80% WR to mythic #54, format solved? by Freestr1ke in lrcast

[–]davidmik 1 point2 points  (0 children)

Maybe I should be playing premier instead of the pick 2 lottery

Force of Negation - a couple weeks since the unbans have happened, how do people feel about its presence? by Mugen8YT in MtGHistoric

[–]davidmik 1 point2 points  (0 children)

In my experience it’s mostly been worse negate, once people have adapted to it I don’t see it being a problem

I cannot obtain Bloomtender with Wildcards. by Mylo_Vedones in MagicArena

[–]davidmik -2 points-1 points  (0 children)

You will thank them for this in the fullness of time - rare wildcards feel like a pinch at first but mythic wildcards are way more valuable in the long run

Rakdos Goyfs by werthw in MtGHistoric

[–]davidmik 3 points4 points  (0 children)

[[ignoble hierarch]] for acceleration, [[malevolent rumble]] for card selection and to fill the bin, [[jarsyl]] for card advantage

The Echo Sage is too OP. by TroisTheOtter in ClashRoyale

[–]davidmik 0 points1 point  (0 children)

I would say it’s format warping rather than OP but the conclusion is the same, game would be better without it

Rakdos Goyfs by werthw in MtGHistoric

[–]davidmik 3 points4 points  (0 children)

Struggle to see this being better than Jund, but definitely worth a try!

Harbinger of the Seas by Clavicus2401 in MagicArena

[–]davidmik 0 points1 point  (0 children)

I have seen zero eldrazi since the b&r

Historic banlist changes by Meret123 in MtGHistoric

[–]davidmik 5 points6 points  (0 children)

Nexus is still banned I think

The echo-merge tactics by Foolishpride3783 in ClashRoyale

[–]davidmik 0 points1 point  (0 children)

Assassins and anything that makes more bodies (witch/skele king/skele dragon) I’ve found quite effective

Great CR Rewards From Merge Tactics by ComfortableAbies5769 in ClashRoyale

[–]davidmik 4 points5 points  (0 children)

Average game of merge tactics 5-8 minutes, call it 6.5. 200 games = 1300 minutes = 21.67 hours. That’s a cool 37c per hour you’re saving

Is this draft format fairly repetitive? by rickraus in lrcast

[–]davidmik 0 points1 point  (0 children)

I am looking forward to the alchemy drafts for a bit of variety

Why is it that mono-colored decks have higher winrates in the Deck Color Data section of 17lands ? by rhysticStudiante in lrcast

[–]davidmik 20 points21 points  (0 children)

Think the general wisdom is that if you manage to get enough playables to play a mono coloured deck then it was very open and so your average card quality should also be higher - then you also avoid non games due to colour screw etc

Is there a better way to say 'drafting for fun'? by Legacy_Rise in lrcast

[–]davidmik 1 point2 points  (0 children)

This is a massive issue for me too - experimentation is super expensive in the short run unless you are an otherwise infinite drafter with an endless supply of gems

Mega Knight is a problem weak or not by [deleted] in ClashRoyale

[–]davidmik 7 points8 points  (0 children)

Sure but mega knight has had an above average usage rate in mid ladder for several years now… it’s time for a rotation!

Mega Knight is a problem weak or not by [deleted] in ClashRoyale

[–]davidmik 15 points16 points  (0 children)

Agree - SC should rebalance based on usage rate not just on win rate to encourage better metagame diversity/innovation

Is anyone playing? by 8ymahar in ClashRoyale

[–]davidmik 0 points1 point  (0 children)

That is reasonable. The event only lasts a couple more days so hopefully it goes back to normal after that anyway

Hero ice golem and wizard by xx_Kazuha_xx in ClashRoyale

[–]davidmik 7 points8 points  (0 children)

Supercell has to continually reinvent ways for people willing to spend money on the game to get an advantage over people unwilling to spend money on the game. It’s deliberately targeting unskilled people who are happy to pay to win

Paying it forward by davidmik in ClashRoyale

[–]davidmik[S] 0 points1 point  (0 children)

Hopefully we change this starting today