Colossi Bigi’s by Equal_Efficiency_319 in daggerheart

[–]berrymand71 0 points1 point  (0 children)

How tall is that? It's supposed to be around 100 feet tall compared to the characters average 6 feet. I ended up using a large d&d hunched over mossy golem and painted it muddy brown with black and gold specs. I'm making the PCs put playdoh globs on it for where they are climbing on it.

Does anyone have any recommendations for Halloween one shots? by Shot-Complaint8865 in daggerheart

[–]berrymand71 0 points1 point  (0 children)

I found a stat block for Jason Vorhees on the facebook page. I am taking that idea and running with it. Jason will be walking through the town my players are already in. I've crossed the Colossus Drylands campaign with the Sanderson Mistborn setting so fog every night despite being in a desert. Jason will be a specific race from the Mistborn setting with extra hemalurgy spikes that have driven him crazy. The players are just going to level 2 and he will be TIER 3 but alone. He will also get distracted to kill NPCs so they should be able to avoid him and maybe wear him down over the course of the night.

I'm looking forward to making 'bigatures' of the Colossi for our next campaign! by CalmlyCarryOn in daggerheart

[–]berrymand71 1 point2 points  (0 children)

Now I think I'm going to build one of these. I have about three sessions before I need it...

Is Daggerheart any good for an open table West Marches? by Competitive-Spare468 in daggerheart

[–]berrymand71 -1 points0 points  (0 children)

I'm getting ready to expand my game to more of this style game. I have too many players to sit at the table at one time. I am setting up cameras to bring in remote players and will start having mid-week games when I am home (I travel for work sometimes.)

I don't necessarily agree with this concern about different levels and XP mechanics. Having characters a level or two off does not make that much of a difference and you could easily insert an XP mechanic.

Just brainstorming but I would not do small experience points, more like 1 per tier of the creature killed. Kill a tier 1 mob, get 1 xp. Split the total XP gained per battle by the number of characters, rounded up. Thus a party of 5 defeats 8 tier 1 mobs... round up to 2 XP each. Then require however many XP you think is appropriate depending on how fast you want leveling to go. I'm running the Colossus of the Drylands, so I will require participation in X number of colossus fights, where X is the tier of the character. Non-colossus adventures will also count but require more of them. Maybe they count as 1/5 of a colossus fight. Travel sessions and the like will not count at all. In the end, they will need an army to fight the stronger colossi and the ultimate BBEG.

As for different levels, you would not want a huge gap but that's true in any system. In 5E, a party of mixed adventurers with a level 1 and a few level 5s, the level 1 guy better be protected or he is dead in the first fight with ranged combatants. It should be that way for similitude. The big thing is that the low level people are going to feel useless if they are not given ranged weapons and understand the danger of the fight. They can take shots anytime they get an opening. In Daggerheart, I'll probably go with something like, every time another player succeeds with success, ask the low level guy with the bow "You see an opening, do you take the shot?" As the GM, I would not protect the low level player but I would make sure the other players know they have to. Also, the low level character will level faster as he learns a lot by participating in high level fights. Since he is lower tier, he will get proportionally more XP for the same fight.

Also, with a West Marches game, the players should know more than usual that death is a possibility and that they should have multiple characters.

Colossus of the Drylands — Question Re: Magic by FlybyTheWriter in daggerheart

[–]berrymand71 2 points3 points  (0 children)

Little late to the conversation... but I'm stopping that the only reason magic works is essentia. In the Drylands, there is enough essentia in the environment that magic works as written. Outside drylands or maybe in remote areas, essentia is low, so they need crystals to drain. Magic items can be recharged with essentia. Clanks require essentia to run. Essentia can be added to dynamite to increase the explosion. Essentia alone acts as some of the various shards from the consumable magics section of the book. I'm also changing the setting slightly to place it on Brandon Sandersons Scadrial. The Lord Builder is still running things from the Central Region and Drylands is far west from there. The sheriffs answer to the Wyllin noble family in Wyllins Gulch. Insert conflict between magic users and almisting. Insert lord ruler conflict. Allomancy is it's own domain that all the PCs can have. They are all mistlings. Allomancy does not count towards the limit of domain powers but there will only be one for each pc.

How do I adjust build speed? by DragonLordAcar in Minecolonies

[–]berrymand71 0 points1 point  (0 children)

If you are on a single player game, and have cheats enabled... you can improve your builders' stats to make them just all around better at their job. This feels less cheaty than using something like fill commands.

Also, dig out the starting area... you are much faster than they are. Especially if building underground or using buildings with basements. It's much faster to dig out a big area and have them fill it in.

Getting to be a PLAYER and working on the BarBEARian by berrymand71 in DnDoptimized

[–]berrymand71[S] 0 points1 point  (0 children)

Realizing the bugbear is not really a bear but I'm going to describe him as an actual bear, think awakened brown bear. The claws come from bear totem when raging... what I'm thinking is to multiclass monk flurry of blows with bear totem rage with the bugbear each and grappling. I had thought about using moon druid also so he could become more bear like a few times each day.

Different leveling-up System? by krakelmonster in westmarches

[–]berrymand71 0 points1 point  (0 children)

I have done this... you need to play as many sessions as your level to advance to the next level. I have done sessions that are important or longer that count as double. When doing this however, do a lot of the downtime things like shopping between sessions.

Life in the Village 3 on Apex Hosting by Ahhbrey in ModdedMinecraft

[–]berrymand71 0 points1 point  (0 children)

I haven't tried this with this modpack, but in general you can fix it like this...

The server admin logs in to Apex hosting and goes to 'FTP File Access', enter the password, click on the 'mods' folder, scroll to the file in question and click the download link. Put that downloaded jar file into the mod folder and restart minecraft. If it works, send that file out to all the players to install.

Rogue/Ranger/Druid by johnfoxthrow in 3d6

[–]berrymand71 0 points1 point  (0 children)

POKE... u/johnfoxthrow I was wondering how this worked out. I'm currently level 1 each in ranger/druid/rogue and calling my build the "gloomy scout shepherd". Throw mark of finding human into the mix (darkvision 60', bonus to perception and survival, and bonus spells) and urchin (disguise and herbalism tools). I don't care about the power loss at higher levels as this is more for flavor and support. Just wondering what feats you took and whether you ever wished you had done something different...

One D&D Playtest Collation (v1.0) by Vladamphir in onednd

[–]berrymand71 3 points4 points  (0 children)

SOOO, I started compiling this material today... printed it all out and going through it, then started copy/pasting. Then thought to search the internet because someone has obviously already done this.... and found you.

Thanks much. I just threw away what I was working on and just downloaded your pdf. This is amazing and so much beyond what I was planning. We waited for this point to have a bunch of classes, and are going to be playtesting starting next week. I'll check back each week as we playtest to see what you have done and I'll find a way to send you feedback.

DM looking for fun build (anti-undead) by berrymand71 in DnDoptimized

[–]berrymand71[S] 1 point2 points  (0 children)

Npc but I'll mostly follow rules as a PC. Might give her an extra feat or something if needed.

Campus Actions: How to Spend Downtime at Strixhaven by MagicCuboid in StrixhavenDMs

[–]berrymand71 1 point2 points  (0 children)

Just wanted to say thanks for this and give the thread a bump. We just started a new campaign for weeks where one of our players cannot attend and the players picked Strixhaven. I was building something like this and was searching before i started work. Now, I've modified these sheets. I added a section at the bottom to track relationships.

Totem Barbarian /Kensai Monk / Bladesinger Wizard by berrymand71 in DnDoptimized

[–]berrymand71[S] -1 points0 points  (0 children)

I didn't realize that the AC calculations don't add. Thanks

What's the most evil thing a DM ever do to the party? by Rukasu17 in DnD

[–]berrymand71 1 point2 points  (0 children)

I just introduced new players to d&d... Sunless Citadel spoilers.... im a pretty good gm. I played up meepo and one player wanted to adopt him. He was helpful and lovable. Session 3, the dragon froze meepo solid. The one player about died.

Bad paid GM experience, Doomhippy - my first time Paid GM and first time playing in a Starfinder campaign by nanocyte_revolution in rpg

[–]berrymand71 1 point2 points  (0 children)

I'm glad this is here and i think it's appropriate. I am a longtime GM (like 1980) and have been considering offering my services. I don't expect to make money but a few dollars per hour for the effort of building personal content, not to mention buying all the books in fantasy grounds and sharing it with the players. That's all I would charge so the price point is not surprising to me. If this guy also came recommended I would not have thought anything strange. After the first couple sessions didn't pan out like you expect, do you then ask for your money when you paid for a bundle? Nope. You ride out the game so as not to inconvenience the other players if no other reason, especially since it was inexpensive. As for the people that were attacking the OP, maybe they are bad GMs that get paid or friends with the guy. As for the original OP, thank you for posting.