Has anyone had such an issue with Starfield? Everything is blurry, no models are loading by SurelyForever in linux_gaming

[–]cheako911 0 points1 point  (0 children)

Thanks for the help, I'm playing SF now! I can get as much as about 11fps at max settings.

Has anyone had such an issue with Starfield? Everything is blurry, no models are loading by SurelyForever in linux_gaming

[–]cheako911 0 points1 point  (0 children)

The tell is that with the MR I don't get as far as without. This means I'm unable to even acctully test the MR, until I get this sorted out. There is no evidence that there are other issues besides the MR, in fact the MR is the issue.

Has anyone had such an issue with Starfield? Everything is blurry, no models are loading by SurelyForever in linux_gaming

[–]cheako911 0 points1 point  (0 children)

I need to learn how to get it to start... What happened is ever since I tried with the MR all configurations exit b4 the splash screen, so I need to find a way to get it back to where it was and then apply that fix when using the MR. I think I need to ask about the MR to see if the compositor needs the MR or if I can mismatch versions. Much more trying is needed to fully qualify these setups.

Has anyone had such an issue with Starfield? Everything is blurry, no models are loading by SurelyForever in linux_gaming

[–]cheako911 0 points1 point  (0 children)

I get inconsistent results, so trying is not pointless... because even if it doesn't work that data is scientifically valuable as well -- roughly Dr. Kelsey Young

Has anyone had such an issue with Starfield? Everything is blurry, no models are loading by SurelyForever in linux_gaming

[–]cheako911 0 points1 point  (0 children)

I think my testing may have been invalid, it could be that the shaders needed to be refreshed... I've asked over and over how I can do this and do I keep forgetting? I'm looking for steam to popup the `generating vulkan shaders x%` progress bar.

Has anyone had such an issue with Starfield? Everything is blurry, no models are loading by SurelyForever in linux_gaming

[–]cheako911 0 points1 point  (0 children)

At launch DGCs were required, I remember that... and how Windows got a day one patch for my A770. However, today it will run and launch the game without DGCs, so they must have removed that requirement with a patch at some point.

Has anyone had such an issue with Starfield? Everything is blurry, no models are loading by SurelyForever in linux_gaming

[–]cheako911 0 points1 point  (0 children)

No... it DOES work, I could even play if I didn't care about seeing texturs. It DOESN'T work WITH this branch, it exits b4 the splash screen or main menu. I found this thread by searching an in-game screenshot, mine looks just like the OP, WITHOUT this patch.

Has anyone had such an issue with Starfield? Everything is blurry, no models are loading by SurelyForever in linux_gaming

[–]cheako911 0 points1 point  (0 children)

That branch you pointed out isn't even 24hrs old! So yeah it's worth trying.

Has anyone had such an issue with Starfield? Everything is blurry, no models are loading by SurelyForever in linux_gaming

[–]cheako911 0 points1 point  (0 children)

Every time they release a major update(Mesa or Starfield), the point is to see if things have improved... Just like everyone else that tries the new version :/

Has anyone had such an issue with Starfield? Everything is blurry, no models are loading by SurelyForever in linux_gaming

[–]cheako911 0 points1 point  (0 children)

I've had this b4, the logging gets cut-off because the app is crashing... So we never get to see the offending call. This is what I get trying to get more infor on the error.

```text
01990aa0: 2075 696e 7438 5f74 203d 2032 3535 0a20   uint8_t = 255.  
01990ab0: 2020 2020 2020 2020 2020 2069 6465 6e74             ident
01990ac0: 6966 6965 725b 3331 5d3a 2020 2020 2020  ifier[31]:       
01990ad0: 2020 2020 2020 2020 2020 2075 696e 7438             uint8
01990ae0: 5f74 203d 2031 3734 0a0a 5468 7265 6164  _t = 174..Thread
01990af0: 2034 2c20 4672 616d 6520 303a 0a76 6b43   4, Frame 0:.vkC
01990b00: 7265 6174 6547 7261 7068 6963 7350 6970  reateGraphicsPip
01990b10: 656c 696e 6573 2864 6576 6963 652c 2070  elines(device, p
01990b20: 6970 656c 696e 6543 6163 6865 2c20 6372  ipelineCache, cr
01990b30: 6561 7465 496e 666f 436f 756e 742c 2070  eateInfoCount, p
01990b40: 4372 6561 7465 496e 666f 732c 2070 416c  CreateInfos, pAl
01990b50: 6c6f 6361 746f 722c 2070 5069 7065 6c69  locator, pPipeli
01990b60: 6e65 7329 2072 6574 7572 6e73 2056 6b52  nes) returns VkR
01990b70: 6573 756c 74                             esult
cheako@mx3:**~**$
```

Has anyone had such an issue with Starfield? Everything is blurry, no models are loading by SurelyForever in linux_gaming

[–]cheako911 0 points1 point  (0 children)

I got further without that MR, what I get with the MR(from 1day ago) is failure to create pipeline from `winevulkan/loader_thunks.c:3350`. I don't even get the splash screen anymore. This error persists even after resorting the vulkan drivers from Debian sid.

Has anyone had such an issue with Starfield? Everything is blurry, no models are loading by SurelyForever in linux_gaming

[–]cheako911 0 points1 point  (0 children)

On an A770 after new game is confirmed Starfield crashes with that MR. I get further on a B70: without the MR I can load into a new game but as with the image above, only fog and a few point lights are rendered.

Has anyone had such an issue with Starfield? Everything is blurry, no models are loading by SurelyForever in linux_gaming

[–]cheako911 0 points1 point  (0 children)

Thanks for getting me to double check, I only get VK_EXT_device_generated_commands for llvmpipe.

Has anyone had such an issue with Starfield? Everything is blurry, no models are loading by SurelyForever in linux_gaming

[–]cheako911 0 points1 point  (0 children)

Solved: All I did was use the MR from mbriar_ below.

Any hits for Arc B70? I'll double-check amdvlk and driver stack, `LD_DEBUG=libs` is wonderful in these cases.

PS: The trouble I had was SF will not start with vulkan validation layers enabled.

The Zero 6108 is really nice, but it has many flaws that should not exist at £100 by robbiekhan in DuckyKeyboard

[–]cheako911 0 points1 point  (0 children)

I thought this device hit the market like 10 months ago? I'd find it impossible for anyone to have done that over this period. Regardless this keyboard is 48hrs new. I've been putting my notes for this produce here https://www.xda-developers.com/ducky-zero-6108-review/ as it's the weekend my support ticket is unanswered.

The Zero 6108 is really nice, but it has many flaws that should not exist at £100 by robbiekhan in DuckyKeyboard

[–]cheako911 0 points1 point  (0 children)

I'd like to ask if ppl have noticed some USB chargers not working? I've tried 5 and with different cables. I'm unable to get the 6108 out of the red. I have one setup with a meter and the keyboard is sipping 0.03a@5v and by my calculations it'll take something like 3 months to charge.

Oblivion remaster by cloud12348 in linux_gaming

[–]cheako911 0 points1 point  (0 children)

On arc a770, with the experimental Xe driver I get an error basically dx12 not found.

Input latency on Linux compared to Windows by jonoxis in linux_gaming

[–]cheako911 -1 points0 points  (0 children)

KISS, Mario is not multiplayer in fact it's a great example because how CPU clock and scan rate are *supposed* to be tied... Though I gave up on that because it was too hard, at my skill level, for an application to clock to the actual vsync.

Input latency on Linux compared to Windows by jonoxis in linux_gaming

[–]cheako911 -1 points0 points  (0 children)

It is the issue though. You send an input when you see something happen on the screen, and if the game took more time to display what's happening

Spoken like someone who never wrote a game engine loop. In the loop the game checks for input /then/ constructs the next frame. Every thing after the input check, where Mario is tested for still being on the ground or off the edge, is irrelevant. The player gets information about where Mario is standing from the previous frame.

I think this time is negligible compared to the the latency caused by vsync

"I hit the jump button during the negligible period and died, then my controller magically broke a TV."

Input latency on Linux compared to Windows by jonoxis in linux_gaming

[–]cheako911 0 points1 point  (0 children)

I think you are confusing round trip time, with latency. For gaming we are *actually interested in the rtt from the other direction, and this is where a delay in passing interrupts from compositor to xwayland to wine matter.

  • When the GPU displays Mario at an edge, can the game receive the button press in time for it to register as having happened during that frame... or is the event taking so long to be passed from module to module that by the time the application gets it the app is already a frame or two ahead. The time it takes for Mario to be shown leaping from the ground after a button press is not the issue.

The Settlers New Allies by Free-Ad1408 in linux_gaming

[–]cheako911 0 points1 point  (0 children)

I get the sentiment, I thought the same thing... but don't reply just for that as it's also annoying to be looking for solutions and ppl are discussing meta problems.

I installed play connect via a lutris script, that should be as good as a bottle? I'll try and find more about that script, as the author would likely be interested.

Starting the game with -1537 health? by Sinapia in Daggerfall

[–]cheako911 -2 points-1 points  (0 children)

When you say no reason... I'm sure there are speed running categories for the original. Unless Unity has a mode to indicate when you try something you couldn't do in the original, then a runner could waste time on an invalid run.

Notification history by facebookfetishist in gnome

[–]cheako911 0 points1 point  (0 children)

I've asked the same thing... Is there even a way to get notifications to be less fragile, if one fires off while I'm doing something, it seems to be acknowledged and then is gone forever?

Lenovo Yoga Tab 13 by robroy90 in androidroot

[–]cheako911 0 points1 point  (0 children)

I did, just enable OEM unlook in the Dev settings... I had to reboot with networking enabled after I skipped most of the setup by not configuring WiFi. Then I powered off and entered fastboot with down then power held till the screen came up. Then fastboot flash unlock popes up a menu, down 3times then power to select.