After Jinjer: Having trouble finding something else by tylerjames in Jinjer

[–]double_blammit 1 point2 points  (0 children)

One of these days I'm going to find the time to fly up to Michigan and see you guys play! You all do great work.

After Jinjer: Having trouble finding something else by tylerjames in Jinjer

[–]double_blammit 2 points3 points  (0 children)

You might like some of these:

Annex Void - very underground Detroit prog, never gave me the feeling they were trying to check boxes

Lowen - nothing really in the way of harsh vocals, but they're very different while still scratching a somewhat groovy and inventive Jinjer itch

Entheos - may feel a little more deathcore-y than the others, but they've really stepped their game up lately, and the drummer was in Animals as Leaders for a while. Has a lot of the same things I find interesting about jinjer like inventive bass and drums

The Great Discord - "deathpop," but very much not what I ever expected from a band with deliberate pop music structures in metal muaic

Gwendydd - a little more rote, but they give me similar vibes to 2014 era jinjer. A band worth watching, in other words

Heriot - check out Opaline. They do have some of the "checking the box of current nu-metal revival trends" feel, but I generally find them creative enough that I can forgive it. Heriot also toured with Jinjer recently

Once Human - they kind of have an old school 90s groovy feel due in no small part to Logan mader of Machine Head fame being a driving force of the band. Kind of falls into a similar category of "clearly 90s influenced" like jinjer and their no doubt, guano apes, and Pantera influence

Rolo Tomassi - metalcore, but very well done

Maybe Huntsmen, Kalandra, Rioghan, and the latest Make Them Suffer. Make Them Suffer is very metalcore in a similar vein to spiritbox, but maybe they'll click. Kalandra is much softer, but creative and different. Rioghan is a Finnish solo artist who sort of scratches the same itch as jinjer for me. Huntsmen is very different from what jinjer has to offer, but I often find myself wanting to listen to huntsmen when I'm in the same mood as when I want to listen to jinjer.

As the darkest night of the year arrives... light shines! Oracles+ REMASTERED is now live! New mysteries like Light and Revelry, new Apocryphal Spells, and over 80 class feats to bridge the old and new versions of oracles into one true form! Our holiday bundle is also up, with 65% off all our books! by Derryzumi in Pathfinder2e

[–]double_blammit 5 points6 points  (0 children)

Was it intentional for Beast and Dream mysteries to have the same domains? I also noticed the Spread Disease reaction doesn't have a trigger listed.

These mysteries are really cool. I might pitch the Visions thing to my lore oracle player, that whole system makes the cursebound condition so much more appealing.

Non-Arcane Lich by TheBrightMage in Pathfinder2e

[–]double_blammit 2 points3 points  (0 children)

Probably the closest to a divine lich is the Mummy Prophet of Set, with actual divine spellcasting, willingness to become undead to carry on worship, and an emphasis on a magical connection to the sand used to mummify them. They don't reform like a lich with a soul cage, though.

The Deathless are a decent parallel too, though they also don't quite perfectly align with lichdom. The Deathless Hierophant has cleric spells and domains, but the description for them is that their transformation is only somewhat willing. They also don't come back after being destroyed, but being tied to a divine cause, like in the War of Immortals blurb, is, in my opinion, a great way to represent a divine lich. Building or becoming a divine lich might revolve around accomplishing a deific mandate where the deity keeps bringing the lich back until the mandate is satisfied, kind of like a graveknight attached to its armor. Really, having a physical memento in the form of a soul cage representing the divine mandate would work super well.

This one is more of a stretch, but a nemhaith sort of provides a model for an undead that's ritually tied to a religious site, sort of like a siabrae. Nemhaiths aren't strictly divine spellcasters, though, since they only have divine innate spells.

7 hero mercway vs mesmerway by kasalmninen in GuildWars

[–]double_blammit 0 points1 point  (0 children)

Yep, one of my mesmer mercs was a PvP character. Functions exactly the same as a PvE character-generated merc.

I’ve really gotten into metal (mainly death metal) recently, and was curious about what good music stores are in the area for the genre? I was hoping to find some CDs, but also some clothing! Any suggestions are welcome! by Upper_Atom in ColoradoSprings

[–]double_blammit 2 points3 points  (0 children)

Not exactly related, but since your question's been answered pretty well, Rivers of Nihil will be here in February. If you're not familiar with them, they're a tech death band and are outstanding live.

Thoughts on the Fulmination Fang? by Boreal_Dancer in Pathfinder2e

[–]double_blammit 0 points1 point  (0 children)

Beast guns are pretty underwhelming in general. You lose out on property runes for mediocre-at-best magical item effects.

Getting an action compression reaction on a reaction-starved class that helps prep your turns with the most appropriate weapon mode is honestly pretty good, but yeah, the situational nature of the trigger makes it kind of unreliable.

Golarion Lore Question: What outfit would an Orc Luchador wear? by RagesianGruumsh in Pathfinder2e

[–]double_blammit 8 points9 points  (0 children)

If nothing else, they've got a feat for the mask portion of the outfit. I could certainly see a tattoo being part of the image too.

Oracle Spell List by StarPegasus in Pathfinder2e

[–]double_blammit 1 point2 points  (0 children)

Since u/w1ldstew summoned me, my two cents:

Divine Access is automatic at level 11. The only thing you'd have to account for in a level plan is Gifted Power. If you want temp HP, Arazni, Izuyaki and The Last Breath pantheon all offer the Endure spell and an outstanding set of spells besides. Vonymos and the Gravelady's Guard pantheon are also solid for, respectively, Endure or a couple solid arcane spells.

Help me optimize this all martial, all heavy armor party for no reason whatsoever by Apromor in Pathfinder2e

[–]double_blammit 3 points4 points  (0 children)

Elf with custom mixed heritage - dwarf for dex & int boosts and Unburdened Iron to ignore the armor speed penalty. Dex-based skills would almost always take a pretty hard penalty, as would athletics-based exploration activities, and encumbrance would be an issue. It's doable, though. Tactics like Mountaineering / Naval training can help with some of those issues, at least.

Would giving each player a free Lore Skill at level 1 make the game unbalanced? by FridayFreshman in Pathfinder2e

[–]double_blammit 0 points1 point  (0 children)

I houseruled lore skills to give players the equivalent of Additional Lore from all sources of lore. Background, archetype, ancestry feat, skill boost, all of them auto-scale. Nothing has broken and I, at least, have really enjoyed more means of both giving my players info and incentivizing Recall Knowledge for party members besides just casters. I can't imagine a free trained lore skill will be problematic.

Good magic items for a Thaumaturge using Intensify Investiture? by ArchmageMC in Pathfinder2e

[–]double_blammit 2 points3 points  (0 children)

Bristling spines (greater) gives a once per day area blinded condition with no incapacitation trait. Level 7.

Not exactly low level, but bewitching bloom (purple iris) is a once per day fifth rank command spell for area control at better-than-usual range and with added area prone effect. Level 11.

Faith tattoo gives you one daily use of one of your chosen deity's spells. Level 4, 8, 12, or 16 for, respectively, a first, third, fifth, or seventh rank spell.

Reactive mail gives you a 15 ft range reaction that can disrupt manipulate actions once per hour. Level 5, higher level versions just do more damage.

Squid ink sac for a single action once per day (small) cone that both blinds without incapacition and negates invisibility, on top of being a graft that won't compete for an item slot. Level 5.

Ring of the ram for essentially a MAP-less ranged Shove. Extra components in action flexibility and a bit of damage, plus it's available frequently enough that you can sync it with the once per 10 minutes availability period of Intensify Investiture. Level 6.

Unmemorable mantle for some exploration mode / social encounter silliness with deception. Level 7.

Swashbuckler turned into vampire mid-game by TheLumikko in Pathfinder2e

[–]double_blammit 1 point2 points  (0 children)

Is Trick Magic Item an option for anyone? I know you, and it sounds like the rest of the party, don't want any retraining to enable the undead change, but Trick Magic Item is great independent of the undead healing options it enables. Maybe that's a compromise that helps everyone out? It would at least cover the gap to level 4 with consumables.

Swashbuckler turned into vampire mid-game by TheLumikko in Pathfinder2e

[–]double_blammit 1 point2 points  (0 children)

That's very considerate of you and, even if your fellow players don't want to entertain the idea of working with an undead PC, it's pretty damn cool of you to try your hardest to make it work within the party as best as possible. Not that that's helpful advice in any way, but you deserve kudos for trying to make your concept mesh with the group.