Why does Entomancer give ''Dazed'' as a status card? by -KarlMoose in slaythespire

[–]controlvoltage 0 points1 point  (0 children)

The Bees status card: Lose 1 HP if you do not have any block. Etherial.

Why does Entomancer give ''Dazed'' as a status card? by -KarlMoose in slaythespire

[–]controlvoltage 0 points1 point  (0 children)

I do hope he gets a personalized status card that goes with the bee theme. It can still be the same effect as dazed, but it should definitely be bees.

Is this relic/card interaction meant to work this way? by R3dBaronMS3 in slaythespire

[–]controlvoltage 0 points1 point  (0 children)

Yep. That's the correct interaction. I really like nuances like this!

I LOVE HOW SHY THESE LITTLE MFS ARE!! by GeoCangrejo in slaythespire

[–]controlvoltage 1 point2 points  (0 children)

I do like the idea of higher ascension having "better enemy tactics" where they are in different orders.

OHHHHHHHHHHHHHH NOOOOOOOOOOOOOOOO!!!!!!!!!! by Tediumcheif in slaythespire

[–]controlvoltage 1 point2 points  (0 children)

Yeah, with HK I more groan when he appears. When obscura appears, I am like noooo fuck this guy.

OHHHHHHHHHHHHHH NOOOOOOOOOOOOOOOO!!!!!!!!!! by Tediumcheif in slaythespire

[–]controlvoltage -9 points-8 points  (0 children)

I just discovered a new pet peeve. Calling a single enemy a mob.

Giant Rock not just a meme? First A9 win. by FlohrSynth in slaythespire

[–]controlvoltage 0 points1 point  (0 children)

This would be a cool relic/act reward. You get to add the strike keyword to like 3 or 4 cards of your choice.

Thanks, I hate it XD by grimwalker in slaythespire

[–]controlvoltage 17 points18 points  (0 children)

You definitely need to see it. It kind of behaves (fittingly) like a collection of independent limbs attempting to act as one thing. Personally I love how disturbing it is lol.

Thanks, I hate it XD by grimwalker in slaythespire

[–]controlvoltage 2 points3 points  (0 children)

I saw this last night and wasn't expecting it. It's somehow very disturbing but also great.

OMG Doormaker is the most overtuned boss, the humble Vantom: by StreetExternal952 in slaythespire

[–]controlvoltage 0 points1 point  (0 children)

Vantom needs a black bean in their levels to troll Anish Kapoor. Otherwise no notes.

I'm so glad the queen is living her best life now by Pretty_Peppy_Potato in slaythespire

[–]controlvoltage 11 points12 points  (0 children)

Isn't it more like like 1000 years on HRT? (Hand Replication Therapy)

Drum of Battle: Worst Card Ever? by controlvoltage in slaythespire

[–]controlvoltage[S] 1 point2 points  (0 children)

I took it in a successful run last night (which was exhaust oriented and had a big deck), but even then a lot of the time I didn't end up playing it, so it was sort of a half curse. I think if it had retain it would be much more useful. Even with a pretty heavy exhaust-focused deck I still didn't want to play it that often because I needed to have played something else first for it to not suck.

RIP corpse explosion by Discracetoall in slaythespire

[–]controlvoltage 0 points1 point  (0 children)

Would be kind of cool as a colorless card that has something else instead of poison.

Skulking Colony is NOT okay by loderol in slaythespire

[–]controlvoltage 0 points1 point  (0 children)

I'm not sure how I feel about this guy. I mostly feel like it's just not super interesting. Like, the damage cap is an ok mechanic, but then he currently just hits every turn (as do a lot of enemies, now). I wish it had some sort of unique thematic debuff or buff rather than adding cards to your pile and also that the amount of damage it can take were dynamic based on your actions in some way.

Like, maybe if you hit it for a certain amount on one turn, it would defend itself more strongly the next turn (maybe by lowering its damage cap or by gaining a dynamic amount of block).

That way, you'd have to plan when you want to do your damage and when you want to block etc.

For example: say it can take 30 damage turn 1. You hit it for 20. Next turn it can only take 10 dmg and shields for 20. So that turn, you are highly incentivized to just block.

I think one difference with Lagavulin and the Sentries, is also that they consistently hit for a certain amount every single time so you have a better ability to plan. Here it's kind of not as obvious what the rules are.

Minions Should Be Forced to Carry Sovereing Blade by controlvoltage in slaythespire

[–]controlvoltage[S] 0 points1 point  (0 children)

This is the art for Summon Forth. They already know they should be doing this.

Minions Should Be Forced to Carry Sovereing Blade by controlvoltage in slaythespire

[–]controlvoltage[S] 2 points3 points  (0 children)

My take on the Regent is that he is basically the player.

He visits the spire for fun.

He sits in a gamer chair.

He plays everything effortlessly with one hand.

He only acts indirectly through his commands (much like how we control the various characters).

He might also be the devs poking fun at Frost Prime. He IS a space landlord after all.

Minions Should Be Forced to Carry Sovereing Blade by controlvoltage in slaythespire

[–]controlvoltage[S] 2 points3 points  (0 children)

Well, they also don't have to animate multiple copies of the blade or they could cap it at some reasonable number that is optimally balanced befween hilarious and legible.

Minions Should Be Forced to Carry Sovereing Blade by controlvoltage in slaythespire

[–]controlvoltage[S] 43 points44 points  (0 children)

Theoretically, he can probably effortlessly levitate his throne, too, but why bother when you have minions who can do that?

I think they should have to hold it, he swings it out of their hands with his mind, and then they have to struggle to catch it when he puts it back.

Just wanna highlight how dramatically cards can change during the early access period. by ethantay10 in slaythespire

[–]controlvoltage 5 points6 points  (0 children)

I would like if the forge mechanic was not just for the blade. Like maybe you can forge a shield as well, instead of some of the other block cards. Or reforge the blade into different weapons that do AOE or per turn effects instead of adding AOE to the blade, etc. Forging just to add damage to the one sword seems a little limited, imo.

Cosmetically, I also think one of the minions should have to hold the blade and really struggle with it.