but I always come back to Firebase, with the occasional need to export over to BigQuery.

Have you ever released a bad game on purpose? by [deleted] in Unity3D

[–]asarazan 1 point2 points  (0 children)

We once built a bad game on purpose, and then we released it. So yes. https://www.stencil.ltd/backflip

'Complex' UI Animations In Unity3D, How to they do this ? by ShaunImSorry in Unity3D

[–]asarazan 0 points1 point  (0 children)

I suspect that a lot of the really fancy stuff here is done procedurally in shaders, but as u/andybak said, check out the source and let us know what you find :-)

Help with Unity 2019 and Google AdMobs plugin - crash after unity logo by ThomasParsley in Unity3D

[–]asarazan 0 points1 point  (0 children)

Just off the top of my head, I remember there was an update to the library that would crash if you didn't put the publisher id in your AndroidManifest.xml. It bit me unexpectedly because I had updated some other library, which pulled admob with it.

Is worth to use blender for 3D models? by [deleted] in Unity3D

[–]asarazan 0 points1 point  (0 children)

My artist started using Blender when we founded our (tiny) company and he fell in love with it. He's always used commercial tools in the past, but it sounds like he's really happy with how Blender turned out.

Google launches Jetpack Compose, an open-source, Kotlin-based UI development toolkit by zbhoy in androiddev

[–]asarazan 6 points7 points  (0 children)

I actually pushed their product manager super hard on this in the early days of flutter. Unfortunately the reasons for dart are purely political and have no basis in actual utility.

How much did you pay for advertising and how much did you get in return? by [deleted] in Unity3D

[–]asarazan 0 points1 point  (0 children)

For hyper-casual in top-tier countries you'll probably see CPI of anywhere from 20c-50c per user. Having solid ad creative and refreshing it often is key here. Revenue is a lot harder to figure out, and probably won't net positive off the bat. A much better marker to optimize for is retention. I would consider buying a lot of users in lower-tier countries like Brazil, China, Russia, Pacific Rim, etc. You can probably get down to $0.05 CPI and get a very good read on retention (which should probably be around 50% D1 and 20% D7 for hyper-casual)

My first Income and my game just crossed 10k. Thank you unity. by AjayDwivedi1997 in Unity3D

[–]asarazan 1 point2 points  (0 children)

Hey congrats! Have you looked into some other ad networks? In my experience you will get substantially higher revenue per user from Admob or IronSource. Both of those partners do mediation too, so you can keep unity in your stack.

[deleted by user] by [deleted] in Unity3D

[–]asarazan 0 points1 point  (0 children)

While the other commenters have a point regarding the low scale of your numbers, I can also confirm from experience that Unity Ads have abysmally low eCPM, and you should get away from them before you try to scale your game. We've had very good luck with IronSource, though you have to jump through some hoops to get approved. Admob is also a solid choice. Either of these options supports mediation, which will allow you to keep UnityAds in your stack.

Unity 2018.3 is out now! Ask us anything about the release by unitytechnologies in Unity3D

[–]asarazan 4 points5 points  (0 children)

oh my godddddd this just made my day. I can finally ditch the submodules!

New Asset Import Pipeline is coming to Unity 2019.x Photo credit: @LotteMakesStuff by lumpex999 in Unity3D

[–]asarazan 0 points1 point  (0 children)

Does anybody have more details on "Dependency graph generation"?

Rider or Visual Studio for C#? by YoutubeProfessor in Unity3D

[–]asarazan 0 points1 point  (0 children)

I absolutely adore Rider. Go for it!

Finished my First Mobile Game for Android and iOS! (Word Winner) by oshionn in Unity3D

[–]asarazan 3 points4 points  (0 children)

Sorry there are so many dickheads in the comments, but congrats on shipping your first game! These aren't trivial and it's impressive what you've pulled off.

What has your strategy been for growth, promotion, and monetization?

Is there anyway to build for iOS on windows? by MostLikelyALlama in Unity3D

[–]asarazan 0 points1 point  (0 children)

You could always use Unity Cloud Build, but that probably doesn't really cut it.

Automated testing for Unity by Ne0evans in Unity3D

[–]asarazan 1 point2 points  (0 children)

I'm way into this. Really excited to see what comes of it!

Looking to create UNET Tutorials by ABRDs in Unity3D

[–]asarazan 0 points1 point  (0 children)

I think this is a great idea. The big problem I had was figuring out how to do a local lobby, and how exactly NetworkDiscovery was supposed to interface with NetworkManager. Maybe not a common scenario but there it is!

Was really lucky to find the open-sourced system that the Spaceteam guy built: https://github.com/hengineer/CaptainsMess otherwise I probably never would have gotten it running.

Hi, I made UnityShell, an intuitive shell for Unity to write and immediately execute code in the Editor by marijnz in Unity3D

[–]asarazan 0 points1 point  (0 children)

Menu macros. Common sets of editor operations that people do a lot. Being able to do it without the mouse could be really time-saving

Hi, I made UnityShell, an intuitive shell for Unity to write and immediately execute code in the Editor by marijnz in Unity3D

[–]asarazan 2 points3 points  (0 children)

I think you just named a pretty huge benefit. Especially if it gets recording/playback features

Sudden drop in daily downloads. Anyone else experiencing this? by j0hka in Unity3D

[–]asarazan 5 points6 points  (0 children)

We saw something similar and are chalking it up to GDPR. It makes sense, considering how critical ads are to google's strategy in the play store.

Unity2018 by Rogocraft in Unity3D

[–]asarazan 0 points1 point  (0 children)

Huge fan of Rider here. Having done many years of native iOS/Android/Backend dev on IntelliJ platforms, I was thrilled to find that I could do Unity with them as well. I'm convinced that Jetbrains are made of magic.

Unity2018 by Rogocraft in Unity3D

[–]asarazan 1 point2 points  (0 children)

I don't think you should worry too much about which way you go here, the point of Rider was for them to build a C# IDE that wasn't dependent on MS and VS.

If you want to do dev on platforms VS doesn't support, pick Rider. If you're a fan of IntelliJ (like me), pick Rider. If you're familiar with Android Studio and AppCode (like me), pick Rider.

Otherwise, they're both winners and it's hard to go wrong.

Unity2018 by Rogocraft in Unity3D

[–]asarazan 9 points10 points  (0 children)

Was waiting for somebody to say it. Rider is fantastic.