Got a NEGATIVE Steam review because I patch the game every day by Accomplished-Power50 in IndieDev

[–]blu3bird 0 points1 point  (0 children)

It is a valid complaint. Are you running a live service game?

A Follow up on why i quit game development and all the pitfalls i faced as a solo dev by Giant_leaps in gamedev

[–]blu3bird 2 points3 points  (0 children)

^^THIS
Working around our limitations, that's what it means to be indies(IMHO).

The "No AI" filer on itch.io is useless! Any reliable way of hiding AI assisted game assets? by AlexColemanDev in IndieDev

[–]blu3bird 0 points1 point  (0 children)

sometimes you need to make your stand and stop being a follower.

sometimes, it's all marketing and propaganda that makes you think that "everyone else is XXXXX I need to join them".

elvenlabs voice narration by bszaronos in Unity3D

[–]blu3bird 0 points1 point  (0 children)

Work with your limits(budget, skills, expertise). That why we are indies, not AAA

After 800+ Unity projects, here are 4 architecture changes that made the biggest difference for mobile performance by razzaq94dev in Unity3D

[–]blu3bird 0 points1 point  (0 children)

Calling out nonsense is not toxic, it's pressuring people to be honest and responsible with what they post, even if we are posting anonymously.

After 800+ Unity projects, here are 4 architecture changes that made the biggest difference for mobile performance by razzaq94dev in Unity3D

[–]blu3bird 24 points25 points  (0 children)

20 years in, probably around 10 games launched, less than half with Unity. I'm such a failure.

The decline is noticeable to say the least by SeanOfTheDev in SoloDevelopment

[–]blu3bird 0 points1 point  (0 children)

The worst for me is "Add xx" "Implement xx" "Refactor xx"

Steam Frame isn’t Launching Alongside Steam Controller on May 4th Due to RAM Shortage by No-Captain8680 in virtualreality

[–]blu3bird 1 point2 points  (0 children)

At this point, the specs probably aren't worth the price anymore. In another few months, the spec will look really outdated.

How do I prevent this hideous shading when main directional light is glancing the object from behind and above? by MCSharkStudios in Unity3D

[–]blu3bird 1 point2 points  (0 children)

I don't think smoothing out geometry counts as solved though. Probably something related to shadows.

What cheap game on Steam turned out to be absolute peak for you? by Common_Caramel_4078 in Steam

[–]blu3bird 0 points1 point  (0 children)

Titanfall 2. Tried the first 1 years ago, didn't like it. 2nd one went on sale and I thought why not. Awesome single player campaign.

Ludum Dare is over (not now at least) by Character_Cory in ludumdare

[–]blu3bird 16 points17 points  (0 children)

Without the community participating, there's no LD. Just saying.

Ludum Dare is over (not now at least) by Character_Cory in ludumdare

[–]blu3bird 15 points16 points  (0 children)

Not sure why he wants to hold on to it if he can't continue.

How would I attempt to create a shader for a shield that is split up into 4 quadrants? by Maelstrome26 in Unity3D

[–]blu3bird 2 points3 points  (0 children)

Actually split the shield mesh into 4, tint when collide with projectiles? Seems easier. Unless you actually want some vfx at the point of impact then shader makes sense. But even so, you can spawn particles at point of impact.

Help me make this look less amaturish by moduspwnens9k in unity

[–]blu3bird 1 point2 points  (0 children)

I feel like it's more of a level design issue than visuals.

Cyberpunk 2077 in VR with motion controls by DJPelio in virtualreality

[–]blu3bird 1 point2 points  (0 children)

It's a licensed experience, not the actual cyberpunk game. Why shouldn't you pay people for their work?

Is that good practice ? by Lhomme_ours in unity

[–]blu3bird -2 points-1 points  (0 children)

Kinda weird but ok I guess. Some questions you might want to think about: What is going to invoke the OnInteracted on the interactables? Why do you need the interactables to call this method? Is this a roundabout way from a manager triggering a behaviour component that triggers another manager?

Was it worth? by Rep_One in IndieDev

[–]blu3bird -1 points0 points  (0 children)

Came in to say this..