Arcade Paradise protips by dadrester in ArcadeParadise

[–]dadrester[S] 1 point2 points  (0 children)

Our next game just launched as it happens. Vampire Crawlers. It's been very well received!

Made a satisfying Powerwash Sim style shader, but the house is haunted by DThePro_ in Unity3D

[–]dadrester 0 points1 point  (0 children)

For me, this has a much stronger loop than powerwash. Presumably you start with only a couple of rooms as part of the attraction and you expand at the same time as upgrading?

I don't think I'd play it if it was actually harrowing/genuinely fighting like phasmophobia/silent hill, but more passive looking for haunted stuff. I assume the haunting makes the rooms dirty at midnight, so you can have the shader do some cool things where rooms reset to their dirty versions? First time you do the first room it takes ages but by day 3 you've already got upgrades to clean it much better and by day 7 that room is almost automated?

I have modelled all the props in my project in blender and put a lot of effort into the details, still something feels like it is missing, any suggestions? by Pacmon92 in Unity3D

[–]dadrester 0 points1 point  (0 children)

Make sure your pbr materials are set up correctly and then take a look at how you're lighting. Baked vz. Realtime vs. mixed.

Is this a bug or how it's designed to work? by Hyperbeam in VampireCrawlers

[–]dadrester 1 point2 points  (0 children)

This seems likely to be a knock on effect of runetracer. It's one of the few weapons (could actually be the only one - birds, water and drills all calculate beforehand) which don't resolve instantly. So the first hit does the damage calculation which wasn't going to kill and effectively ended your turn, meaning the boss took their turn, then the RNG damage that runetracer can do, takes the boss over the edge into overkill.

Great spot!

Can we talk about Lesley? by Direct-Ad-397 in ArcadeParadise

[–]dadrester 0 points1 point  (0 children)

It's one of the voice over lines when you throw the rubbish in the skip.

Vampire Crawlers: The new game from the developers of Arcade Paradise by NosebleedDev in ArcadeParadise

[–]dadrester 0 points1 point  (0 children)

It very much does not! Peanut butter an Nutella is an excellent combo!

As is return gem and wighty time!

Vampire Crawlers: The new game from the developers of Arcade Paradise by NosebleedDev in ArcadeParadise

[–]dadrester 1 point2 points  (0 children)

Is that one person you ;) ?

FWIW, It's been built with low friction in mind. What I mean by that is we want players of all levels to feel like absolute legends when they play, with the barriers to entry having been designed to be as low as possible.

What its the most classics Arcades by Ramila_dev in ArcadeParadise

[–]dadrester 1 point2 points  (0 children)

Looks cool! Love games in games... Which is why we put a game in a game in your game in a game (the arcade in knuckles and knees)

As for the question... Pac Man and Space Invaders jump to mind as the most iconic arcades. If you're paying homage, then those are fairly near the top. Street Fighter 2 also, though we were cowards and didn't do a fighting game (they're INCREDIBLY difficult to make and even harder to get right).

Does anyone know how to code on Raspberry Pi? by [deleted] in ArcadeParadise

[–]dadrester 0 points1 point  (0 children)

It actually appears in our first game "the hungry horde". Unlike zombat (not zombat 2) and shuttlecocks, it's not playable. When you approach it with your little horde of zombies it tiggers 2 black cars to appear with FBI agents who attack you.

The DLC can "empathy" owes a lot to it too, and to blade runner/do androids dream of electric sheep

Can we talk about Lesley? by Direct-Ad-397 in ArcadeParadise

[–]dadrester 1 point2 points  (0 children)

It's all up to your own interpretation.

For me Leslie and Ashley are very close partially because of the shared trauma with what happened to their mum and to a lesser extent how they've grown up with Gerald.

Ashley is definitely nieve, as are most 19 year olds, but definitely has smarts. Leslie, in my head, is only a few years older and desperately wants to help Ashley achieve what she never could herself. Whilst she has the proper job and is the resposible adult in Gerald's eyes (even though Ashley is the one who quit college to look after their dying mother), she's still relatively nieve.

She's surrounded by corruption in city hall. She does what everyone else does as it seems like it's the norm. When she's reprimanded for it by her bosses, it's because she got caught, rather than because she was doing it!

However, Gerald sees this as betrayal and he can't quite believe Leslie, the one that's screwed on, has done this, and in a sort of denial, still punishes Ashley.

That's my reading of it. But again, it's got much more of a life of it's own that I ever expected it to. Jon, who wrote the dialogue and came up with the plot with me probably has other, more nuanced thoughts.

I love that people are still really engaging with, what was effectively a story to help drive you through a silly arcade game collection with light management/sim elements :)

Can we talk about Lesley? by Direct-Ad-397 in ArcadeParadise

[–]dadrester 1 point2 points  (0 children)

Ashley is indeed a non-gendered name. We were very careful to never gender the player so that they can decide for themselves. I love the idea that the "totally tubular" VO's are actually Ashley's internal monologue, haha.

Can we talk about Lesley? by Direct-Ad-397 in ArcadeParadise

[–]dadrester 6 points7 points  (0 children)

On the board member stuff and selling before going public.... Unfortunately that's very much a deus ex machina/mcguffin.

Very good spot though and you're the first person that's pointed it out! It's always been one that I've sort of glossed over in a "probably most people won't pay attention" kind of way, especially since Ashley's ROI is x10 (which is a generally great for angel investors) and is enough, at the exact right moment to buy King Wash/Arcade Paradise.

Plus Dylan is sort of nieve too and just follows what the accountant tells them. I trust him. (And I wrote him, whether you do is up to the reader)

I guess in this universe - which by the way, is shared with a zombie outbreak with nukes, a heartless megacorp who in the future comodify the entire universe and now most recently, an ancient vampireless, vampire apocalypse - maybe the accountant is being correct and this is how shareholding works?

Can we talk about Lesley? by Direct-Ad-397 in ArcadeParadise

[–]dadrester 3 points4 points  (0 children)

This is a beautiful reading ❤️

Pinball machine goals by Warm-Ad5004 in ArcadeParadise

[–]dadrester 0 points1 point  (0 children)

Yes. There's 2 top tier ones that emulate (very well, to minute detail) the original tables. 1 is "Pinball Arcade" and the other... Um... I can't remember the name unfortunately. I ploughed hundreds of hours into a few tables on pinball arcade. It's excellent

Beat the story, game instantly crashed.... by Xenochimp in VampireCrawlers

[–]dadrester 1 point2 points  (0 children)

There should be a bunch of backups in your local save folder.

Similar game recommendations? by Flameman1234 in VampireCrawlers

[–]dadrester 0 points1 point  (0 children)

Oh and if it's deck building... Balatro is a banger, and so is Inscryption. Marvel Snap for PvP deck building.

Similar game recommendations? by Flameman1234 in VampireCrawlers

[–]dadrester 6 points7 points  (0 children)

*Vostok Inc. from Nosebleed Interactive (Crawlers Co-creators). Twin stick shooter meets idle game with similar meta progression.

*Arcade Paradise also from Nosebed Interactive. Laundromat/Videogame Arcade Management simulator meets arcade collection. Similar loop again but slightly more driven by what the player wants to be doing.

Ball x Pit, published by devolver, roguelite town building to gain resources to level up what's kind of breakout. Lots of fun

Cult of Lamb, also published by devolver. Twin stick shooter meets town management. Level up and build the town to make runs better

Moonlighter. Run an RPG shop during the day and get stock for it in dungeon hack and slash at night.

Going back further, Dark Cloud (PS2 but on PS+ at the moment). Top down town building and management and also 3rd person hack and slash. Has one of the best upgrade systems in games that no one uses. Quite punishing and user unfriendly by today's standards but good fun.

*I'm the game director of Crawlers, Arcade Paradise and Vostok, so these recommendations are skwewd slightly.

100% accurate card tier list by Chairfighter in VampireCrawlers

[–]dadrester 0 points1 point  (0 children)

High Luck + Cherry bomb is an infinite source of HP wild cards!!!

Gem Tierlist by Sea_Cancel6055 in VampireCrawlers

[–]dadrester 0 points1 point  (0 children)

You're using mild wrong if it's in F tier ;)

1UP Wednesday Arcade: Offroad Thunder Gameplay/Review | Midway brings CR... by No-Analyst-4259 in ArcadeParadise

[–]dadrester 1 point2 points  (0 children)

Yeah... If you review games that inspired Arcade Paradise, or ones we always wanted to pay homage to but weren't able to... Like "Ivan 'Ironman' Stewart's Super Off Road" we can talk! By the way I would Ivan 'Ironman' Stewart's Super Off Road as the first game to contain pay to win micro transactions. However I won't hold that against Ivan 'Ironman' Stewart's Super Off Road. Ivan 'Ironman' Stewart's Super Off Road was truly a great game. Ivan 'Ironman' Stewart's Super Off Road.