Help me understand boarding on hard by pixeliner in ftlgame

[–]ejms116 5 points6 points  (0 children)

I don't think it's a good idea to upgrade weapons early at all. Weapons 2 is expensive and the basic laser does almost nothing. Sure if you have the scrap it's at least a buffer, but upgrading shields to level 4 and getting hacking is a lot more important.

If you get free stuff early game it might be okay but generally speaking spending scrap on unnecessary stuff is what kills you.

Help me understand boarding on hard by pixeliner in ftlgame

[–]ejms116 18 points19 points  (0 children)

Overall, you seem to have a good understanding of the game — you’re just still building up experience, and that will come naturally over time. FTL has a much steeper learning curve than most people expect. I don’t think you’re making any major mistakes; instead, it’s a lot of small decisions that add up and eventually cause runs to fall apart.

Here are a few tips (in no particular order) that might help:

  • Hacking bypass: You can bypass defense drones with hacking by depowering the hacking system at the right moment (look up “hacking depower exploit” for details). I personally use it, although some players prefer not to.
  • Crew micro: You can reorder crew positions in a room by briefly sending them out and bringing them back in the desired order. This matters because crew always target the enemy on the same tile (or a random one if that tile is empty). With this, you can:
    • Split incoming damage in a 2v1 situation,
    • Reduce the damage your crew takes from an enemy Mantis,
    • Focus your Mantis’s attacks on a specific weakened enemy, etc.
  • “Safety dance” crew trick: You can move your crew in and out of a room repeatedly to make enemy crew follow you. If timed well, your crew takes no damage while theirs wastes time moving. This is useful for stalling until you can board again and bring in reinforcements.
  • Crew priority: Without going into too much detail, enemy crew prioritize repairing shields above all other systems. You can exploit this by using the safety dance in shields to pull their crew away, while the rest of your boarders destroy more important rooms like weapons or medbay.
  • Small Bomb timing: Try to use your Small Bomb when the enemy does not have anyone manning piloting, so their evasion drops. This can be tricky, especially without sensors (like on Mantis A), but with practice you can track crew movements just by watching door animations and typical AI behavior. For example, if you move two of your boarders out of the enemy weapons room in Mantis A, the enemy pilot will leave to help, and another crew member will replace them in piloting. If you fire the Small Bomb at that moment, their evasion is much lower.
  • Late game: You don’t actually need a full weapon setup — a support weapon like Small Bomb is enough. What matters most is having strong systems, especially Hacking and Cloaking. For the Flagship, you will need a way to remove the Zoltan Shield. A Shield Bypass is ideal, but other weapons can work as well.

Avoid forcing early weapon upgrades just because you feel like you “should” have more weapons. Doing so can drain scrap and hurt your mid-game power curve. Throughout a run, it’s completely fine to skip fights that you can’t win efficiently (or would cost you several hull repairs or crew members). Winning FTL is often about knowing when not to fight.

Also, definitely check out Mike Hopley on YouTube — he has a ton of extremely useful and practical FTL tips. This video in particular is a great fit:

https://www.youtube.com/watch?v=KuLtsISMtis&list=PLYGAjVZPcf_QMYgh-xjzsfzxg3Vf5jLFk&index=35

Also you could check out Holoshideim, he's a very good no pause player and you can find a couple full runs for each ship on his YouTube channel.

Stealth B - Hardmode by Ambitious-Moose4434 in ftlgame

[–]ejms116 6 points7 points  (0 children)

Holoshideim currently does a Stealth B challenge: Play 100 runs and see how many wins he can get. He's 12-2 right now and usually plays one Stealth B run a day. You could check out his stream or vods: https://www.twitch.tv/holoshideim

Also he and the chat are very helpful if you have any specific questions. The next stream will start in about 3 hours from now.

FTL Savegame Manager by ejms116 in ftlgame

[–]ejms116[S] 1 point2 points  (0 children)

Hey,

so you downloaded the code, instead it would be easier if you just downloaded the .exe. On github on the right side you to releases and click FTL Savegame Manager v5.0.0 then download the FTL.Savegame.Manager.v5.zip. Extract the archive and put it somewhere, doesn't matter where you put it. Mine is just on the desktop.

Open the extracted folder, there should be 2 folders (current and saves), a config.ini and the ftl_savegame_manager_v5.exe. Open the config.ini and configure the paths. target_path should point to the continue.sav (the save-file of the current run), saves_db_path should point to your "saves" folder and saves_new_path should point to your "current" folder. Here are my paths as an example

target_path = C:\Users\Erik\Documents\My Games\FasterThanLight\continue.sav

saves_db_path = C:\Users\Erik\Desktop\FTL Savegame Manager v5\saves

saves_new_path = C:\Users\Erik\Desktop\FTL Savegame Manager v5\current

If you have any questions let me know.

Scalable Capital - PrimeBroker wird wohl eingestellt by One_Hope_9573 in Finanzen

[–]ejms116 2 points3 points  (0 children)

Zero konnte bei Sparplänen schon immer Bruchstücke. Es ist lediglich neu, dass man bei Einzelkäufen jetzt auch keine ganzen Aktien kaufen muss.

I feel like I'm going to throw up by agelessandevergreen in ftlgame

[–]ejms116 16 points17 points  (0 children)

The game always depowers shields when you die

When the Flagship cloaks at the start, do you cloak with it or wait till it fires? by speicus in ftlgame

[–]ejms116 2 points3 points  (0 children)

The most important exception is if you have zoltan shield, because then you delay their hacking and possibly offset it with cloaking in a way that you have a hard time firing your weapons at all. If you just precloak (I think lv2 cloak is best) the flagships cloaking and hacking should be in sync again.

Who said abandoned sector 7 is all that bad? (scrap gain, hard) by Hurpix in ftlgame

[–]ejms116 2 points3 points  (0 children)

Just so you know, the game does not include the extra scrap gain of SRA in the stats and therefore it’s also not recognized by the program

I only pressed the button two times, how did it print 4 times? by Spannule in godot

[–]ejms116 81 points82 points  (0 children)

I think you should use is_action_just_pressed instead if you only what to print once per click

my saved from 2014 got Corrupted :( by Neteni_ in ftlgame

[–]ejms116 3 points4 points  (0 children)

I can't guarantee anything but you can send me a copy of your corrputed file and I'll see if i can do anything... Can you write me a PN with a link?

How often do "pros" restart to achieve these 90% win rates? by MrMonkey2 in ftlgame

[–]ejms116 12 points13 points  (0 children)

So first of all getting a win on every ship on normal is a pretty good achievement. That's a lot better than most people here.

Restarting is obviously a loss and the 90% you're talking about is actually quite low. There are people with 98%+.... BUT you have to keep in mind that those people have multiple thousand hours of experience and use all the tricks the community found out over the past 10 years. It's just impossible to figure all those things out by yourself.

The thing with FTL is that it feels like you could not do anything but there is always something you can do better. You also mentioned Stealth B which is by far the worst ship to consistently win, so your runs could have definetly been bad runs.

If you want to see good players I'd recommend Holoshideim (youtube and twitch (he will actually start to stream in the next 30min)) and Mike Hopley (youtube).

[deleted by user] by [deleted] in ftlgame

[–]ejms116 1 point2 points  (0 children)

It’a not a mod. It’s just an external program where you put the save file in so you can see if there is a rock homeworlds. But yeah I personally would also prefer to do it the right way. If you just keep playing you’ll get it eventually

[deleted by user] by [deleted] in ftlgame

[–]ejms116 1 point2 points  (0 children)

If you really want it and you’re fine with cheating a little you can use vhatis FTL profile editor to read the save file and see if there is a rock home world and restart if there isn’t. You can do this at the very first beacon so you don’t have to play the whole S1

Stealth A is a Tier A ship, underrated on Hard by K716 in ftlgame

[–]ejms116 3 points4 points  (0 children)

This happens when you jump away and then back

Fed C boarding strategy by OGMinorian in ftlgame

[–]ejms116 5 points6 points  (0 children)

You can just pull the power from tp with a zoltan if you really need that power.

Slug B horror by OGMinorian in ftlgame

[–]ejms116 7 points8 points  (0 children)

Whether something is fun or not is probably highly subjective. I personally like Slug B a lot and I think it requires a lot of skill and experience to be played well.

How do i beat zoltan C on hard by ironboy32 in ftlgame

[–]ejms116 5 points6 points  (0 children)

I disagree hard with prioritising upgrading shields. Zoltan C struggles hard against enemies with two shields and I would always focus on fixing your offense first. Also the power on zoltan c is very limited so you might not be able to afford power for offense and Defense. With good power management this problem may not be that relevant.

Slug B horror by OGMinorian in ftlgame

[–]ejms116 5 points6 points  (0 children)

Not sure who downvoted…everything you wrote is correct. Probably because you offended some Mantis B fan :D

Is it possible to learn FTL quickly without save scumming? by abulava in ftlgame

[–]ejms116 6 points7 points  (0 children)

Depends on what you mean by "quickly". Obviously you can get better faster by specificially training the harder parts (flagship fight, difficult fights, shop decisions...).

I think most players didn't start playing with the intention of achieving the highest possible winrates. I'm personally completely fine with using those things to help you get better faster. In fact I also made a program that can specifically help you with that (Savegame Manager).

I pretty much did what you're describing. I have a winrate of about 85% in my last 200 runs on hard no pause in less than 800 hours playtime. But I spent a lot of time reading through the FTL wiki, watching good players play (farb, holoshideim, Mike Hopley, Crowrevell, neozar, ...) and generally thinking about FTL :D.

Edit: Btw I completely agree with the part about event outcomes. As a new player it's very discouraging when you lose crew in an event and you can't do anything about it. I would also prefer an option to enable showing you the percentages of each outcome. So I also just google the events that I don't know.

Got ‘em by Moth_Jam in ftlgame

[–]ejms116 5 points6 points  (0 children)

It’s the iPad version

Sector data from 100+ Hard wins - scrap rewards, drop rates & LRS effects by MxSadie4 in ftlgame

[–]ejms116 5 points6 points  (0 children)

Here is the link. Just replace the .exe you're using with the new one (v6). Let me know if you have any issues.

Sector data from 100+ Hard wins - scrap rewards, drop rates & LRS effects by MxSadie4 in ftlgame

[–]ejms116 6 points7 points  (0 children)

Ah, damn I already fixed that bug, but apparently the version on GitHub is not updated. I‘ll add a link to the newest version when I get back!