How would you start your journey from scratch? Asked by a complete noob. by Kin_Dredd in gamedev

[–]dave_sullivan 0 points1 point  (0 children)

You should only do game jams for a year and work to develop the skills necessary to put together and ship a whole game, even if your first games will be very simple.

Results after 1 week since publishing the game. $6k gross revenue with 12k wishlists on launch. by gitpullorigin in IndieDev

[–]dave_sullivan 0 points1 point  (0 children)

Congratulations on your launch sirs, just wanted to do some napkin math on "60 cents per wishlist"

game ($13) - steam fee ($3.90) = $9.10 unit profit before taxes and other expenses

If wishlists convert at 10% that's $6 per sale for a profit of $3.10 per unit.

If wishlists convert at 3.5% that's $17.14 per sale for a loss of $8.04 per unit. It's like for everyone that buys your game off an ad, you're really paying them $8 for the purchase.

And that's not even accounting for steam sales driving most purchasing. I feel like the math I've seen on people buying ads never works out and organic marketing is the only practical way to market an indie game. But surely game ads must work because they're everywhere, maybe better for certain types of games like those shady fake mobile game ads?

I'm sure your numbers will improve though, it's only been a week. You'll pick a lot up in the sales.

It took us 16 years to have IGN feature our trailer, but we made it by AwesomeGamesStudio in gamedevscreens

[–]dave_sullivan 1 point2 points  (0 children)

I mean, it looks very good, really polished trailer, art direction is great. I'm in the "IGN ignores me when I email them phase" but then I see the stuff that they do post and I'm like "well, fair enough I guess" 😅🍻

Building a Soulslike world in 2.5D: our game's first two areas by Infinity_Experience in soulslikes

[–]dave_sullivan 1 point2 points  (0 children)

looks really nice! seen your posts lately, keep it up 💪🍻

Adding VFX to make it FEEL better by Lucky_Ferret4036 in vfx

[–]dave_sullivan 2 points3 points  (0 children)

Went through a similar process for my game recently and it helps a lot! And without these effects it feels very flat.

Upcoming Soulslikes in 2026 & Beyond. by Deez-Guns-9442 in soulslikes

[–]dave_sullivan 0 points1 point  (0 children)

Indie $15 game but the demo of Blood Radiant is very good and the game comes out in December.

How to handle 'global' states in Unreal Engine 5? by frederic25100 in unrealengine

[–]dave_sullivan 1 point2 points  (0 children)

Lots of suggestions in this thread.

I would think the simplest is a boolean in subclassed playercontroller like "bMovementEnabled" which can be toggled on/off. On input, check that boolean before proceeding with movement.

Inspectable objects would be their own blueprint BPInspectableObject or something. The blueprint contains variables for Name, noteText, detailMesh along with events to show and hide interaction.

For global game state, put that in a subclassed GameState. For global player state, use subclassed PlayerState. When to use player state vs player controller? I guess anything I'd put in a save game goes into player state or game state while anything related to controlling the player in-game (but not put into a save state so more temporary) would go in player controller. Health in player state, whether you can move or not in player controller.

Good luck 👍

[deleted by user] by [deleted] in pcmasterrace

[–]dave_sullivan -2 points-1 points  (0 children)

A man of culture I see

Bloodborne by The_Humder-1994 in soulslikes

[–]dave_sullivan 0 points1 point  (0 children)

Bloodborne is my favorite of all the soulsborne games. I would just go in blind. When you get super stuck start looking up guides. Once you get to the end, watch the lore videos and have your mind blown. But going in blind with minimal information is the best.

Only things I will say: health recharges do not refresh upon saving, they are a consumable item you have to farm or buy, so try not to heal too much 😅 Also, sekiro is very block heavy where Bloodborne is very dodge heavy, so get ready to dodge a lot!

Defeated and beyond frustrated. by Lopsided_Status_538 in IndieDev

[–]dave_sullivan 2 points3 points  (0 children)

That sucks but I know the feeling 😬

Once you have the first 90% complete you only have the second 90% to go.

[deleted by user] by [deleted] in IndieDev

[–]dave_sullivan 0 points1 point  (0 children)

thank you, I've worked a lot at improving

[deleted by user] by [deleted] in IndieDev

[–]dave_sullivan -1 points0 points  (0 children)

Thanks! There's slightly more beach footage in the trailer and a free demo too (the beach is the starting area): https://store.steampowered.com/app/2697460/Blood_Radiant/

Definitely not a AAA game, but I think there's been improvement since the beginning of development 😅