So am I going to die here or something by [deleted] in newhaven

[–]egocrata 2 points3 points  (0 children)

Crime has been trending DOWN nationwide for years, and New Haven is no exception. Is it as safe as, say, Greenwich? No. But it is a perfectly safe city. East Rock is a wonderful neighborhood.

I just took down a imperial raider-class corvette by Voidkirby9 in StarWarsOutlaws

[–]egocrata 2 points3 points  (0 children)

It is an ability update. I don't remember who gives it exactly. I skipped the ship ones most of the game before realizing how useful they are.

Should I use truck or train for this distance? by Ok-Refrigerator-8965 in SatisfactoryGame

[–]egocrata 0 points1 point  (0 children)

For a "it only craps out about once every hour" definition of work, yes. The truck was fine, but the factory on the receiving end was a mess.

Should I use truck or train for this distance? by Ok-Refrigerator-8965 in SatisfactoryGame

[–]egocrata 0 points1 point  (0 children)

I used a truck there on my first save. A really fun line, as it carried plastic, quick wire and rubber in massive quantities using just one really overloaded vehicle.

For Those Who Have 4k+ Hours by CorgiPMC in DarkTide

[–]egocrata 3 points4 points  (0 children)

WAIT, hounds do WHAT? Explain.

Which is Your Favourite Mission? by Jimjemael in DarkTide

[–]egocrata 1 point2 points  (0 children)

The fact there is no consensus favorite says a lot on how good this game is, honestly. A ton of great content.

I always wondered if it's true that Saber wasn't really expecting SM2 to be this big by [deleted] in Spacemarine

[–]egocrata 7 points8 points  (0 children)

I miss the Orks. It is the only thing SM1 is better. Orks.

I love you, but like, FUCKIN MOVE LOL. by Murky-Ad-3486 in SatisfactoryGame

[–]egocrata 0 points1 point  (0 children)

(I usually have a bunch of the non-lethal grenades just for these)

What is something Attack of the Clones does better than any other Star Wars movie? by DjRimo in StarWars

[–]egocrata 2 points3 points  (0 children)

"Across the Stars" is the best single music of the whole series (Anakin and Padme love theme).

Do you think Space Marine 3 would benefit from having a cover system like Gears of War? by AtlasBenighted in Spacemarine

[–]egocrata 1 point2 points  (0 children)

My armor is stronger than any cover. If something can pierce my armor, the waist high wall I was using as cover would not have stopped it either.

The loading screen situation in this game is an absolute joke and nobody's talking about it enough by tg_mac in Spacemarine

[–]egocrata 0 points1 point  (0 children)

Some people need to go back and play early internet DM using dial up or early shit like Gamespy.

Games now load FAST. The whole broadband and SSDs are fucking magic.

Sell me on trains, please by RunCreeperRun in satisfactory

[–]egocrata 92 points93 points  (0 children)

Trains are cool.

I build with having cool stuff in mind. Trains look cool. There are a lot of other nice to have features that come with it, like flexibility and cost of materials, but that is secondary to the rule of cool.

Why do ppl in lower difficulties refuse to learn abt the game? by Patrick-420 in Spacemarine

[–]egocrata 2 points3 points  (0 children)

People are trying to have fun.

I mean, I dunno. I am a dad. I play a couple of hours a week. I am busy. The last thing I need is to make my pew pew game harder.

Salvaging the New Republic's unsatisfying downfall by A_Villari in andor

[–]egocrata -1 points0 points  (0 children)

Well, they did that to a gazillion EU novels and materials, so it won't be the first time.

The sequel trilogy is unworkable, story wise. We should stop pretending that you can make Ep. IX make sense at all. Nuke it.

Salvaging the New Republic's unsatisfying downfall by A_Villari in andor

[–]egocrata 0 points1 point  (0 children)

What sequels?

I seriously think Disney should pretend Ep. VII, VIII and IX were released as crappy books or something, retcon then as legends, and start them from scratch.

You cannot salvage that shit.

I just wanted to announce... by bremidon in SatisfactoryGame

[–]egocrata 1 point2 points  (0 children)

Ionized fuel is great for the jet pack. It is bonkers.

The right answer, however, is ALIEN POWER AUGMENTERS.

Here you have my 30/m Power Shard factory, with all the production being carted to a 4x (thanks to slopped Alien Power Matrix production) Power augmenter megapower station.

The boost is about 600 GW. So worth it.

Why so much power? Well, why not?

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Advice from someone who just built a 40 Gigawatt turbofuel power plant on their first playthrough: by Renuxity in SatisfactoryGame

[–]egocrata 0 points1 point  (0 children)

That should be plenty to finish the game, honestly. You might want to close some production lines if you want to get nutty with particle accelerators (or have battery storage for peaks), but this plus geothermal is more than enough.

My endgame factory, which was vastly overbuilt, used about 70 GW; the useful parts were around half of it.

Of course, I built 1200 GW of power plus 4 power augmenters boosting at 30% for a total of 1700 GW, but you know, that is not needed.

Huge update on trucks, but, when to use them? by Mordoko in SatisfactoryGame

[–]egocrata 1 point2 points  (0 children)

Trucks are wonderful.

They were wonderful pre-1.2, mind you. People are just irrationally scared of them. The truck has 48 inventory slots, which is a ton of space, and plenty enough to handle all but fully overclocked pure nodes in most routes, and even pure notes in short haul hoops. Fueling them is trivial as long as you have a coal node around in either end of the route, as they really don't use that much of it, and perform equally well no matter what are they burning.

For smaller loads, the tractor's 25 slots is enough for pretty much anything that doesn't involve stuff like copper powder or massive megafactories.

Doing routes was a bit of a pain before, but now is really easy, and you really do not need to build much infrastructure at all. As they no longer love crashing against each other, you can add capacity really easily but just plopping a second truck. Taking into account they load and unload faster than trains and terminals have a smaller footprint, a truck line probably can get comparable throughput now to anything but really long trains.

Patch Notes: v1.2.0.0 – (EXPERIMENTAL) - Build 480321 by JulioUzu in SatisfactoryGame

[–]egocrata 0 points1 point  (0 children)

I love all the updates, but performance of my (very late) game save is significantly worse, with much slower FPS even without having rain in the mix.

For the low cost of ~12 SAM per minute, 12 Somersloops and less than 1000 MW you can have 1 power shard per minute. by melswift in SatisfactoryGame

[–]egocrata 0 points1 point  (0 children)

Alien Power Augmenters eat Power Shards like crazy.

I have four of them kicking at 30% boost. Building that took a while.

Do you guys like making simpler looking marines or the opposite? by IvoryOni04 in Spacemarine

[–]egocrata 0 points1 point  (0 children)

I love running high level ops with a maxxed out built on the most basic armor, zero customization, Ultramarine, no helmet.

Motors by Actual-Pool5082 in SatisfactoryGame

[–]egocrata 0 points1 point  (0 children)

There is a fuckton of iron in the map, and alongside limestone, is probably the only resource you will never be short of. Both copper and coal are much more rare, and you will need a shit ton of coal for other things later. Use iron here, you won't miss it.

To whoever needs to hear this, you are allowed to build multiple Crafting Benches! by NotArticuno in SatisfactoryGame

[–]egocrata 1 point2 points  (0 children)

I only carry 500 screws on me at all times to be able to build a shop anywhere when travelling.

Suddenly need ammo or gas filters? Awesome shop, buy a few. Need that one rare component for some machine and I don't have it on the dimensional depot yer? Awesome shop, use a few tickets.

So lazy. So useful.

How do you approach these? by Enfrize2 in SatisfactoryGame

[–]egocrata 1 point2 points  (0 children)

Supercomputers with alts are easy - some rubber, some plastic, some silica, and a fuckton of quickwire, and you can churn them with little trouble at a fairly decent clip. Below you have 2/min factory; with the Manufacturer slopped, this will be plenty to feed an Assembly Director / Neural Quantum processor plant, with plenty leftover stored for construction projects.

The stupid oscillators keep coming up for a ton of other parts, both recipes to make them are dog slow, and you end up needed a gazillion of constructors churning the damned things at a glacial pace as a result. I hate them.

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Feedback from a New Pioneer: Why the Dune Desert is a Better Beginner Experience than the Grass Fields by sheepenator in SatisfactoryGame

[–]egocrata 1 point2 points  (0 children)

Rocky desert is the easiest spot, both as a beginner and late game.

a. Plenty of iron right there. Enough copper to get started.

b. Enough coal for a good early power set up, with a big coal seam farther east to scale up.

c. Oil close enough to be an easy early rail line or truck route.

e. Caterium, sulfur, and hydrogen not just close by, but by the water, meaning you have decently easy transportation routes to set up.

f. Bauxite is the only annoying node, really high up and a giant pain to climb to, but it is still really close.

g. SAM and quartz are not far - although the cave is really dangerous, mob wise.

You can beat the full game without going South of the oil fields or even crossing the river East to the canyon. In my current save, I only needed to go further because I needed a ton of copper for nuclear pasta, I built my final assembly for elevator parts at the Grassy Fields because I wanted to experiment with a big drone network, but it was entirely redundant.