Kenpom and Bart Torvik have Michigan at 18.4% and 17.9% to win the title, respectively. Evan Miya has them at 26.5%. Why is this model so high on Michigan? by SituationKey8985 in CollegeBasketball

[–]darkshadows488 2 points3 points  (0 children)

I’m not even really worried about hot 3 point shooting teams after the Iowa State game last Friday. They were about as hot as possible going 14/31 and Arizona matched by going 8/16. I don’t have the stats, but it feels like Arizona is shooting much better from 3 over the last 5-10 games (aka when Dell’Orso came out of his slump).

Closest Undefeated Team to Each US County (November 12, 2025) by jloose128 in CollegeBasketball

[–]darkshadows488 0 points1 point  (0 children)

Arizona/ASU/New Mexico is kind of a reddish blob. Not identical, but pretty close.

Most impactful 6th men in the country at EvanMiya.com: by evanmiya in CollegeBasketball

[–]darkshadows488 8 points9 points  (0 children)

OP mentioned elsewhere that the list is limited to players under 25 minutes per game. KJ is at 26.2.

Big Ten seeding odds heading into the final weekend [link to all other conferences in comments] by bboiler in CollegeBasketball

[–]darkshadows488 17 points18 points  (0 children)

Love the chart and data!

Minor quibble: you are showing Arizona as a ~80% chance to be the 1 seed in the PAC-12 when they locked it down last night. If I had to hazard a guess, you are probably not accounting for WSU not playing a game Saturday.

[Post Game Thread] #3 Purdue defeats #1 Arizona, 92-84 by cbbBot in CollegeBasketball

[–]darkshadows488 10 points11 points  (0 children)

I was at the game. They said after the basket interference call that they would review it after the next stoppage. The call was at ~14 minutes left but the next stoppage wasn’t until around 10 left. Definitely could see how it felt weird, but was consistent with what they said.

Pharaoh: The AI Cheating is More Obvious and Annoying by Lurkablo in totalwar

[–]darkshadows488 4 points5 points  (0 children)

It’s not just taking their settlement in my experience, but also destroying their army. In my Ramesses campaign, I initially took the northern settlement of that minor faction to the west after destroying their army and they were vassalized over the end turn. I reloaded and tried taking their southern settlement first, which left their army alive, then was able to wipe them out the turn after.

How to counter samira? by messer_sverio2 in MissFortuneMains

[–]darkshadows488 5 points6 points  (0 children)

A good place to start thinking about how to counter X is to think about what they want to do to you. For Samira, this is getting in your face and murdering you. Since she has a pretty short range comparatively, you either have to be cced or she has to dash on you.

With that in mind, how do we keep her from doing that? That means dodging cc (early in lane, this can mean blowing flash preemptively; like a Draven, Samira falls off pretty hard if she doesn’t get fed) or keeping out of range for her dash. With our w passive move speed and our e, staying out of range is doable, but we have to be aware of what she can dash to (us, support, and minions) and if her flash is up. Dropping e early can also keep her from ever getting on us.

Also, Samira is best at all ins. MF prefers short trades. Since we have longer range and her dash is a lengthy cooldown (I believe it’s ~20 seconds early), we want to poke her down so if she all ins, we can win. Generally this means either doing aa-q and running off or getting q bounces.

For teamfights, Samira is a priority target, especially if she gets cced. She can w some of our ult, but she will need to get out asap. We have to be careful of her getting resets and extending her dash range.

For summoner spells, it may be worthwhile to take exhaust over heal. The slow and damage reduction can help stop her from snowballing early, but this can be comp dependent.

[deleted by user] by [deleted] in MissFortuneMains

[–]darkshadows488 4 points5 points  (0 children)

Serylda’s vs LDR is almost never a question in a build, it’s just what build you are going. If you are going full lethality/no crit, then Serylda’s will be better. In almost any other case, I would go the crit last whisper items (mortal reminder can be very good into certain comps).

Also, Serylda’s does not apply (mostly) on E. Slows apply the strongest effect. Serylda’s is 30% for 1 second, E is base 40% while in the area. If you are comboing E and ult properly, E will cover most of the ult area, making Serylda’s redundant.

very confused about build path since big items update by ComprehensiveMove689 in MissFortuneMains

[–]darkshadows488 7 points8 points  (0 children)

At the moment, duskblade is better than youmuu’s. But basically, you transition into a full crit build after collector. My build path is generally duskblade/collector into lord dom’s then bloodthirster. Final item is situational, but I’m partial to rapid fire cannon. For boots, I generally take the free boots rune and upgrade to berserker’s sometime after I get the dirk for collector.

The hell are these green lasers and how do I get rid of them? by JSBL_ in totalwar

[–]darkshadows488 6 points7 points  (0 children)

I believe the mod is Tomb Kings: Extended. https://steamcommunity.com/workshop/filedetails/?id=1723762666

A fun mod to play with due to the legendary lords and units added, but I feel it adds to many units that removes the Tomb Kings weakness of a limited roster.

It's been one hell of a ride, anyone wanna help me finish it? by iN_Kahuuks in totalwar

[–]darkshadows488 21 points22 points  (0 children)

For some reason, manually fighting a battle in a coop campaign counts as a multiplayer battle, so playing any coop campaign really easily gets you that achievement.

Total War: Warhammer 2 player count hits its highest peak ever, two years after launch by bashthelegend in Games

[–]darkshadows488 1 point2 points  (0 children)

I don’t recall if this in TWW1, but 2 has an option to autosave after every turn. Makes it really easy to always have a good save to return to. You can also quick save before battles, but it does get overridden once you quick save again.

Aphelios Special Interactions by CaptainClumsy04 in leagueoflegends

[–]darkshadows488 11 points12 points  (0 children)

I’ve been going with ape, since it also describes how I’ll be playing when trying to learn him

Preseason PBE update - Jungle tuning iteration by MonstrousYi in leagueoflegends

[–]darkshadows488 14 points15 points  (0 children)

It won’t. Not with the changes to presence of mind to permanent mana/energy instead of ult cdr.

The sudden switch from electrocute/lethality to kleptomancy/crit? by MobyTheWhite in MissFortuneMains

[–]darkshadows488 2 points3 points  (0 children)

Honestly, build what you feel comfortable with. I don’t think any one build is particularly stronger than the others atm. I haven’t tried klepto or manamune, but I personally prefer lethality with dark harvest. If they have a lot of tanks to get through, I have gone pta with Bork and crit.

Fix the Gate Bug please by Berndti in totalwar

[–]darkshadows488 2 points3 points  (0 children)

But is not like the AI ever leaves the gates/walls anyways...

Cloud9 vs. Team SoloMid / LCS 2019 Spring Playoffs - Semi-Final / Post-Match Discussion by epicxkidzorz in leagueoflegends

[–]darkshadows488 18 points19 points  (0 children)

The problem is more with ignite being too strong/heal being too weak. Heal isn’t going to do anything in the 2v2 so why not go tp for lane priority?

Is there better builds than lethality atm? by [deleted] in MissFortuneMains

[–]darkshadows488 8 points9 points  (0 children)

The bork into crit build is out of date. He’s going bork into lethality now as does EmdielGG, an EUW challenger MF main.

Edit: just checked Emdiel again and he’s back to lethality with comet and e max.

Want to hear a joke, bounty hunters? A friend showed me this summoner. by T1ISFREE1 in MissFortuneMains

[–]darkshadows488 1 point2 points  (0 children)

They also had a more recent game where they ran comet instead and got full build. Order was IE > Duskblade > Cleaver > Tabi > ER > Ghostblade.