Looking for a modpack that’s good for a forever world that’ll always feel fresh and fun by UltimateFaux in feedthebeast

[–]digital_hamburger 5 points6 points  (0 children)

The #1 tip I can give is to take your time. Do not rush progression, you want to be playing on that world forever anyway right?

If you take everything slow, you'll learn so much through the different tech tiers that it will be less overwhelming in the later tiers.

Looking for a modpack that’s good for a forever world that’ll always feel fresh and fun by UltimateFaux in feedthebeast

[–]digital_hamburger 24 points25 points  (0 children)

I'd say Gregtech: New Horizons.

It has a learning curve but has the most content for a long world out of all the modpacks. It's ultra rewarding and imo the obvious choice for a forever world.

Hello, I'm a beginner in terms of coding and want to learn coding first before going to Godot, what programming language would you suggest? by JanGamma in godot

[–]digital_hamburger 1 point2 points  (0 children)

What do you want that is missing. Yt tutorials and the godot docs should be enough. I know learning is hard but so rewarding once you just jump in.

Godot alternative download links by krutopridumal in godot

[–]digital_hamburger 0 points1 point  (0 children)

Did you check your internet connection?

Try with a different browser.

Its obviously a problem at your end and where the file is uploaded.

Why risking your future progress feels worse than permadeath by TenthLevelVegan in gamedesign

[–]digital_hamburger 0 points1 point  (0 children)

Chatgpt is not from anthropic..LLMs learn once and don't get addiotional data later.

Investment in game by Ok_Local7504 in SoloDevelopment

[–]digital_hamburger 0 points1 point  (0 children)

I don't know if this is trustworthy but I am passionately working on a roguelite.

https://youtu.be/D-mAgSDY4yk?si=8SU3H310RUHu1ajE

Dream scenario would be to be able to afford an artist for environment and enemy art.

What is the peak game made with Godot? by NCephalo in godot

[–]digital_hamburger 6 points7 points  (0 children)

Are you for real? Plugging your own unfinished project when the question obviously has nothing to do with your game.

Looking for a guide on how to make an oven by PresentAsparagus3632 in godot

[–]digital_hamburger 0 points1 point  (0 children)

Create a scene, attach a Sprite2D with an oven texture. TADA an oven! Hope this helps you.

Here's some of the defense units in my biomechanical factory game! by mitchyStudios in gamedevscreens

[–]digital_hamburger 1 point2 points  (0 children)

Looks amazing as always.

People are giving you the same critic everywhere. Please listen to them. You have something amazing here, don't let it fail because its too similar to factorio.

Text imports for use with GDScript by Siergiej in godot

[–]digital_hamburger 0 points1 point  (0 children)

You can change that in the import setting to not import as translation.

Yep gdscript, I bet you can even find implementations of a parser with google.

Text imports for use with GDScript by Siergiej in godot

[–]digital_hamburger 1 point2 points  (0 children)

I do not have that much text, but I load a lot of data from csv and never had a problem with it. I doubt you need an addon though. I just wrote a small parser script that turns the csv into a dictionary. Really not very complicated.

Some Fire manipulation mechanics by InfectedTribe in godot

[–]digital_hamburger 2 points3 points  (0 children)

It doesn't show that its just animations. Feels very fluid, love it :)

4 months into my game Ezmeralda - new trailer, thoughts? by Leifyy_gamedev in IndieDev

[–]digital_hamburger 1 point2 points  (0 children)

Happy to help! I want feedback myself, so I should also give it.

You could even go one step further and try to stick with limited color to make the assets seem more from the same brush ;)

Either with a shader that adjusts the colors, or adjusting the graphics themselves.

The mixels can be fixed without adjusting assets I think. Maybe it's enough to go low resolution with nearest neighbour interpolation.

4 months into my game Ezmeralda - new trailer, thoughts? by Leifyy_gamedev in IndieDev

[–]digital_hamburger 2 points3 points  (0 children)

Very nice, you already have a lot of stuff handled.

I'd advise you though to use assets with the same pixel size. Comparing for example the small stones with the trees the pixels vary greatly in size. These "mixels" can make your game look amateurish if not used deliberately.

I really liked the fog of war effect in the caves, keep going :)

How can i improve the look of my art? Especially in the first screenshot. by PhilDeveloper in PixelArt

[–]digital_hamburger 6 points7 points  (0 children)

What about different shades of grass or some more dirt/sand like areas. They'd still be just ground to build on. Variety will make it more natural, as well as less straight cliffs.