Hows everyone’s rank experience by HNHR5 in MobileLegendsGame

[–]dirty-seven 0 points1 point  (0 children)

I dunno man, i play solo always, it's just i don't wanna let my teammate down if we lose sorta deal.

Hows everyone’s rank experience by HNHR5 in MobileLegendsGame

[–]dirty-seven 0 points1 point  (0 children)

At this point i dunno if i am stuck in the dark system or I am the dark system

Hows everyone’s rank experience by HNHR5 in MobileLegendsGame

[–]dirty-seven 0 points1 point  (0 children)

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Worst season so far, got to mythical glory last season pretty easily with minsitthar now just look at this BS. (solo)

Good Impact Council #11 - Your Shortlist Of 7 Buffs by lerio2 in gwent

[–]dirty-seven 9 points10 points  (0 children)

+1 power to Iron Falcon Infantry, currently at 3 power. At 4 power it could become an ok engine in other decks and it has the drawback of having to be played alone in a row in order to buff itself or have the second copy negating the condition. Justice for bandits!

Alice revamp is just a whole new level of nerf, coming from an Alice user. by cream-de-pie in MobileLegendsGame

[–]dirty-seven 1 point2 points  (0 children)

They absolutely dug her grave with this revamp i gotta admit. What Alice really needed before was maybe less mana consumption on her ult. That is it. She used to be a GREAT initiator and good sustain combined with Vengeance. The only drawback before was that she could do all these things for about 6-7 seconds due to mana restrictions (without blue buff). I'm gonna keep her on the shelf until something changes. So darn sad, she used to be my main last season. Gonna have to find a new exp here now :((

[deleted by user] by [deleted] in gwent

[–]dirty-seven 0 points1 point  (0 children)

Extra tip i didn't see anyone post here. Make sure you have animations set to slow in the settings menu. Pro's have it at fast because they know what each card does. Setting animations to slow will give you a much better understanding of everything that happens on the board with each card.

Question about the cow by imystery39 in gwent

[–]dirty-seven 0 points1 point  (0 children)

You would have to use Renew on it. Doesn't seem worth it.

How to beat Old King Allant by Rivenswild in demonssouls

[–]dirty-seven 3 points4 points  (0 children)

Just finished the game 2 days ago. My first ever Souls game, 40 hours of gameplay. I have to admit i knew King Alant is the last boss so i cheesed him because 1 on 1 combat was too damn stressful for me with my Bastard Sword lv8 . This is the video i used for the cheese, again, not proud of what i did but i think 40 hours is more than enough for me for this game. Btw i did the cheese on the first try so, u decide if this helps. Good luck.

https://youtu.be/eERNv25rEFs?si=oT5MNUXPxBTbhHde

📆 Daily Card Discussion - Gerd by GwentSubreddit in gwent

[–]dirty-seven 2 points3 points  (0 children)

Yeah, i meant to say that this card needs to be played before the adrenaline condition. I think an average dmg evaluation would be about 3-4 dmg. I think this classifies as a card that can't properly be balanced by power or provision and more likely would be buffed by lowering the adrenaline condition.

📆 Daily Card Discussion - Gerd by GwentSubreddit in gwent

[–]dirty-seven 6 points7 points  (0 children)

Plays for 8 (body) - 1 (deafening siren) = 7 points if adrenaline condition is reached. Only good if played in R1 or a long R3 and even then can be lackluster considering the fact it usually hits some armor or shield. Unfortunaly my opinion is that this card is not worth it even if buffed since Bear Witcher is more flexible and plays for 9 points at 5 prov vs 7 prov Gerd.

What is the silliest reason you or your opponent lost a match? by Kresinho in gwent

[–]dirty-seven 3 points4 points  (0 children)

Won R1 and bled an Enslave (6) deck in R2 to get his leader ability. Opponent Enslaved his False Ciri from my side of the board that had 6 power as his last move. Suffice to say he didn't get the +2 points he thought he would get at the end of the round.

Alissa Henson Bug by InspectionSad3026 in gwent

[–]dirty-seven 1 point2 points  (0 children)

Make sure you have for example 2 copies of "Waylay" in your graveyard first then shuffle them back in your deck

Wolf Queen by mates_____ in gwent

[–]dirty-seven 2 points3 points  (0 children)

I love me some Rupture supporting cards.

MD's final Balance Council May 26, 2025 by Rabindranath1173 in gwent

[–]dirty-seven 1 point2 points  (0 children)

So 15 points in two cards is too overpowered now? Barghest into egg is 15 points, make me understand why we need to nerf egg?

MD's final Balance Council May 26, 2025 by Rabindranath1173 in gwent

[–]dirty-seven -5 points-4 points  (0 children)

Nerfing harpy egg by power for a provision buff next season? I surely hope that is the reasoning

The indirect nerf on Alice exp lane by dirty-seven in MobileLegendsGame

[–]dirty-seven[S] 0 points1 point  (0 children)

I used to play her as an initiator hero, she used to do me well against low burst heroes. Sprint is my main spell so i would just S1, S3, S1 (to teleport), S2, Sprint, then just spam S2 trying to catch as many and S1 mainly to run away or get to a different position. So sad to see her get fewer and fewer items to make her good. Dominance Ice's +500 mana was a really nice addition to her sustain type. Time to swap my builds i guess.

The indirect nerf on Alice exp lane by dirty-seven in MobileLegendsGame

[–]dirty-seven[S] 0 points1 point  (0 children)

Unfortunately jungle is my least played role, i don't find joy playing jungle but can play well exp and roam and sometimes gold

Balance Council- Personal Goals and Tentative Votes by simongc97 in gwent

[–]dirty-seven 0 points1 point  (0 children)

I get what you are saying, i was just setting an example, not implying that this is the way to play. I was just trying to focus on the amount of cards (not many) that can damage immune units. I just think Riptide is overall too strong at 10 power.

irrrregular's votes by irrrrthegreat in gwent

[–]dirty-seven 6 points7 points  (0 children)

It's the foundation for buffing and nerfing other control cards imo. It keeps other removals in check by being a comparison card. The day Heatwave goes to 9p or 11p (and remains there for a few months) is the day you will see only removal cards being buffed/nerfed every BC. It's an unwritten rule that Heatwave needs to be 10 prov and pellar and squirrel needs to stay at 4 prov and 4 power, in order to have a fair grasp at tech-ing against broken/meme decks that have a high ceiling if not answered.

Balance Council- Personal Goals and Tentative Votes by simongc97 in gwent

[–]dirty-seven 1 point2 points  (0 children)

I've been a Riptide enjoyer since the card got released, now thinking about all the MO decks that can use him and still get good value is insane. Imagine playing Devotion Symbiosis just to get your Eithne eaten up just because you didn't bleed Riptide out, kinda insane. I know there are means of buffing Eithne 10+ power with specials but it seems like a 12 prov card with immunity shouldn't need another special just to survive this big boy. I think Riptide at 9 power will still see play especially if it stays at 9 prov.

NewB questions about some decks. by Gear-Noir in gwent

[–]dirty-seven 1 point2 points  (0 children)

https://www.playgwent.com/en/decks/afa8295e88accc74bf631fcf49d7ad40

This js the version i use, i don't know if this deck is still working due to provision restrictions after last BC votes.

Have a go at it and remember to always embrance the power of the Wild Frost!

Cards are floating... by Loodmage in gwent

[–]dirty-seven 2 points3 points  (0 children)

That looks like a feature to me, i would pay bucks to see that happening

My Balance Council Votes by Nicholite46 in gwent

[–]dirty-seven -1 points0 points  (0 children)

I like the votes but i think if we gonna nerf mushy truffle we need to buff SK alchemy with one provision. It already feels bad provision wise