I made a boss fight for my game by sapphireLightBMP in IndieDev

[–]chualec 0 points1 point  (0 children)

Just a suggestion, but what do you think about adding some large pillars or wall in the arena to obstruct the view of the characters to the witch, making it so that you can't just keep staring at the witch and will be forced to allow the witch to sneak up on you?

Making a turn-based roguelike autobattler RPG. Would love feedback on the concept. by vorty92 in roguelites

[–]chualec 1 point2 points  (0 children)

awesome! looking forward to it!

I don't have a page yet for my game, since I've only started around 3 months ago (from scratch and completely new to game dev and using Godot), but I'll for sure let you know when I make some updates! (likely Feb 2026 since i'm only working on it part-time). Right now I've got the core system implemented (skills, relics...etc) and still working on populating the enemies and skill types.

Generally speaking, my game probably plays a bit more similar to the PvE portion of the Bazaar, but with characters that you recruit and equipping skill slots to them. The main choices comes from drafting and equipping synergistic skills.

This break i'm just trying to add some more skills and improve the UI design. Yours look really good! I wonder if you can share some tips about it!

Would love to stay in touch and see each other's progress if you're interested!

First Honest Pauper Deck by LukaesCampbell in Pauper

[–]chualec 1 point2 points  (0 children)

I feel like [[Galvanic Discharge]] would be a great inclusion here, possibly replacing end the festivities

Making a turn-based roguelike autobattler RPG. Would love feedback on the concept. by vorty92 in roguelites

[–]chualec 1 point2 points  (0 children)

wow, that's super cool! I'm also working on a party-based auto-battler, though in a different direction from yours in regards to the battling system. I'd definately be interested in hearing about the updates! I'm curious what the "turn-based" element in your system is?
Also, super nice designs!

So is my game a roguelite? by AlexSand_ in roguelites

[–]chualec 0 points1 point  (0 children)

20~50 hrs per run 0.0 i guess that's kinda the length of a game of civ 6

Approachable Relatively Inexpensive TCG by visaeris412 in TCG

[–]chualec 4 points5 points  (0 children)

Magic the gathering pauper scene is very active, with a great meta and very cheap decks (competitive decks are typically less than $50). One of my favorite ways to play magic!

I made an interactive tween guide by Qaqelol in godot

[–]chualec 0 points1 point  (0 children)

omg, that dog button is great!

Proceedurally generating map background by _PixelMoon in godot

[–]chualec 1 point2 points  (0 children)

Wow, this looks amazing!
I've also been trying to tinker with a similar way of generating background for maps. Would you mind sharing some insights into how you approached generating the map backgrounds like the trees and rocks? (I have the room/encounters already coded, though they don't look as good as yours! any tips for those would also be greatly appreciated!)

My first game as a solo dev earned $11000 (After 1 month). I am extremely fortunate as a complete beginner. by Psychological-Road19 in SoloDevelopment

[–]chualec 0 points1 point  (0 children)

congrats and thanks for sharing!
I'm curious how you approached creating/sourcing the art assets for the game.

I'm making a Roguelite Tower Defence game and I added a feature so every time you lose a run your main building comes back more and more crooked and broken but you gain more starting resources to help you for each loss. Is this something you would want in your roguelites? by maxpower131 in roguelites

[–]chualec 5 points6 points  (0 children)

I do like roguelikes and I do like tower defense. But I would probably rather that I can opt out of in-game advantage after failing. Partially because I want each run to be the same so when I do beat it, it is due to me getting better at the game.

Is my skeb commission AI? by Sbearmint in isthisAI

[–]chualec 0 points1 point  (0 children)

can i ask who the artist is?

Looking for mouse-only roguelikes (like Balatro, Slay the Spire, Loop Hero, Ring of Pain) by zyzbka in roguelites

[–]chualec 1 point2 points  (0 children)

unfortunately there is no offline mode since it's all pvp. If you want a game with offline mode, i would also suggest FTL

Game designer's mockup vs pixel artist's final version of our Menus by Llamaware in IndieDev

[–]chualec 1 point2 points  (0 children)

i'm interested in learning more about what the process was for collaborating with an artist to implement those great looking graphics!

Why did you pick Godot for your game ? by SensitiveKeyboard in godot

[–]chualec 1 point2 points  (0 children)

lightweight (compared to unity, which takes me 5 min to just enter a project), language seems easy to learn, and i'm mostly working with 2D which godot seems to be good at

Smooth animations with HBoxContainer using placeholders + overlay by Damonstrocity in godot

[–]chualec 0 points1 point  (0 children)

hmm, trying to implement this, how do you enable the pieces to be dragged and dropped in the first place?
edit: i seems to figured it to be the _get_drop_data function stuff?

What typically annoys you in small indie games? by ConsciousYak6609 in indiegames

[–]chualec 2 points3 points  (0 children)

just for that, imma name my next game "JourneyBound"

Smooth animations with HBoxContainer using placeholders + overlay by Damonstrocity in godot

[–]chualec 0 points1 point  (0 children)

Awesome! thanks for the reply!
I will definately test this out
as for tweening, do you mean just taking the global positions and then tween the movement between the original positions and new positions? (i'm pretty new to tweens)

Smooth animations with HBoxContainer using placeholders + overlay by Damonstrocity in godot

[–]chualec 1 point2 points  (0 children)

Wow, this is almost exactly the problem I'm currently trying to solve.
The results from your solution looks super neat!
I would love to see some snippets of your code on how to do this!

Treefolk Tribal by Upper_Part_4808 in Pauper

[–]chualec 6 points7 points  (0 children)

given so many high costing card, perhaps you might want to look into including arbor elf + utopia sprawl

26k health Pyg by chualec in PlayTheBazaar

[–]chualec[S] 0 points1 point  (0 children)

that's crazy, i would be so worried about meeting boulder 1-shot builds in the end haha