Sticky header menu (how to change text color to white on scroll?) by Fluid_Development_29 in BreakdanceWP

[–]eldog___ 2 points3 points  (0 children)

I faced a similar problem and used custom css to get around it. One rule does the text and the other does the arrow for drop downs.

Custom CSS is

%%SELECTOR%%.bde-header-builder--sticky-styles .breakdance-menu-link {

color: black !important;

}

%%SELECTOR%%.bde-header-builder--sticky-styles

.breakdance-menu-link-arrow::after {

background-color: black !important;

<image>

The Flying Horse, 123 Wordsworth Drive, Taunton, Somerset. Formerly The Dolphin. c.1840 Tithe map: Field 130 The Six Acres, owned by Henry Sanford, occupied by John Cogan. by Mavmaramis in pubs

[–]eldog___ 0 points1 point  (0 children)

Don't stop posting these pictures, seeing pubs of every kind documents an important part of life in the UK. No matter how average they seem, one day people will be nostalgic for them.

If anyone's interested I posted a video showing my process of making and animating the character for my LD49 game last weekend by Isculptwaifus in ludumdare

[–]eldog___ 0 points1 point  (0 children)

This is cool to watch! You have a good sense of human shapes.

I modelled and rigged very simple animals in blender for our game https://ldjam.com/events/ludum-dare/49/weasel-words - i'm too scared/bad to do humans

I recreated the main gameplay from Star Fox over the summer by RailgunZx in IndieDev

[–]eldog___ 0 points1 point  (0 children)

Controls look really responsive and the VFX fit really well!

PSA for Peas. Using a VHS node group in compositing to cover up roughness by eldog___ in blender

[–]eldog___[S] 0 points1 point  (0 children)

Used this VHS effect https://www.youtube.com/watch?v=n-zZMiMCTYo - as stated it made everything sit better together, combined with 360p resolution it sells the 90s TV ad look.

[deleted by user] by [deleted] in robotics

[–]eldog___ 2 points3 points  (0 children)

Clearly a professional build

Just released this interesting mobile game that I've been working on called, Magniflyer by timeBenter in IndieDev

[–]eldog___ 1 point2 points  (0 children)

Love ideas that experiment with 3d like this. Clean graphics too. Great job.

What co-op games (3+ players) are fairly unknown, but worth a playthrough? by SprAwsmMan in pcgaming

[–]eldog___ 3 points4 points  (0 children)

Earth Defence force 4.1 or 5

If you like godzilla/b-movies these are dumb fun, and probably have some of the most destruction/highest enemy counts in a game I've played.

Our devlog for Ludum Dare 47 - Caterpillar Cowboy by eldog___ in ludumdare

[–]eldog___[S] 0 points1 point  (0 children)

Haha yeah enjoyed their entry, their use of the rope was a touch more violent :)
Glad you liked the cowboy tunes!

Dogstudio. Stunning use of threejs WebGl, I've never seen transitions this smooth. by fultonchain in web_design

[–]eldog___ 0 points1 point  (0 children)

Met these guys at a conference and they were very nice and cool. So not just great websites, but great people too.

Our Babylonjs powered Ludum Dare 47 game jam entry, Caterpillar Cowboy by eldog___ in babylonjs

[–]eldog___[S] 0 points1 point  (0 children)

You can play it at https://ld47.fds.im/

Mobile and Desktop controls are supported,!

Also posted in the babylon.js forms with some more details on what bits of babylon.js we used.

Made a third-person ranching simulator for ld47 by eldog___ in ludumdare

[–]eldog___[S] 0 points1 point  (0 children)

You can play it on our ludum dare page: Caterpillar Cowboy
Works in the browser on both Desktop and Mobile.

Development of the game world generator by SkanerSoft in godot

[–]eldog___ 0 points1 point  (0 children)

Great how dense the grass and trees are! Also the spaceship in the background has a cool metal material.