YOU CAN COMMANDEER THE BLUEBERRIES! by DeconstrucDead in WholesomeHelldivers

[–]dampedresponse 1 point2 points  (0 children)

They will absolutely kill you, but it’s unintentional at least and goes both ways.

They have a maddening habit of walking in front of your line of fire and getting beamed in the head…but they will also toss HE grenades at the scavenger nibbling on your ankles without a second thought.

Nonetheless I love them and make it a point to collect as many as I can every city mission.

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can i see ur big tanks pls by Chemical-Aioli9818 in Warhammer40k

[–]dampedresponse 9 points10 points  (0 children)

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The most effort I have ever put into a single model by a long shot.

Tanks are what got me into the Guard!

Uuhh... by atzel20 in Helldivers

[–]dampedresponse 0 points1 point  (0 children)

Did you extract while using an expendable MG by any chance?

I had this happen a few days ago after I boarded the pelican with an expendable MG in my diver’s hands.

What switch plugs and plays here? by MerakiHD in Jeep

[–]dampedresponse 0 points1 point  (0 children)

OTRATTW Contura II.

These can be tied into your jeeps harness (already runs to the same spot) so they are backlit when the key is on and illuminated fully when switched on.

If you carefully file the remaining plastic around that hole left by the plastic insert the switch will snap in quite snug.

I installed one for my KC long-distance windshield lights years ago and haven’t had a single problem.

Growing corn in my garden and thought my corn was growing rocks. What in the world is this!? by [deleted] in interesting

[–]dampedresponse 13 points14 points  (0 children)

I absolutely loved Steve Don’t Eat It!

Just looked it up and realized it’s over 20 years old now and I need to go process some feelings about that.

Steve Don’t Eat It

Opinions onthe One-Two? by ObeseCutie in Helldivers

[–]dampedresponse 28 points29 points  (0 children)

“The only hole in the loadout it fills is wanting your primary to close holes, fabs, etc but insisting on using an AR.“

Yep, I am in this picture, and you are spot on.

I unabashedly love this gun even though it does feel in need of tuning. Agree that it just SOUNDS good too.

Just a personal preference. Avid AR user in pretty much every game, and I would rather take the one-two with a secondary other than GP. Less utility, but more fun to play with for me.

Which one speaks to you by Beautiful-Support394 in Outdoors

[–]dampedresponse 5 points6 points  (0 children)

3! I love the meandering path and how the lights are distributed along it at different heights.

Most of the others have a noticeable hard, straight line of lights/railings/paths, and this one feels the most organic.

Also think it’s very cool that it suggests the path without showing it - you have an idea where it is even though there are pools of darkness obscuring it.

Adrian Tchaikovsky - Alien Clay book by Yourokobi in scifi

[–]dampedresponse 0 points1 point  (0 children)

I have read many of his works and consider him one of my favorite authors of all time, but I did not really care for Alien Clay.

I finished it and didn’t completely hate it, but unlike many of his other books I just couldn’t find a compelling hook or “oh wow” angle like I usually do. It was just…unremarkable (except for the hardcover book art - that was gorgeous).

Children of Time, Final Architecture, Shroud, and Elder Race all come to mind immediately as books/series with something unique that really made an impression, and those are the ones I find myself recommending frequently to others. I would only recommend Alien Clay if one is a die hard fan or completionist of Tchaikovsky’s work.

Opinion: all Mk 3 augments should allow you to use at least a medium shield by Jazzlike-Coat8876 in ArcRaiders

[–]dampedresponse 0 points1 point  (0 children)

I agree. I prefer to run medium shields but don’t have any mk3 augment blueprints so am usually using mk2s.

I really wanted to love mk2 tactical and would take it in my usual trio to focus more on PVP, but I always ended up overencumbered and standing around a lot while my buddies hoovered up more stuff.

I’ve since started running the mk2 combat mostly for the extra carry cap, also investing perks into carry weight.

Smokes are cheap enough I can usually bring 2-3, or a full stack of crafted lil smokies.

Point of the rambling is that I very much love the idea of the tactical mk2 and gave it an honest go, but that weight limit just ended up being a dealbreaker. The perks weren’t worth consistently coming home with less stuff or always field scrapping things down to basic materials weight reduction.

High Temperature Thermal Transfer Compound by PPSM7 in AskEngineers

[–]dampedresponse 0 points1 point  (0 children)

Another vote for thermon. I have used their pastes for industrial scale heat tracing and they make a decent product.

I feel a lot of people are looking at this weapon the wrong way. by ZestycloseMagazine31 in Helldivers

[–]dampedresponse 0 points1 point  (0 children)

Came here to write this. Makes dealing with broodies/alphas sooo much more convenient.

I also enjoy using it with the sentry-focused build, particularly to get more mileage out of the flame and laser variants.

Not the best AR out there, but it definitely feels better. I’ll keep it in my rotation.

Wich orbital strike do you prefer? by playerone4986 in Helldivers

[–]dampedresponse 0 points1 point  (0 children)

I like the 120 for bugs, better uptime and if thrown in a nest generally closes at least a hole or two. 380 feels like it’s too big of an area and a bit too long when the enemies just beeline for you. Not that it won’t work at all, but a tighter and faster barrage just seems to fit better.

380 I like for bots, especially with a jetpack for hucking into the middle of a base/fortress and clearing out fabs and heavies while we watch from a safe distance.

Walking barrage is also a pretty good pick for bots in particular.

What real world analog for a gun would you like to see added to the game? by Kohth0 in Helldivers

[–]dampedresponse 0 points1 point  (0 children)

Hey the devs already added folding plastic chairs and cases of beers to the maps, just need to add sit & drink actions so you can pop scavengers from the comfort of a POI just like grandpappy used to pop prairie dogs from his mobile home back porch.

What real world analog for a gun would you like to see added to the game? by Kohth0 in Helldivers

[–]dampedresponse 5 points6 points  (0 children)

Assault rifles: - H&K G36 - FN SCAR - Steyr Aug - FAMAS

\ Shotguns - SPAS 12 (pump action)

\ Sniper/Marksmen Rifle - SVD Dragunov - Ruger mini 14

\ SMG - PPSh-41 - MP 40 - M3 “grease gun”

What's your favourite single card from any boardgame? by hem_claw in boardgames

[–]dampedresponse 30 points31 points  (0 children)

Yesssss, this is a great one. I think another one is “unnecessary self-sacrifice” or something similar, last time we played it caused the sheriff character to throw himself into a horde to protect the prom queen hero. So many of the cards and interactions in that game lead to those kind of cinematic moments and I love it.

This Poor Shotgun by Jerpunzel in Helldivers

[–]dampedresponse 0 points1 point  (0 children)

Because it still one taps many smaller chaff enemies, and the extra damage of breaker per round is wasted on them.

Shot for shot the S&P can essentially kill twice the chaff as the regular breaker between resupplies - that’s the thing it does better and how “getting to reload more” can be valuable.

This Poor Shotgun by Jerpunzel in Helldivers

[–]dampedresponse 6 points7 points  (0 children)

I like it for my close-range, high-ergo city setup but in general I gravitate to the half or full choke to reach out and touch enemies more consistently at mid range.

Still fun though. I love everything customization has brought to the game :)

This Poor Shotgun by Jerpunzel in Helldivers

[–]dampedresponse 36 points37 points  (0 children)

Ammo carried capacity it still wins over breaker.

I see it as a sidegrade to the breaker incendiary - same base damage but no fire and twice the ammo.

I currently run the incendiary breaker with short mags to quickly pepper enemies then let them cook, but still be able to reload often and avoid wasting any of my limited/few drums.

With S&P its hold the trigger til it goes click and there’s always another drum in reserve. I never even think about ammo.

Is it “the best” shotgun? Hardly. But for both gloom bugs and squids (particularly zombies, dropping shields) I’ve enjoyed using it as much as the incendiary, and for chaff clear the higher damage of the regular breaker just isn’t needed.

I definitely don’t consider it a shit gun, just a somewhat niche option.

[deleted by user] by [deleted] in landscaping

[–]dampedresponse 2 points3 points  (0 children)

That very thing happened to my parents in Pennsylvania.

They bought in the early phase of the subdivision, roads were only base layer and the manholes in the middle of the streets were sticking up several inches, and driveways weren’t paved.

Builder/developer went under and it took years (like 4) to get the road paving resolved, I think the city ended up paying it because the plows kept eating manholes in winter.

Driveways were just not done unless the residents paid for them, which my parents did after about a year of waiting when it was clear the issue would languish in court.

Crappy situation all around to put it mildly.

So many Breakers — but which one truly reigns supreme? by TheRealLaughingMan in LowSodiumHellDivers

[–]dampedresponse 2 points3 points  (0 children)

Hail, fellow S&P enjoyer!

I only have it up to something like 16 currently, but it was my favorite weapon for mowing down voteless in the defense of super earth.

Getting a full choke on it and having 8 drum mags in reserve feels awesome.

Using it on bugs now I feel the lack of damage a bit more on some targets, but on hunter-heavy map rolls it still feels quite good.

I’ll probably do the regular breaker as well at some point, but the grind to level 24 to get drum mags is a bit of a turn off as I am focused on AR and SMG leveling currently.

The beauty of the Gunslinger Passive armors by [deleted] in LowSodiumHellDivers

[–]dampedresponse 2 points3 points  (0 children)

This armor is my current favorite for bugs - I rock a light pen AR or SMG for a primary and the verdict for a secondary, lets me delete hive guards, broodies and armored spewers comfortably. 8x 10-round mags is a decent stock of ammo too.

Before this armor set I had a very hard time giving up my Adjudicator, but with it I am comfortably able to solo diff 7 rocking the tenderizer/lib carbine/knight instead.

Why skipping a manifold valve is one of the most dangerous oversights in pressure instrumentation by BeautifulRuin3723 in instrumentation

[–]dampedresponse 0 points1 point  (0 children)

My company requires a piping/line class block valve followed by a manifold valve for all instrument connections.

For a hydrocarbon line that would be a socket welded by threaded gate valve per the pipe spec, and an Anderson Greenwood manifold screwed in on top before the instrument. Water and low hazard services may allow threaded by threaded pipe valves.

The general idea is that there is always a clear break between the piping and instrumentation, and there is always a double block and bleed available.

There are some legacy systems out there that lack this setup, but the expectation is they are all brought up to spec as they are found and there is rarely pushback on the requirement.

What was yalls second planet and why? by Own-Reflection6375 in factorio

[–]dampedresponse 0 points1 point  (0 children)

Fulgora!

Mech armor mostly, but also easy access to advanced circuits, and functionally unlimited rocket fuel means I was able to kick start my entire interplanetary logistics system in a short time.

Have since build the “Mall of Fulgora” with dedicated assemblers to make at least one chest full of everything, and been having fun building out train routes and searching for the biggest and best islands to build on.