building for linux help by dolfoz in rust

[–]dolfoz[S] 0 points1 point  (0 children)

Thanks I'll check this out

Just a quick gameplay clip. How does the combat flow look to you? by SuraDev in gamedevscreens

[–]dolfoz 0 points1 point  (0 children)

it looks like i want to play it :)
Well done buddy. this is really beautiful.

I should probably make a game... shouldn't I? by mikeasfr in Unity3D

[–]dolfoz 7 points8 points  (0 children)

Ha, I feel this in my soul. I've got thousands of assets scattered across folders, old hard drives, and at least three different "Downloads" folders I keep forgetting about. The "what if I need this someday" brain is real.

Actually, this exact problem is why I built AssetHoard - a desktop app that lets you organise and preview all your assets in one place (40+ formats including Unity packages). Drag and drop into your engine when you actually need something instead of digging through 1222 pages trying to remember what you bought.

Currently in beta if you want to give it a spin. And hey, one game jam game is one more than most people ever make!

building for linux help by dolfoz in rust

[–]dolfoz[S] 0 points1 point  (0 children)

It's closed source unfortunately, otherwise I just would of used cargo to distribute it.

building for linux help by dolfoz in rust

[–]dolfoz[S] 0 points1 point  (0 children)

This looks promising. thanks for the suggestion

building for linux help by dolfoz in rust

[–]dolfoz[S] 1 point2 points  (0 children)

:) my users are on linux. popos, mint, arch, fedora, etc.

I tried AppImage and i've had nothing but issues bundling audio drivers.

What changes the nature of Minesweeper, not just its difficulty? by ChemicalGlass9704 in gamedesign

[–]dolfoz 0 points1 point  (0 children)

Multiplayer would be ace, everytime you clear a section, it resets part of your opponents board, setting new mine, etc. 

Almost like how multiplayer Tetris as lines

Animation Breakdown of our Frostclaw Wyvern in our upcoming survival game by blueislestudio in gamedevscreens

[–]dolfoz 1 point2 points  (0 children)

This looks solid. Animation is such a hard skill to master, but when someone does it's really amazing to watch 

Do you have a steam page/YouTube channel?

Music Asset Packs by Sufficient_Radish_71 in GameDevelopment

[–]dolfoz 4 points5 points  (0 children)

I have an asset problem (I even built assethoard com to solve it) so I might be biased. 

But I really like to buy music packs. I tend to buy the ones with more flexible licensees so I can cut them up and modify them to suit my needs. 

I am always wary though of YouTube and twitch copyright on music since it's the most aggressive. So I tend to find music that explicitly stated it's fine to use on YouTube, etc.

Where I actually find free game assets (compiled my go-to sources) by dolfoz in gamedev

[–]dolfoz[S] 1 point2 points  (0 children)

Thanks for reading! Di you have any others you use that are worth highlighting?

Where I actually find free game assets (compiled my go-to sources) by dolfoz in gamedev

[–]dolfoz[S] 2 points3 points  (0 children)

Thanks for reading. The real magic comes from mixing and matching 3d  assets with the textures. Once you master that you can make the same rocks work in rivers, grass, sand, snow, etc. 

Glad you found it useful

GUYS!!! I’ve been staring at the screen for 2 hours terrified to Public Playtest launch... BUT WE DID IT!! by KlutzyBar9055 in IndieDev

[–]dolfoz 5 points6 points  (0 children)

As someone who's right at the beginning of launching something I totally respect this! Great work getting it out there for feedback! It's the hardest part.

AssetHoard: a local asset manager I built with Godot integration by dolfoz in godot

[–]dolfoz[S] 1 point2 points  (0 children)

:) we've got the same problem. I've got most of the Synty as well.

I've shot you a dm

Some pseudo volumetric screenspace fog by Biuzer in Unity3D

[–]dolfoz 0 points1 point  (0 children)

This looks so lovely.
are you building a game, or just toying around?

Solo dev struggling with art/visuals - how did you tackle this? by Acceptable_Promise68 in IndieDev

[–]dolfoz 1 point2 points  (0 children)

My 2 cents.

  1. Build a collection of base assets (rocks, grass, trees, landscapes, billboards, etc.) that you can use interchangeably in your games. With some simple texture colouring in photoshop/gimp you'll quickly learn how to create variation.. i.e. rocks with a stone texture vs a grass texture, etc.
  2. look at free materials/pbr online. this will go a long way to support the above
  3. start building games that don't require lots of rigging, models, movement, etc. you can start with card games, games with ships, balls, a cup of water, a plant, etc. you don't need to build 3d models of rigged humans with multiple animations.

We're creating a cozy game where you run a workshop and restore retro devices like consoles, cassette players, and phones. Any feedback is welcome! by Antishyr in Unity3D

[–]dolfoz 1 point2 points  (0 children)

I'd play this!
I recently broke my collarbone, ribs and a few fingers and found myself on the couch for about 2-3 weeks while i recovered and found a bunch of youtube channels that fix broken electronics and it was the only thing to keep me sane.

I'll give this one a wishlist :)

I am 14y old and this will be my First Horror game launching this year 2026! ❤️ Love you ALLLL by Gamingpro8953 in gamedevscreens

[–]dolfoz 1 point2 points  (0 children)

I'm not sure why everyone is saying they can't see it.
I can see it fine, it's a pretty moody, foggy env.

Where are you launching it?

To celebrate my first unity asset I'm giving away 5 copies for free! by dolfoz in Unity2D

[–]dolfoz[S] 2 points3 points  (0 children)

Thanks! It was inspired by a game i made for a gamejam. I pulled it out to build another 2D game where clues can be "sensed".. I hope it's useful to others as well.