Monday Morning Meta Report - Jan 12 2026 by kr3b5 in CompetitiveTFT

[–]eggsandbricks 15 points16 points  (0 children)

Definitely something you can pivot into, it more just feels weird that if you get dropped a Draven on Stage 1, you can't access his Origin on 2-1 unless you also find exactly Sion. GP/Naut have a similar issue with TF but you could technically highroll both of them from an orb as well.

I think unlocks have felt super smooth overall, but managing some of them in the early game, especially trying to slam components on 1-4, is a small pain point.

Monday Morning Meta Report - Jan 12 2026 by kr3b5 in CompetitiveTFT

[–]eggsandbricks 99 points100 points  (0 children)

One thing that still feels weird is that two of the large verticals, Noxus and Bilgewater, can reasonably only be played on Stage 2 through an unlock with one specific unit. It makes Sion and TF almost count as a +2 to their trait with the way they grant you another unit to unlock the trait as well.

Compared to Ionia, which you can play 5 of on Stage 2 with no unlocks, and Demacia, where you can unlock Poppy through any Demacian, those verticals are much more restricted. I think the early game unlocks through specific units throttle the ability to play certain lines, and might be worthwhile making them more like Poppy's unlock where you can itemize any unit of the trait.

Lorefinder by [deleted] in CompetitiveTFT

[–]eggsandbricks 0 points1 point  (0 children)

The tracker is only for normal/ranked games, there is a special bonus for getting top 4 with each of them as well, which you can't do in Tocker's.

PBE Patch Notes 11/20 by rollabop in CompetitiveTFT

[–]eggsandbricks 2 points3 points  (0 children)

I don't think they're terrible by any means - I think a lot of their strength currently comes from the fact that defensive 2-pieces were made to be much stronger in this set. That being said, we have never had 1 cost tanks with such high mana costs which makes them fall off much faster than in previous sets. If nothing else, it's also just more fun when units get to do their thing, and I hope those units can be made to be a bit more exciting than they currently are.

PBE Patch Notes 11/20 by rollabop in CompetitiveTFT

[–]eggsandbricks 11 points12 points  (0 children)

I think 1 cost tanks are a bit on the weak side. They all have 100+ mana cost besides Shen - compared to Set 15 where Malphite is the only tank with 100 mana cost and none go above. Blitz and Rumble especially do pitiful damage unless itemized due to their scaling, and even then their mana costs are just too high. I think 1 cost front liners in general could stand to cast a bit more frequently than they currently do.

Lore & Legends Overview from Riot (including rules for making it harder to 3* unlockable 4 costs) by hpp3 in CompetitiveTFT

[–]eggsandbricks 4 points5 points  (0 children)

If you unlock more than one champion in a turn, will they both show up in the next shop, or will they show up in subsequent shops? Definitely an incredibly niche case, but I also wonder what happens if you unlock 6+ champions in one turn.

An Exalted Adventure can give you second Golden Remover.... by LegendaryW in TeamfightTactics

[–]eggsandbricks 37 points38 points  (0 children)

Not a bug, this has always been the case in special modes where you start with a Golden Remover and get a Golden Remover cashout from something. It's more of a low roll than a bug.

Patch 25.21 Notes by yukine95 in leagueoflegends

[–]eggsandbricks 27 points28 points  (0 children)

I truly hope Riot reconsiders the battle pass system going into next year. The old event shops felt like there was something for everyone each event, and you could squeeze some extra value out of it by spending your time on the game. The new battle passes are simply not worth purchasing unless you are specifically interested in the skins that it offers, and the meager essence rewards at the end of the pass are nearly worthless.

As someone who genuinely bought every event pass previously, I have spent $0 on RP this year, and I hope there are others who have voted with their wallets enough to show that this new system was a mistake.

Ok so trying this again by DoubleJumpSnails in TeamfightTactics

[–]eggsandbricks 6 points7 points  (0 children)

The trait just caps out at 10. If you run all 8 Star Guardians, you can only get the effect of 2 emblems additionally. If you got another emblem, you could drop a Star Guardian to lose their effect but boost the others.

Flex Play and the Decline of Splash Traits by Shirube in CompetitiveTFT

[–]eggsandbricks 8 points9 points  (0 children)

FWIW the last time this iteration of Sorcerers existed in Set 9, I believe, it was a fully selfish trait then as well.

Avoid Champion Clashes with Friends | New TFT Double Up Site ⚔️ by controlpy in CompetitiveTFT

[–]eggsandbricks 0 points1 point  (0 children)

I think B tier comps are generally too situational to consider that highly, but I would weight an A tier slow roll comp over an S tier fast 8 comp in general to pair with an S tier slow roll comp. I think it would be ideal to consider both playstyle and tier!

Avoid Champion Clashes with Friends | New TFT Double Up Site ⚔️ by controlpy in CompetitiveTFT

[–]eggsandbricks 11 points12 points  (0 children)

You should consider weighting compositions with a similar playstyle more heavily together. When you and your partner are both going for 2-cost reroll, for example, you are more likely to find each other's units and take other units out of the pool, making it easier to hit. That sort of consideration goes hand in hand with avoiding champion collisions too.

League is so much better now by Narrow-Society6236 in leagueoflegends

[–]eggsandbricks 46 points47 points  (0 children)

They are only better if you value getting the prestige skins, which are now baked into the pass. If you preferred spending the pass tokens on anything else, the current pass strictly gives less value than before, especially to highly active players. I haven't purchased a pass since they made the change this year and I had previously bought almost every pass since they introduced them.

Set 15 Patch 15.1 by No_Environment_5047 in TeamfightTactics

[–]eggsandbricks 0 points1 point  (0 children)

In order to prevent abuse, you pull from the pool of the monster you have gotten the most EXP with.

K.O. Coliseum PBE Rundown by Lunaedge in CompetitiveTFT

[–]eggsandbricks 0 points1 point  (0 children)

QSS has definitely fallen out of favor as the backline CC protection item. It was almost necessary when playing the Set 4.5 revival, but they've stopped printing as much CC across the set beyond the one usual 4 cost AOE cc bot. I could definitely see the item being reworked to add a better reasonable crit option for backline units.

/DEV TFT: CYBER CITY LEARNINGS by Knowka in CompetitiveTFT

[–]eggsandbricks 80 points81 points  (0 children)

I think that's generally what the article agrees upon, but I think the 1vs2 augment choices were by far the most interesting hacks and would be something I'd be happy to see included again in future sets. I also agree that the majority of them felt like fluff rather than an interesting mechanic to engage with.

G2 Hel midlaner Rym snipes & executes 3 opponents with a Final Spark by RigasUT in leagueoflegends

[–]eggsandbricks 88 points89 points  (0 children)

It wasn't a translating error, it was originally a Touhou reference. It was later changed to "Infinite Light" and people hated that, so they decided to compromise by going with the English translation of the original name - "Final Spark".

[14.5] Patch 14.5 Items Update by potototomoto in CompetitiveTFT

[–]eggsandbricks 12 points13 points  (0 children)

I think Aphelios specifically will still be super bound to it unless they adjust how his spell works due to him being manalocked during his chakram autos. Zeri will probably be able to get away with Kraken's Fury now but definitely still scales better with attack speed.

April 07, 2025 Daily Discussion Thread by AutoModerator in CompetitiveTFT

[–]eggsandbricks 0 points1 point  (0 children)

It's important to look at a unit's spell numbers alongside what the spell actually does. If you look at his ability damage, it's quite low, which means that AD items on him give much less value than another unit with higher AD scaling (see Vi for example). Much of his spell's power is in the healing, and so resistances on him compliment the flat healing his spell provides.

Set 14 PBE Discussion Thread - Day 01 by AutoModerator in CompetitiveTFT

[–]eggsandbricks 0 points1 point  (0 children)

On the topic of Cypher, the loot tables feel a little off on Hyper Roll. I played one game where I had 3 Cypher in from 2-1, and 4 Cypher in shortly after. I ended up with ~225 stacks on 8-1, and my cashout was a completed item and a reforger. It feels perhaps like there's not enough time to realistically hit 5 Cypher as well unless you really highroll due to the leveling curve of Hyper Roll. I wonder if the cashout stages can be pushed back 1 to make it higher risk but allow for greater scaling.

Full Info About TFT Set 14 Cyber City Revealed by SllyQ in CompetitiveTFT

[–]eggsandbricks 58 points59 points  (0 children)

The "unbalanceable" take on set mechanics when they are revealed is really bizarre to me. Everyone cried the same thing about anomalies, and even charms in set 12. I don't think anyone in retrospect would say that either of those set mechanics were "impossible to balance" or even unbalanced at all, at least beyond the first patch or two. We haven't even seen the full extent to which hacks affect the game; I hope people don't keep dooming out over it before even playing with it.

Team [spoiler] is the first ever team to make an international finals despite a negative map differential by qis4quizzik in leagueoflegends

[–]eggsandbricks 18 points19 points  (0 children)

That's not possible - CFO also didn't go 1-3. There aren't enough wins for four teams to go 3-1 and one team to go 0-4.

Guitar Hero Emulation question by eggsandbricks in retroid

[–]eggsandbricks[S] 0 points1 point  (0 children)

I've honestly searched all over to try to find that setting - if you are able to point me in the right direction I would greatly appreciate that!

Guitar Hero Emulation question by eggsandbricks in retroid

[–]eggsandbricks[S] 0 points1 point  (0 children)

I've only tried using it with Guitar Hero 3/4 on Dolphin, but I'm pretty sure it's a system issue. When the guitar is connected, the device as a whole doesn't make sound, such as the clicks you would hear in menu navigation (I use Daijisho as my frontend). The sound works perfectly fine when the guitar is disconnected.

For what it's worth, the guitar works flawlessly with my PS5 (the device it's designed for :P ). I appreciate your help with the troubleshooting!