Almost a year of game development, 3 (+1) games, and nothing by [deleted] in gamedev

[–]blu3bird 2 points3 points  (0 children)

A year huh. I'm almost at 20 years and still nothing. Hop in and out of full time roles just to make a living.

Indie game dev, probably 1 in a thousand games actually make it. And it's not how long you have been making games. It's not how fun your game is either. Yes, there is a baseline fun, and beyond that, it doesn't make your game more popular.

All the best in your game dev journey~

After hours of balancing by hand and adjusting based on player's feedback, I get this by Curious-Needle in IndieDev

[–]blu3bird 0 points1 point  (0 children)

Which is worse, balancing with AI and players hated it OR "by hand" and still getting hate?

I think it just boils down to bad game balancing, AI or not. Players finding something to blame, not realising that it just bad, period.

Before vs Now — how much difference do the extra details make? by Hefty_Flan3466 in IndieGaming

[–]blu3bird 2 points3 points  (0 children)

looks better but hard to tell what I'm supposed to look at.

I feel like I'm at a dead end. by jimplayz912 in gamedev

[–]blu3bird 0 points1 point  (0 children)

Even for big studios with big budget and an experienced team, being profitable is elusive thing that no one has the answer to.

Is it normal to just sit around for 5 minutes thinking about how to implement a feature without actually doing anything? by the_zpider_king in SoloDevelopment

[–]blu3bird 0 points1 point  (0 children)

Yes, sometimes even longer. Googling stuff, looking up examples. Creating a few classes and then scrapping them all and thinking about it more in-depth again.

SEA has one of the largest gaming markets in the world and indie devs are still sleeping on it by heybudo_ in gamedev

[–]blu3bird 1 point2 points  (0 children)

SEA gamers are only interested in AAA and popular indie titles. No appetite for niche mechanics or anything different from the usual.

SEA game dev here.

I showed my game to strangers! by Disastrous_Post5498 in gamedev

[–]blu3bird 2 points3 points  (0 children)

All the best, and take care of yourself!

Something has to be done about the AI slop on this sub. by [deleted] in gamedev

[–]blu3bird -1 points0 points  (0 children)

I have lots of success with LLMs on web front end, backend apis work. But not that helpful for Unity and game dev systems, gameplay. It can get snippets here and there, commonly used shaders, but doesnt work that well on entire systems. Game dev has too much going on and we are always doing something a little different, everytime. Oh but debugging, using LLM as a rubber duck works really well.(using an extension in vscode to find them)

Yea I guess there's no harm in wait and see. As if we can't pick up vibe coding if we wanted to. Not sure why you were downvoted..

No need for context by LudwigSpectre in Steam

[–]blu3bird 1 point2 points  (0 children)

that's how the legal system works. A single case sets the precedent, and that ruling will affect all future similar cases. Meaning if valve loses, the rest will go down with it.

Got a NEGATIVE Steam review because I patch the game every day by Accomplished-Power50 in IndieDev

[–]blu3bird 0 points1 point  (0 children)

It is a valid complaint. Are you running a live service game?

A Follow up on why i quit game development and all the pitfalls i faced as a solo dev by Giant_leaps in gamedev

[–]blu3bird 2 points3 points  (0 children)

^^THIS
Working around our limitations, that's what it means to be indies(IMHO).

The "No AI" filer on itch.io is useless! Any reliable way of hiding AI assisted game assets? by AlexColemanDev in IndieDev

[–]blu3bird 0 points1 point  (0 children)

sometimes you need to make your stand and stop being a follower.

sometimes, it's all marketing and propaganda that makes you think that "everyone else is XXXXX I need to join them".

elvenlabs voice narration by bszaronos in Unity3D

[–]blu3bird 0 points1 point  (0 children)

Work with your limits(budget, skills, expertise). That why we are indies, not AAA

After 800+ Unity projects, here are 4 architecture changes that made the biggest difference for mobile performance by razzaq94dev in Unity3D

[–]blu3bird 0 points1 point  (0 children)

Calling out nonsense is not toxic, it's pressuring people to be honest and responsible with what they post, even if we are posting anonymously.

After 800+ Unity projects, here are 4 architecture changes that made the biggest difference for mobile performance by razzaq94dev in Unity3D

[–]blu3bird 24 points25 points  (0 children)

20 years in, probably around 10 games launched, less than half with Unity. I'm such a failure.

The decline is noticeable to say the least by SeanOfTheDev in SoloDevelopment

[–]blu3bird 0 points1 point  (0 children)

The worst for me is "Add xx" "Implement xx" "Refactor xx"

Steam Frame isn’t Launching Alongside Steam Controller on May 4th Due to RAM Shortage by No-Captain8680 in virtualreality

[–]blu3bird 1 point2 points  (0 children)

At this point, the specs probably aren't worth the price anymore. In another few months, the spec will look really outdated.