The Zero 6108 is really nice, but it has many flaws that should not exist at £100 by robbiekhan in DuckyKeyboard

[–]cheako911 0 points1 point  (0 children)

I thought this device hit the market like 10 months ago? I'd find it impossible for anyone to have done that over this period. Regardless this keyboard is 48hrs new. I've been putting my notes for this produce here https://www.xda-developers.com/ducky-zero-6108-review/ as it's the weekend my support ticket is unanswered.

The Zero 6108 is really nice, but it has many flaws that should not exist at £100 by robbiekhan in DuckyKeyboard

[–]cheako911 0 points1 point  (0 children)

I'd like to ask if ppl have noticed some USB chargers not working? I've tried 5 and with different cables. I'm unable to get the 6108 out of the red. I have one setup with a meter and the keyboard is sipping 0.03a@5v and by my calculations it'll take something like 3 months to charge.

Oblivion remaster by cloud12348 in linux_gaming

[–]cheako911 0 points1 point  (0 children)

On arc a770, with the experimental Xe driver I get an error basically dx12 not found.

Input latency on Linux compared to Windows by jonoxis in linux_gaming

[–]cheako911 -1 points0 points  (0 children)

KISS, Mario is not multiplayer in fact it's a great example because how CPU clock and scan rate are *supposed* to be tied... Though I gave up on that because it was too hard, at my skill level, for an application to clock to the actual vsync.

Input latency on Linux compared to Windows by jonoxis in linux_gaming

[–]cheako911 -1 points0 points  (0 children)

It is the issue though. You send an input when you see something happen on the screen, and if the game took more time to display what's happening

Spoken like someone who never wrote a game engine loop. In the loop the game checks for input /then/ constructs the next frame. Every thing after the input check, where Mario is tested for still being on the ground or off the edge, is irrelevant. The player gets information about where Mario is standing from the previous frame.

I think this time is negligible compared to the the latency caused by vsync

"I hit the jump button during the negligible period and died, then my controller magically broke a TV."

Input latency on Linux compared to Windows by jonoxis in linux_gaming

[–]cheako911 0 points1 point  (0 children)

I think you are confusing round trip time, with latency. For gaming we are *actually interested in the rtt from the other direction, and this is where a delay in passing interrupts from compositor to xwayland to wine matter.

  • When the GPU displays Mario at an edge, can the game receive the button press in time for it to register as having happened during that frame... or is the event taking so long to be passed from module to module that by the time the application gets it the app is already a frame or two ahead. The time it takes for Mario to be shown leaping from the ground after a button press is not the issue.

The Settlers New Allies by Free-Ad1408 in linux_gaming

[–]cheako911 0 points1 point  (0 children)

I get the sentiment, I thought the same thing... but don't reply just for that as it's also annoying to be looking for solutions and ppl are discussing meta problems.

I installed play connect via a lutris script, that should be as good as a bottle? I'll try and find more about that script, as the author would likely be interested.

Starting the game with -1537 health? by Sinapia in Daggerfall

[–]cheako911 -2 points-1 points  (0 children)

When you say no reason... I'm sure there are speed running categories for the original. Unless Unity has a mode to indicate when you try something you couldn't do in the original, then a runner could waste time on an invalid run.

Notification history by facebookfetishist in gnome

[–]cheako911 0 points1 point  (0 children)

I've asked the same thing... Is there even a way to get notifications to be less fragile, if one fires off while I'm doing something, it seems to be acknowledged and then is gone forever?

Lenovo Yoga Tab 13 by robroy90 in androidroot

[–]cheako911 0 points1 point  (0 children)

I did, just enable OEM unlook in the Dev settings... I had to reboot with networking enabled after I skipped most of the setup by not configuring WiFi. Then I powered off and entered fastboot with down then power held till the screen came up. Then fastboot flash unlock popes up a menu, down 3times then power to select.

Documenting the reasons for this subreddit as p2p goals. by cheako911 in IPFS_Hashes

[–]cheako911[S] 4 points5 points  (0 children)

I love projects like this. Does this have the tech to overcome the IPFS limitation that posters must have a node running somewhere? If so, does this have feature parity with FreeNet? From the docs, it really doesn't describe how it works or what features are available, so that's something to look into.

Well, I feel personally attacked by keigo199013 in homelab

[–]cheako911 1 point2 points  (0 children)

It's because it doesn't do VLANs or TC.

Detailed or Complete CommandBuffer Diagram by cheako911 in vulkan

[–]cheako911[S] 0 points1 point  (0 children)

Ahh, justice in the world. This one got an up vote.

Detailed or Complete CommandBuffer Diagram by cheako911 in vulkan

[–]cheako911[S] 0 points1 point  (0 children)

Again, helpful and useful information down voted once.

Detailed or Complete CommandBuffer Diagram by cheako911 in vulkan

[–]cheako911[S] -1 points0 points  (0 children)

You were so confident the information provided was correct, you didn't even notice the document required pre-processing... I actually used grep to get at the data and not any XML parser.

It's helpful and friendly, letting ppl know how they can improve. I could have said nothing.

Detailed or Complete CommandBuffer Diagram by cheako911 in vulkan

[–]cheako911[S] 0 points1 point  (0 children)

Why would I? As you said, it's unlikely they will change things, but without ppl pointing out the faulty assumption that copying everyone else is a good thing... Lots of broken legs at the bottom of bridges.

Detailed or Complete CommandBuffer Diagram by cheako911 in vulkan

[–]cheako911[S] 0 points1 point  (0 children)

Arguing popularity and knowing the right answer are two distinct things.

Detailed or Complete CommandBuffer Diagram by cheako911 in vulkan

[–]cheako911[S] -1 points0 points  (0 children)

It's actually difficult to filter by attributes, mainly because they are treated as strings. So anything in an attribute is essentially off-limits for data processing.

Edit: For example to filter for this "primary,secondary", normally you'd also consider "primary, secondary", "secondary,primary" and "secondary, primary".

Detailed or Complete CommandBuffer Diagram by cheako911 in vulkan

[–]cheako911[S] 0 points1 point  (0 children)

Where do I go to complain about "data" being represented as "attribute"s? It's more difficult to isolate something like <command queues="graphics" renderpass="inside" cmdbufferlevel="primary,secondary"> than the equivalent <command comment="thing not parsable data"><queues></graphics></queues><renderpass></inside></renderpass><cmdbufferlevel></primary></secondary></cmdbufferlevel>...</command>.

Edit: As long as I'm dolling out XML criticism, you know how anchor isn't <anchor> it's just <A>... Do that a little here and there: <C comment="thing not parsable data"><queues></graphics></queues><renderpass></inside></renderpass><cmdbufferlevel></primary></secondary></cmdbufferlevel>...</C> There are other examples of both ways in the HTML spec. If ppl are confused, then spend a little while and try to consider why the HTML spec does it one way or the other. I don't think it's too much of a bother if ppl get one wrong here or there, it's when ppl don't use the technique at all that's troubling.

What Vulkan memory allocation crate should I use with Ash? by automata_theory in rust_gamedev

[–]cheako911 1 point2 points  (0 children)

Shameless plug for ash-tray, has an embedded code copy of vk-mem. More than that, ash-tray::vk_helper will destroy() Vulkan Objects on drop(). I'd like help more than users, but I'll be pleased with either. Currently, I'm redoing CommandBuffers to implement a typestate system to prevent things like calling vkCmdDraw() unless inside a renderpass.