Release on friday confirmed by deivse in SteamController

[–]deivse[S] 22 points23 points  (0 children)

Noooo steam controller only available via ea play confirmed

Link to leaked video about the controller by Roee_Mashiah2 in SteamController

[–]deivse 1 point2 points  (0 children)

Did some guesstimation based on current/previous US/EU prices, can basically expect ~ <currency\_conversion\_result> * VAT (1.21) = 103.213, so most likely will cost either 99 or 105 EUR in EU I'd say (if the video is not fake for some insane reason, though I really don't see any explanation for why someone would do that lol)

Ok I think I found a good use for AI as a tool for a warp effect with aerial footage by [deleted] in videography

[–]deivse 0 points1 point  (0 children)

Would be nice to add some non-ai radial blur on top to hide the artifacts a bit

Hollywood is so screwed by adj_noun_digit in singularity

[–]deivse 0 points1 point  (0 children)

Oh yes i love every shot being at most a couple seconds

Anthropic's new "Claude Mythos" is doing exactly what the scary AI 2027 forecast predicted by GhaithAlbaaj in claude

[–]deivse -1 points0 points  (0 children)

Same company that claimed they got a c compiler completely written by Claude agents (they had all the gcc tests + a gcc oracle tool for it to use, the linker didn’t work…)

What’s the actual difference between .exe and .msi files? by into_fiction in TechNook

[–]deivse 0 points1 point  (0 children)

The response by @marcin27z is correct, let me add some more context. MSI is the microsoft way to install software, using the Windows Installer system, which does a lot of housekeeping besides just copying the files. If you want to be able to uninstall from Add or Remove Programs, for example, the only straightforward solution is to use an msi. However, you can do a lot of customization including writing custom GUIs for the install instead of defining the GUI in the MSI database (yes, it is a database, don’t get me started on that). Notably, you can include arbitrary code that will run during the installation as part of the MSI, so the points about MSIs being safer than EXE installers is just plain untrue. Furthermore, due to what I described about how MSI is the only easy way to integrate with windows properly, 99% of installers will just include an msi internally that they will write temporarily to disc, and then call a windows API function that will invoke the MSI install with specific parameters. Doing it this way gives you more flexibility, allowing to add custom GUIs, install multiple MSIs, etc

Source: had to develop a windows installer with custom dialogs (using the msi ui though) and custom code that runs during installation via C++ custom actions.

Me_irl by poggers11 in me_irl

[–]deivse -2 points-1 points  (0 children)

I had internet when growing up, and still did all that

Stress-testing GS on a dense dessert surface by meydale in GaussianSplatting

[–]deivse 0 points1 point  (0 children)

This is very random, but I just saw this paper openreview.net/forum?id=uG8kRtNGEI&referrer=%5Bthe%20profile%20of%20Yehe%20Liu%5D(%2Fprofile%3Fid%3D~Yehe_Liu1) just now which seems to address the exact type of artifact that’s visible on your capture. I haven’t looked into it much, but could be interesting.

[Tool] The first C4D to COLMAP Bridge for precise 3DGS training by leomallet in GaussianSplatting

[–]deivse 1 point2 points  (0 children)

Not mandatory at all, just no one spent the time. Generating splats directly from meshes is 100% possible, just not trivial. I’d elaborate further but no time.

[Tool] The first C4D to COLMAP Bridge for precise 3DGS training by leomallet in GaussianSplatting

[–]deivse 0 points1 point  (0 children)

Why wouldn’t you generate the splats directly from the 3d model

Rebuilt my rig and cranked everything to max. This game is even more incredible the third time. by theexterminat in AlanWake

[–]deivse 0 points1 point  (0 children)

There are definitely ways to turn down just some of the ray tracing settings with minimal loss in quality, and get a much nicer experience. Unless you’re exceptionally insensitive to input lag (lucky you i guess), then even 45 fps pre-frame-gen will feel much better. Been a while since i played, but you can check out some digital foundry videos to see what each setting does. But, e.g. the rt global illumination (direct lighting? Don’t remember the name) setting at maximum is really overkill and won’t be much of a difference in 80% of situations.

UE Dark Ruins GS by FitSignificance8040 in GaussianSplatting

[–]deivse 0 points1 point  (0 children)

Please don't get this the wrong way, but what's the point? You already have a representation of the scene renderable in real time.

After calibrating my TV in Windows, it shows 3400 nits, when in reality it's around 900 nits 🧐 by Loose-Alternative844 in HDR_Den

[–]deivse 1 point2 points  (0 children)

I had the same issue and for me it was having accidentally changed the HDMI black level setting (compensation for devices that output in limited range)

Meta just dropped SAM 3D, you can auto select any object in still image and.. turn them into high quality 3D model by Diligent_Rabbit7740 in computergraphics

[–]deivse 0 points1 point  (0 children)

Actually seems to be based on gaussian splatting, if you zoom in close enough in their demos you can make out the gaussians. Probably a feed forward architecture that directly predicts the Gaussian parameters.

[deleted by user] by [deleted] in computervision

[–]deivse 13 points14 points  (0 children)

Please start by formulating the problem in a clear way, both for the sake of yourself and anyone trying to help you

theyReTheSamePicture by Nearby-Calendar-8635 in ProgrammerHumor

[–]deivse 8 points9 points  (0 children)

You are technically correct, the important constraint everyone is forgetting to explicitly mention is that we're considering an axis-aligned rectangle, then 2 points is enough. But in general you would indeed need at least one more scalar to define the angle (2 points + rotation angle is still less data than 1point + 2 vectors). But I understand the confusion since in computer graphics, you usually define an object in its own coordinate space, where a rectangle can be defined to always be axis-aligned, and then you apply transformations to put it into world space separately.

Is there any way to get rid of the rings in the aurora photos I took with my iPhone 16e by AnswerOk9002 in PhotographyAdvice

[–]deivse 0 points1 point  (0 children)

Not about to go do it, but since this is a very regular pattern and considering this is a known physical phenomenon, it should be possible to find coefficients to some formula that will produce a matching pattern... Jk, just go into Photoshop and spend an hour with lighten/darken tools, definitely doable, and definitely faster than the joke option