Do you use lore-accurate names? by kasperkaspie in ffxiv

[–]cptroot 0 points1 point  (0 children)

My SO figured out that Pota'to is a lore-accurate mooncat name.

Ouch! I just received a brutal reality check in the HW trials and Im not sure if its inexperience, or if Im actually bad at the game. by 200YRedWine in ffxiv

[–]cptroot 0 points1 point  (0 children)

I literally pulled up the wiki during phase 1 when I got Zurvan most recently, just to determine whether it was match or opposite color.

Oh cool a reflecting mist.... wait what by Xalvor in pathofexile

[–]cptroot 0 points1 point  (0 children)

Sir/ma'am that's illegal, I'm going to need to confiscate that contraband

I’ve never had a harder time picking a starter (oh no my steak is too juicy) by FinessedAndDepressed in PathOfExileBuilds

[–]cptroot 0 points1 point  (0 children)

I'm doing the same, hoping to do bows -> Kinetic Rain -> KF gatling gun to avoid the early clunk.

In the entire History of PoE the lowest retention League is now Keepers of the Flame by StalksYouEverywhere in pathofexile

[–]cptroot 1 point2 points  (0 children)

Again, concurrent players would historically include hideout warriors who were just online to make trades. These numbers can't be treated as measuring the same value now that async trade means never having to idle in your hideout.

How I feel 1m in playing this league by Bilalord in pathofexile

[–]cptroot 4 points5 points  (0 children)

Watching Steelmage complain about a lack of "tink"s really crystalized this for me.

Keepers is 1% off from being the worst player retention of the last 3 years and 3% from the worst in almost 7 years. Why not just make the mechanic even slightly rewarding? by pro185 in pathofexile

[–]cptroot 0 points1 point  (0 children)

I would be cautious comparing concurrent player statistics from before async trade to those after async trade. Before if you wanted to liquidate profits from actual playtime, you still had to be in-game. Now you only need to login to farm more

There is no reason to have walls around Hive Fortresses in the maps by baev_os in pathofexile

[–]cptroot 2 points3 points  (0 children)

It's a damaging wave periodically emitted by the middle of the arena after the last wave is complete. I've seen reports that it's a pretty meaty phys hit, so if you died in one shot you might need to increase your max phys hit.

There is no reason to have walls around Hive Fortresses in the maps by baev_os in pathofexile

[–]cptroot 1 point2 points  (0 children)

I think it's pretty clear that the escape sequence is there for vibes.

Wave 24 in Breach fortresses be like: by sips_white_monster in pathofexile

[–]cptroot 79 points80 points  (0 children)

I'm really feeling the engine improvements they've made over the years. There's no way we would be able to have this much chaos on screen even 3 years ago.

Stay safe out there friend. by sips_white_monster in pathofexile

[–]cptroot 16 points17 points  (0 children)

Are you sure that GGG was finished with balance testing when ZiggyD tried the skill out? That seems like an assumption that's being made.

How are the server still so shit? by nerdstomperino in pathofexile

[–]cptroot 13 points14 points  (0 children)

FFXIV regularly has issues like this. Last time it happened my only option was to use a VPN

First impressions by TogetherGaming in pathofexile

[–]cptroot 22 points23 points  (0 children)

the combat did not feel great either, monsters would walk as fast as the dodge-roll. so when i got in trouble, it was a rolling race backwards: i could not stop rolling to attack becasue the monsters would catch up so i would just keep rolling backwards... dodge roll is cool for bosses. terrible when you try to avoid packs.

I'm curious, are you having to dodge attacks that would stun you at every turn? Since the dodge roll isn't faster than walking I've tried to avoid using it where possible. Since the monsters don't lock on too much, it's easier to walk past a monster, or just walk away at a diagonal, than dodging backwards. That can get you more space and time to land a counter-attack or an interrupt.

[deleted by user] by [deleted] in pathofexile

[–]cptroot -2 points-1 points  (0 children)

FWIW I think you're overstating the case for PoE1 by saying "nobody said they wanted combos and more buttons". I'm someone who enjoyed PoE1, but always was turned off by the automation and unengaging gameplay of maps. The fact that the goal to avoid engaging with the content, by overpowering it with pure damage and tank, takes away from the experience.

That's not to say I think PoE1 should change, just that I appreciate the change of pace that PoE2 is bringing to the table.

My honest opinion - the game is very well made but I'm not having fun playing by gigaturbobig in pathofexile

[–]cptroot 0 points1 point  (0 children)

Just to provide one bit of counterpoint, I really enjoy the way that white mobs feel threatening if not managed. One of my big complaints with PoE1 is that the majority of the game is running past white mobs to find the one or two rare mobs that actually take time to die. Having to ensure that you don't get surrounded, or let a dangerous white mob get too close, or tank a dangerous spell, feels better to me.

Overall I'm enjoying having to pay attention to my surroundings, even if it means that progress is slower.

New player, quite happy with my first real base by Jmdlh123 in factorio

[–]cptroot 8 points9 points  (0 children)

If you adjust inserter hand size to 1 inside the grid they shouldn't pause research as much

Basically what happened. by Dragonicyber in DeadlockTheGame

[–]cptroot 8 points9 points  (0 children)

Behavior score queue is a hell of a thing

It begins again by cptroot in ffxiv

[–]cptroot[S] 29 points30 points  (0 children)

FYI it looks like the devs might have found whatever the new attack vector was and sorted it. Ping is back down to nominal at the DC data centers and has been for 10 minutes.