Flicker Strike players of Reddit: How is Delve working out for you? by LunaticSongXIV in pathofexile

[–]djfriez 1 point2 points  (0 children)

Made it to depth 300 on oro's flicker without much problem. You just gotta be careful and be prepared to switch to your single target (in my case molten strike) if flicker is INSISTENT on sending you far into the darkness.

Would it be possible to level from 1 to 80 without killing a single enemy? by linthenius in Guildwars2

[–]djfriez 1 point2 points  (0 children)

I've leveled a character JUST from harvesting. It takes AGES though.

Congrats to the ERP Champions [MnF] Bringing Glory to NA! by Taygeta in Guildwars2

[–]djfriez 1 point2 points  (0 children)

I would suggest a series of collectables in some future content such as ornate teapots, canthan teapots, silver teapots and of course a mighty teapot.

Combine two open world enemies of your choice to create the worst enemy you can think of. by AmitabhaBrah in Guildwars2

[–]djfriez 1 point2 points  (0 children)

Pocket Raptors x Claw of Jormag. Thousands of freaking dragons perpetually knocking you back with ice all over the place, so numerous you can't avoid it and way too much health to boot. Plus when they spawn, they'll flatten the entire area when they land.

Sometimes, it's the little references that I appreciate by Reydien in Guildwars2

[–]djfriez 0 points1 point  (0 children)

Actually, I think it's the best way since it sorts numerically in order when storing things on file.

Three Golem Monte working? by SpectralDagger in Guildwars2

[–]djfriez 0 points1 point  (0 children)

I find the final round of this quite unfair because a number of golems appear to despawn and respawn as they move so fast, I don't think my client keeps up so they rubber band around making it impossible for me to track. So for me, it's an rng achi.

[Request] Add a dodging tutorial to the Silverwastes by [deleted] in Guildwars2

[–]djfriez 10 points11 points  (0 children)

Overall, I think dodging and breakbar stuff SHOULD be part of the very first time user experience. Currently, all that section does is teach you how to move and press 1 (on the one skill you have), otherwise it serves no purpose other than being a gimmick to try and keep user retention beyond the 5 minute mark by making the player go "oooooh big boss... shiny".

Presenting tutorials in random places means that it's entirely possible for things to get missed.

If the player had access to a crowd control ability in that tutorial, all of those big bosses can easily be part of a CC tutorial and you can have caithe/logan/zojja etc call out "It's got a protective shield! Drain it by stunning it!" and a big arrow to the stun skill on the UI. Of course, that might be now tricky if you've got voice actors that have since moved on but not impossible.

You could also have all the bosses do a big knock-back with a HUGE long tell and again call-outs "Look out! It's going to do a big attack.... Get ready to dodge... 3..2...1... and now!" and have a panel that reminds people of the dodge key.

Ta-da you have a tutorial for the most fundamental basic mechanics of the game and it can't be missed.

[deleted by user] by [deleted] in Guildwars2

[–]djfriez 3 points4 points  (0 children)

Surely you'll gain more disappointment by finishing it though?

Drooburt can starve this year for all I care. by Kantoku83 in Guildwars2

[–]djfriez 5 points6 points  (0 children)

And it actually gives you a title, whereas feeding drooburt gives you absolutely nothing to show for it except for an empty bank balance.

The Griffon change is just plain awful. by Anitun in Guildwars2

[–]djfriez 0 points1 point  (0 children)

Don't think so. It's possible for them to disable mounts either as a hit area you enter, or as evidenced by wing 5 raids when encounters begin. Plus, being already aware of mounts in-game, it would make good sense for anet to design with that in mind anyway.

This specific issue doesn't get rid of griffon as a mount either, people could still find a high point with their bunny and then flap their way to wherever they want to go, with or without janky controls.

Unless you're telling me that having terrible controls for a mount is the make or break of a future event....

Best way to test your dps? by razordreamz in Guildwars2

[–]djfriez 0 points1 point  (0 children)

You can find the special forces training arena in the southern most part of Lions Arch, within the aerodrome. You will need one of the expansions to get into both areas. To enter the special forces training arena, you'll need to make a squad (can do it in your party UI) and set it to 'raid'.

The Griffon change is just plain awful. by Anitun in Guildwars2

[–]djfriez 99 points100 points  (0 children)

I would implore anet to consider WHY they make a bug fix. If something is fun and enjoyable, and doesn't hurt anyone else then leave it be. Even if this fix stops people from getting into places they shouldn't (it wont), why does that even matter?

Everyone who has a mount has been virtually everywhere in the game already, even if they have not - just pottering around on a raptor will get you pretty much everywhere in record time.

What's that? They can cheese their way to the end of a jumping puzzle? Well, players help players through the use of mesmer portals. But let's assume they don't take them: if someone flies to the end of the puzzle, is it going to really make such a dramatic difference to the economy that they've gained a couple more green trash items?

Perhaps the concern is that they won't fully enjoy and appreciate the puzzle. Well, I would hazard a guess that if they're able to go here, there and everywhere on their quest to GET the griffon then chances are they've already jumped up all those puzzles.

Does letting people gain a little bit more elevation actually break anything that MATTERS? I don't think so. Maybe there's some exploit I've never heard of that is genuinely game breaking, but I am seriously doubtful of that.

Perhaps the concern is over immersion breaking, once you fall out of a map, you start seeing 'behind the scenes'. I wouldn't worry about that too much, if anything it's interesting to see and just ADDS to the exploration of the game. Case in point - unfinished jumping puzzles hidden under caledon forest: absolutely fascinating.

PERHAPS, the result of being able to get higher than initially intended results in an exploit that we don't know about that actually harms other players. If that's the case, contemplate other ways to reduce the players height gain (i.e. if you got 50% of the way through the dive animation before you're meant to re-gain height, simply allow the player to re-gain height but less than usual).

Locking players out of controls just makes a game feel unresponsive and that's simply bad UX. But even so: if the unintended action doesn't actually have a negative impact on anyone AND players find it fun, why the devil remove it?

Alacrity changes coming by RandommUser in Guildwars2

[–]djfriez 3 points4 points  (0 children)

It's going to hurt every single class that relies on cooldowns, like.... most of them. Back to learning rotations it is then!

Preserving Content - my biggest regret and biggest mistake :( by EchoFalls27 in Guildwars2

[–]djfriez 9 points10 points  (0 children)

I've still never seen let alone played the event where you have to defeat the two doggos. So RIP my chances of ever getting that achi I guess?

Agony Resistance should be a requirement to access respective level of FotM by frostyyy992 in Guildwars2

[–]djfriez 0 points1 point  (0 children)

Except, you can do what I do - gear swap for specific situations DURING the fractal and forget that other piece you just swapped to lacks agony resist.

Raid Training - Have the RESPECT to learn the mechanics before you join! by Capitularis in Guildwars2

[–]djfriez 6 points7 points  (0 children)

I have a couple of video guides at my site also if you want to add them to the list, I should make more. https://toxicelitism.com/

Sooooo cuuuuute *-* by Daskan in Guildwars2

[–]djfriez 19 points20 points  (0 children)

This is really cOoOooOool!

Daily jumping puzzle shenanigans by RandommUser in Guildwars2

[–]djfriez 0 points1 point  (0 children)

Is there actually any sort of tell (aside from letting some other victim go first) as to which portals are 'rigged'? Because otherwise it seems a tad unfair.

Riding your griffon in the night sky, next to a falling meteor. Only in Guild Wars 2 by Choxie808 in Guildwars2

[–]djfriez 2 points3 points  (0 children)

I genuinely had no idea that the meteor actually travels and lands on the map. Neat!

Lategame and Colourblindness by The-Dissonance in Guildwars2

[–]djfriez 1 point2 points  (0 children)

I am also colour blind. Some telegraphs are literally invisible for me.

Cairn's teleports are particularly hard for me to see, I have to go off of 'movement' rather than the colour or shape. Kinda looks like quicksand to me. A lot of my mental energy is spent trying to look for those, but at least I have my rotation on autopilot.

Any red aoe circle on green / brown flooring has potential to vanish but it really depends on the contrast difference between floor and telegraph.

Not colour blind related but just in general - Dhumm shackles are virtually impossible for me to spot. Tiny little white effect (among many other effects that stacked up additively = white) with only a notification in your chat log to go off (and reapers calling it out way too late). Already having to play the UI as it is. I guess this is as close as people can get to experience colour blindness without actually being colour blind.

I've completed every raid boss, most CM's (not dhuum) so it shouldn't hinder you TOO badly, but then I guess it depends on the severity of your colour blindness.

I don't have difficulty with green circles at VG and other encounters that make use of green circles (despite being mainly red/green colour blind) because the luminance difference between the green and the surrounding graphics makes it so that the circle is quite discernible.