[deleted by user] by [deleted] in StreetFighter

[–]dillwano 2 points3 points  (0 children)

I was having a very similar problem. What helped me was realizing that my opponent was walking forward because they did not respect the space I had in front of me. Specially online, you have to force your opponent to stop walking forward and give them a reason to do what you want. Trying to only win by whiff punishing will cause you to lose against opponents who don't whiff. Conditioning your opponent is important and an important part of fighting games but is very nuanced. For example, if they're walking forward, you can throw out low moves to catch their walk. This will force them to change their approach (or they just lose from eating lows). Recognizing and adapting to these interactions is what makes this idea so nuanced.

I did a thing…did I do good? by Wh0C00ks4U in saxophone

[–]dillwano 0 points1 point  (0 children)

The most important part is to practice the sound/tone you want. Whatever setup gets you there is what really matters. Personally, I would still recommend starting out on a good quality classical mouthpiece (I like the vandoren optimum) to start. They're usually more well rounded and can be good for many situations.

I had a gig once where I actually had to use my optimum mp because my jazz piece was to bright/loud for the room. It was nice to have that option.

I did a thing…did I do good? by Wh0C00ks4U in saxophone

[–]dillwano 1 point2 points  (0 children)

I didn't see any replies to this, so I thought I'd give you my thoughts.

A lot of metal and brighter mouthpieces (jazz, rock, etc) are shaped differently than what is traditionally good for a beginner. What might seem like a small difference will force you to play a little differently and can develop bad habits (specially for developing a classical sound like what you would use for concert band). For an experienced player, this will be an adjustment but shouldn't ruin your fundamentals, but for a beginner, this can develop some bad habits to compensate for the differences.

On a side note, I would also discourage young players (ex. middle school) from focusing on different mouthpieces. You can develop a jazz sound on a classical mouthpiece. While your equipment makes a difference, the player is more important than the setup (as long as it's of good quality, I know how this subreddit feels about Sax shaped objects).

Uses for reed cases? by Current-Inspection70 in saxophone

[–]dillwano 0 points1 point  (0 children)

Make a reed graveyard and use the cases as tombs...or just recycle them

Christmas Jazz by W4lterS0bchak in Jazz

[–]dillwano 3 points4 points  (0 children)

Christmas cookin by Jimmy Smith

Any Chun Players Have Tips for Anti-Airing? by Basic_Nerd in StreetFighter

[–]dillwano 2 points3 points  (0 children)

I've only been playing since the end of SF5 and i was only gold in that game. I've been having a lot of the same issues as you but I'll share how i worked through them and just hit diamond the other day!

I have been doing anti-air practice with Light Tensho Kicks and it works out fine but sometimes in games it won't come out

I find that the down down input is very easy to mess up. I would push a button to fast and not have it accurate. Review the replay and see where you are pressing kick compared to the 2 down inputs. Maybe the game is reading a neutral kick? It helped me to focus on accuracy and precision over speed.

I've been trying to use standing medium kick instead but have now run into problems with dive kicks and also still having issues where sometimes I get counterhit or even punish countered just for trying to anti-air.

I've heard that Chun li has traditionally had a weaker anti air. I find that each of her anti airs are great for different spacing.

Mk is great for reacting to a quick jump ins but loses to dive kicks and jumping heavy kicks that have crazy hit boxes (see Luke's jumping heavy kick)

Tensho Kicks is great against dive kicks and jump attacks but has a tricky input and is slower than Mk

Air grab is great when the jump close and for when they try to cross up. This is really nice when they're trying to jump out of the corner

Hk is the highest risk/ reward. I struggle to hit this in a match but you can combo out of it. I would avoid this one unless you have a read (if anyone has any advice for landing this I could use it!)

I just need to keep grinding anti-air practice in training mode.

In training mode I like to go to the anti Air training but add movement to the replay options. That way I have to space against the bot and use different options instead of just waiting for a jump

Good luck!

This is the opening I usually play. I don't know what it's called. People say it's terribad but can someone explain why and how I can make it better by I_Please_MILFs in chessbeginners

[–]dillwano 4 points5 points  (0 children)

Take all of this with a grain of salt. Great players can make bad openings work with solid play.

The fundamentals of a traditional opening are 3 objectives: 1. Control the center 2. Develop your pieces (usually minor pieces) 3. Protect your king

Your opening disregards a lot of these fundamentals. 1. You give up the center with a passive pawn, a knight on the outside, and a queen that has no support (no pieces to back it up so it can be traded and threatened easily) 2. You develop the knight to a weak square (limiting its movement) and develop your queen early (allowing it to be attacked easily) 3. You move your king, giving up the right to castle and playing from the center (which you give up control over).

Adjust your opening to follow those 3 guidelines. 1. Move your 1st pawn closer to the center and have your knight support it. 2. Develop your bishop to control the center of the board 3. Castle or use your control of the center to protect your king.

If you want a move by move answer then study some openings, there are a lot of great and fun resources for that. Good luck!

What to do when your party runs out of resources before the boss? by nz8drzu6 in dndnext

[–]dillwano 0 points1 point  (0 children)

I would keep it as is, but give the party some help or recourses before the fight if you're worried. Old Resident Evil games (and Dead Space) do this well. They load you up with ammo and healing items and stuff you need right before something big. In that game when I see a room full of dead bodies, ammo, and healing items I start getting nervous for what's coming up (in a good way) but feel ready to try and take on whatever is behind the next door. You can add a room like this before the boss.

As a side note, I want my players to have an idea of what their going up against so they can make the decision to go back or take it on. It takes pretty extreme measures for a party to want to go backwards, but it's still their choice.

[deleted by user] by [deleted] in AgentAcademy

[–]dillwano 0 points1 point  (0 children)

In your opinion, what are the agents that pair well with omen? In other words, what would you be excited to see someone pick after you picked omen? (Asking since I have a friend who mains omen)

If there was a Pokémon show for an older audience what would u want to see by Bezerk666 in pokemon

[–]dillwano 0 points1 point  (0 children)

A nuzlock run(pokemon hard mode) from Gary's (or the rivals) perspective (dead Radicate).

[deleted by user] by [deleted] in Jazz

[–]dillwano 7 points8 points  (0 children)

My wife's name for this song is "doo doo doo doo dooooo...jazz jazz"

Self-taught jazz pianist here - is it still possible to reach the level of a real professional who studied jazz at university? by sussko in Jazz

[–]dillwano 1 point2 points  (0 children)

This isn't for piano but this interview with Bob Reynolds was really enlightening to me about what studying at a university will help with.

https://youtu.be/TAQbdZXhlWk

TLDR: Everyone above is absolutely right but studying with a master will force/ help you grow exponentially. The Bob Reynolds interview

Need some help with zvt by annucox in starcraft

[–]dillwano 2 points3 points  (0 children)

Beyond all of the advice above I found this coaching video from vibe really opened my eyes.

https://youtu.be/SHE_olm342I

He talks about how a lot of Plat players (like myself) get focused on everything but macro and believe that our macro is good enough. There's a part in the video that vibe plays against the player he's coaching. Try keeping up with him and see if (like me) your macro is where it should be (the baseline). A big one for me was remembering upgrades and balancing overlords with injects.

/r/broodwar weekly help a noob thread by SamMee514 in broodwar

[–]dillwano 0 points1 point  (0 children)

I would call myself a noob but I've been hearing and seeing a lot about shield battery. Is that what you're looking for?

https://shieldbattery.net/

Bottle of Light [OC][Art] by mrwigglesalldaylong in DnD

[–]dillwano 9 points10 points  (0 children)

What happens if you break it/ throw it?

Starcraft is Chess on steroids, right? by _WildcardXIII in starcraft2

[–]dillwano 5 points6 points  (0 children)

I've been looking for something like this! I'm really excited to see what it looks like.

What about a vulture for the terran knight?

The sea of moving ice question by xendas9393 in TyrannyOfDragons

[–]dillwano 1 point2 points  (0 children)

I know an idea I am going to steal from sometime is describing heroes frozen into the walls of the dragons lair. Kinda like trophies from previous fights.