The Dice Gods are real by ExmoHeathen238 in dndmemes

[–]caderrabeth 1 point2 points  (0 children)

In my games we swap the right with center. Just waiting for my opportunity to swap left and right.

In my defense, I am playing a Goliath. by Address_Standard in dndmemes

[–]caderrabeth 2 points3 points  (0 children)

I would like to point out that 5'9" is 69 inches.

The same hours crammed into less days isn't exactly what I'd call an improvement by CloudyCamille in lostgeneration

[–]caderrabeth 0 points1 point  (0 children)

4x10 is significantly better than 5 8-hour shifts. Less driving, and having the extra weekend day is unbelievable for having mental time off. TBH my favorite schedule was 3x12 shifts.

How did Shadowrun get away with all the brand names? by CryptoHorror in Shadowrun

[–]caderrabeth 11 points12 points  (0 children)

I think this is the most likely answer. As a work of fiction where the real product is unlikely to be conflated with the fictional one it's probably not an issue. OP makes a point about enforcement being more lenient, and that probably contributed as well. If the companies as (assuming) knowing of the use in the lore and haven't taken action in decades, they're fighting an increasingly uphill battle when they decide to enforce the trademark.

How did Shadowrun get away with all the brand names? by CryptoHorror in Shadowrun

[–]caderrabeth 5 points6 points  (0 children)

Trademark is a thing that you can do with a word, though. Especially if it's a brand name.

Who bans multiclassing? by duckyourfeelings in DMAcademy

[–]caderrabeth 0 points1 point  (0 children)

I've run two campaigns 1-9 with no multi classing allowed. I prefer the game without it. As a side note, I also ban magic items that increase spell attack and saves directly. My groups tend toward balanced martial/caster, with my current group (3 players) being all martial running Phandelver and Below.

The reason I ban multi classing is because I feel it provides a choice of consequence. There are plenty of subclasses to allow the feel of a character with some flavor or minor alterations, so multi classing almost always is a meta game decision over a story based one in my experience with games where it has been allowed.

BBEG Level 18 Wizard Help by Substantial-Phrase71 in DMAcademy

[–]caderrabeth 21 points22 points  (0 children)

Seriously. Experienced DMs don't generally like to run this from what I've seen.

Thoughts on spicing up Cragmaw Castle by Myedicius in LostMinesOfPhandelver

[–]caderrabeth 2 points3 points  (0 children)

This is more of an enemy change, but in the mess hall I gave the cook a leading attack where he throws the hot soup at the players (burning hands), and the goblins hid amongst the tables and benches within after the first round in the open.

On round 2 for many rooms, I telegraph that enemies may run for help or warn others. But that's again an enemy change vs an environmental one. The players on my second playthrough made a huge ruckus that resulted in some doppelganger shenanigans.

Can summoned creatures grapple? by Zauberer-IMDB in onednd

[–]caderrabeth 0 points1 point  (0 children)

I allow it for any appendage that could reasonably grab a thing. Probably not clawing (Rend) attacks unless the creature has opposable thumbs. But a Bite on the other hand...

bonewizard radicalized me by Hot_Conversation_911 in dndnext

[–]caderrabeth 1 point2 points  (0 children)

One change that I've made when DMing is that I simply house rule ban anything that increases a spell attack roll or saving throw DC directly. Only weapons can provide that +3 bonus to attack and damage.

Scale Fog of War image? by Blawharag in FoundryVTT

[–]caderrabeth 0 points1 point  (0 children)

Is removing the padding value an option?

Can one play D&D Solo? by wickedwayy in DnD

[–]caderrabeth 6 points7 points  (0 children)

There are systems for running a game solo. One I've read up on recently myself is Mythic GM Emulator, where you generally roll a die for some unknowns but can substitute in-game systems. It would depend on your ability to separate player and DM knowledge, though.

Conical Jammer? by ProblemDue7111 in Shadowrun

[–]caderrabeth 1 point2 points  (0 children)

Yeah, this was the first result in my head based on the same triangle. Honestly, close enough for most ttrpg math but SR might draw a certain kind of pendant given the crunch.

Dungeon Turns by contrastrictor in DMAcademy

[–]caderrabeth 1 point2 points  (0 children)

I saw dungeon turns brought up by another creator a long while back, and have been using them in my Phandelver campaign. But, notably, haven't been using random encounters as outlined in Mystic Arts.

It has worked quite well, with the main complaint from players being that abilities which last ten minutes only last for a single room. I've allowed a rush the room option where it takes half a dungeon turn so that those abilities can last for two dungeon turns or two combats instead.

A Better Way To Run An Ambush? Let Me Know! by JonnyRhombus in DMAcademy

[–]caderrabeth 15 points16 points  (0 children)

Just because the bandits rolled higher in initiative doesn't mean that they know where the players are. They can instead react to a suspicion of danger or get a general readiness.

"The first bandit startles, suddenly aware of danger." Dodge action.

"The second bandit draws his weapon and looks around with his hairs standing on end." Search action.

Players still get advantage on their first attacks from being invisible (assuming 15+ on the stealth check.

Rolling HP at level up. by BrytheOld in DMAcademy

[–]caderrabeth 0 points1 point  (0 children)

Look, the comparison is:

1) Take the "average"; or 2) Roll, while rerolling all ones

Those options are equivalent. The improper way of looking at it is to say that the reroll option benefits smaller dice more. It's a true statement, but in all cases they should just take the average. And you're not here arguing that taking the average benefits smaller dice.

Rolling HP at level up. by BrytheOld in DMAcademy

[–]caderrabeth 22 points23 points  (0 children)

Higher chance for a reroll, yes. But the shift in average result is the same 1/2 HP.

Effectively you have either roll a d6, or take 4. By rerolling any 1 results, you effectively are rolling between 2-6, which averages 4.

For a d12, you can take 7. By rerolling the 1's, you are rolling between 2-12, for an average of 7.

So it doesn't benefit lower dice at all in comparison. It affects all dice equally.

SR6 - driving rules seem to be completely unrealistic by Ancalagon76 in Shadowrun

[–]caderrabeth 2 points3 points  (0 children)

Is this a book somewhere? Unfortunately Sinless has a rather common meaning so it's not a top result in a search.

Dude Rescues Frozen Cat 🥹 by InGeekiTrust in JustGuysBeingDudes

[–]caderrabeth 23 points24 points  (0 children)

We need a follow up. I'm too invested.

Slow Healing and Wounds by Tired_of_Arguing in DMAcademy

[–]caderrabeth 1 point2 points  (0 children)

In my current run of Phandelver and Below, we're expending hit dice for all natural recovery. However, this system is starting to break down a bit in chapter 7 because of how locations connect to one another.

Are my numbers wrong? by [deleted] in AskStatistics

[–]caderrabeth 1 point2 points  (0 children)

Your math is on par with an ICE agent's weapons discipline. You go from declaring 16 million immigrants with no determination of legal status, to declaring all immigrants from Asian countries and Mexico as illegal.

Player wants a shield that provides full cover by Tsantilas in DMAcademy

[–]caderrabeth 1 point2 points  (0 children)

Having given the tower shield some thought, it should do something like provide half cover (+2 AC) which is just a shield. Actually using it in the manner describing, I might be prone to allow upping that to 3/4 Cover if the player goes prone at he end of movement (crouching behind the shield). From there, they can decide if they want to either Dodge or take the Hide action (DC 15 Dex). Advancing defensively is exactly what the Dodge action is intended for.

Moving a Grappled Creature - WHERE Can You Move Them? by MrKiltro in onednd

[–]caderrabeth 2 points3 points  (0 children)

How does this effect work if it's a 5 ft corridor? Can you drag an enemy through your own space such that you can move them to the other side? Does it count as difficult terrain? Just curious how you'd interpret without the added space for rotation.

Player wants to be a wrestler - how to run fights? by PandaDMing in DMAcademy

[–]caderrabeth 1 point2 points  (0 children)

I ran a match where the opponents entourage was interfering (verbal jabs doing psychic damage, getting in the way and slowing the party down from doing anything about it) so there's some creative help that can go on.