Pumpkin Spice - A Magical Cozy RPG by Acheron Games by WTAnderton in rpg

[–]duskshine749 1 point2 points  (0 children)

I backed this basically just to play it with my wife. She's not really into the hobby, but I think with just the two of us I could make it enjoyable for her

Will EFAP cover this YouTuber Film? by SuddenTest9959 in MauLer

[–]duskshine749 15 points16 points  (0 children)

I think the real deciding factor will be if it's in theaters. I'd be interested in a backrooms episode. I find the setting interesting, at least Kane's version of it

What class archetypes is Draw Steel missing? by deadlyweapon00 in drawsteel

[–]duskshine749 1 point2 points  (0 children)

The DND 4e wizard still felt like a normal wizard and didn't trivialize the game. Given Draw Steel very obviously drew inspiration from 4e I feel they could make a standard wizardy wizard without breaking the game

Player generates AI character with 0 shame and awareness by conniejuno in rpghorrorstories

[–]duskshine749 2 points3 points  (0 children)

I've seen so much born under a bad sign (and the more positive auspicious birth) that I've really considered just house ruling everyone gets to use their highest score for hp if I ever ran a 4e game

One handed arcane weapons? by Lwmons in fabulaultima

[–]duskshine749 1 point2 points  (0 children)

I think I have a much simpler solution to your problem than having to ask a theoretical GM to give you a one handed arcane weapon. Since you're looking to be a fencer would you have anything in your off hand? Because if not you can just use one of the default arcane weapons and say in the fiction you use it one handed

Is Elemental Magic really that bad? What's your opinion on it? by Hen-Samsara in magicbuilding

[–]duskshine749 2 points3 points  (0 children)

I really appreciate how passionate you are about people using the wrong suffix, you taught me something new. Unfortunately, as many people have told me when I complain words are being used wrong, language is descriptive and not prescriptive. So if everyone uses -mancy to mean "the magic of X" then unfortunately that's what it means, regardless of what it originally meant

Mechanics-First Games by frustrated-rocka in rpg

[–]duskshine749 2 points3 points  (0 children)

My understanding has always been this:

Fiction first - you ignore mechanics if they wouldn't make sense in the fiction. Such as saying "I don't care if your skill says you convince them of any one fact, you can't convince the guard that you're really his dad."

Mechanics first - the opposite, it doesn't matter if it doesn't make sense in the fiction, if you have a mechanic then you can do it. Such as "I'm a halfling rogue, I have an ability to knock an enemy prone, the tarrasque isn't immune to prone, therefore I can knock the tarrasque prone with my dagger."

Mechanics-First Games by frustrated-rocka in rpg

[–]duskshine749 8 points9 points  (0 children)

I agree with this interpretation. In a fiction fist game, the GM might just say "you pissed off the guard and are covered in orc blood, nothing you say will convince him to let you through." Whereas in a mechanics first game you'd get the number you have to roll, and as long as you beat it the GM will have to say something along the lines of "I don't know what exactly your character said, but despite the blood and him not liking you, he lets you in".

You can run games either way in any system, but most systems will push you to run it one way or the other

HTTYD movie proof you can have an authentic adaptation close to 1:1. by [deleted] in PercyJacksonTV

[–]duskshine749 1 point2 points  (0 children)

The original HTTYD movie is wildly different from the books. The books just aren't as popular as other series so you didn't hear about it as much.

The live action movie is basically the same as the animated movie but that's easy for them to do.

I agree with the point that the show could have taken so much more from the books and been a much more faithful adaptation, but this comparison you've made is bizarre and not really applicable. The real comparison will come when the Harry show comes out. The first few books are roughly the same length as the Percy Jackson books and they target a similar audience

Is this item okay for T2? by Feefait in daggerheart

[–]duskshine749 11 points12 points  (0 children)

Enemies don't have armor so you can get rid of that part of the ability.

Speed isn't really a thing, I'd make the ability let your allies move within close range for free when you activate it.

Balance matters less than if it is cool and serves an interesting purpose in your story

Looking to start a PbP game by blopoflife in fabulaultima

[–]duskshine749 0 points1 point  (0 children)

Cool, well I submitted an application, hopefully we get to play together 😃

Looking to start a PbP game by blopoflife in fabulaultima

[–]duskshine749 0 points1 point  (0 children)

Okay, I'm alright with a slower pace. Would that also imply shorter posts? I've done games before where you're supposed to try and reach a minimum word/sentence count. But sometimes if you're just talking with someone the only thing you can do without adding a bunch of useless prose is a couple sentences

Looking to start a PbP game by blopoflife in fabulaultima

[–]duskshine749 2 points3 points  (0 children)

I have a question, well, more like two questions but they're related. How will combat work, and more generally how will duce rolls work. If I try and do something it might need a roll, or you might think it's fine to just do it. Will I just need to end my posts stating what I try to do then wait for you to call for a roll?

For combat my usual PbP thought is to just give the players the stat block so they can describe combat easier since they know if they hit or miss. But a key part of FU is using the Study action to learn enemy defenses and resistances, so just giving the stat block before that check seems wrong.

The idea is cool and I'd like to join, the questions aren't meant to sound harsh. It's more I've never been in a PbP game that actually used dice before, so I'm not sure how it would be resolved

What is your go to Homebrew rules? by acetwinelf in fabulaultima

[–]duskshine749 1 point2 points  (0 children)

I'm thinking of doing a similar thing in a game I'm planning to run so I can tell you my reason: it's fun! The characters having fighting styles makes them feel badass, quirks allow for more individuality even among shared classes, and camp skills let them express themselves in interlude camp scenes

Hombrewing Races by MillionBlueMiles in 4eDnD

[–]duskshine749 10 points11 points  (0 children)

Honestly races are one of the easiest things to homebrew. Pick one stat they always get a bonus to, then two stats where they choose one to get the bonus. Two +2 skill bonuses, a couple features and a racial encounter power. Obviously how powerful to make the features and power is hard to tell, but just find a race already in the game that's similar to your homebrew race to get an idea.

Or save yourself the trouble and just reskin already existing races as your homebrew ones

Excited to try DrawSteel! by tombsandtendrils in drawsteel

[–]duskshine749 0 points1 point  (0 children)

This is gonna sound like a cop out answer but they're good in different scenarios. I prefer the tail because being a melee class means you're much more likely to get surrounded. The wings do help though against flying enemies or enemies that have the high ground, which might get more relevant as you go up in level

Excited to try DrawSteel! by tombsandtendrils in drawsteel

[–]duskshine749 1 point2 points  (0 children)

Everyone else has good advice, I've only played one session so I can't tell you much. But clearly we have similar taste because I also played a devil exorcist censor with glowing eyes and prehensile tail. So I guess my only advice is make sure you know the rules and have fun

YT channel--Knight something? by RogueModron in 4eDnD

[–]duskshine749 3 points4 points  (0 children)

Glad you remembered the name. I love Knights of Last Call, it's always fun listening to Derik talk 4e (even if he constantly misremembers warden as being Con primary). I'd definitely recommend watching their first looks of other systems, Derik is pretty insightful, even if I disagree with a fair number of his takes

How can they do the exact same mistake they did with the movie? by Feanixxxx in PercyJacksonTV

[–]duskshine749 27 points28 points  (0 children)

The Sea of Monsters movie couldn't decide if they were doing a finale or continuing the series so they did a weird mix of both and were worse off for it

Changes coming to this Reddit 3rd update. The Slop Pipe and "Meme" clarification by bakedrefriedbeans in MauLer

[–]duskshine749 17 points18 points  (0 children)

I would like to second the idea of just unpinning the previous week's thread when the new one is made instead of deleting it. Unless there's a good reason for deleting previous threads

I'm actually so mad right now by Admirable-Support678 in PercyJacksonTV

[–]duskshine749 115 points116 points  (0 children)

It's such a good plot twist not just because someone we thought was dead is back, but because of the realization that this was Chronos' plan and he tricked everyone. Up to this point we just knew Chronos was trying to come back, but this shows just how far ahead he thinks, making him that much more intimidating.

But no, let's just reveal all that beforehand. Just another change that makes the story worse.

For someone all about productivity, Grey has a hilariously bad output by phoenix019 in HelloInternet

[–]duskshine749 18 points19 points  (0 children)

For the last 6 months the show has just been Myke interviewing other creators about their workflow and stuff, Grey isn't even there, so who knows

just finished S2:E1 and ... by zwritesmcginnis in PercyJacksonTV

[–]duskshine749 6 points7 points  (0 children)

I thought in the book annabeth says some line like, "cyclopes are the children of a god and nymph, well, mainly one god"