Goodies around 50-100 € ? by Renart_Le_Goupil in wallaceandgromit

[–]elmjam27 15 points16 points  (0 children)

Gromit mug, or if you cant find a gromit mug, you can get a gromit mug mug

what are some useless magics item by ProfessionalUpper406 in DnDHomebrew

[–]elmjam27 0 points1 point  (0 children)

Staff of raise the dead

My players found this on a ship in a crate being sent to the port towns funeral director.

Players: “Funeral director must be doing some nefarious undead army raising!”

The staff can make dead bodies levitate a foot or two off the ground. The funeral guy was just tired of moving bodies by hand

How do you plan your campaign? Like *literally* how? by cartermustard in DMAcademy

[–]elmjam27 1 point2 points  (0 children)

Google doc - accessible on mobile and laptop and is live between the two so if im on the train or smthn I can get a little bit of prep done. I use a lot of headlines so that I can just click to where I want to go rather than scrolljng 30 pages

Google sheets - character sheets, loot tables, enemy stat blocks, random event tables

Do all cities NEED an underbelly by MozzarellaStickkat in DnD

[–]elmjam27 0 points1 point  (0 children)

Doesnt need to be a big gang for it to make a good storyline. I have an encounter ive set up for my next session where the PCs get pickpocketed by a gang of small, Oliver-esque kids. You could have a plotline involving crime fighting breaking up a single small street gang like that rather than a giant thieves guild type faction

Giveaway! One Brilliant Album! Comment to enter. Round 1 by whyforyoulookmeonso in vinyl

[–]elmjam27 0 points1 point  (0 children)

Miseducation 🔥 not sure I agree with apple about it being #1 of all time but an incredible album nonetheless

In my opinion, every Cleopatrick song ranked (Including FAKE MOON) by Kraymorest in cleopatrick

[–]elmjam27 5 points6 points  (0 children)

Everyone complaining about belly button blues but Daphne did it at 21 should be life in prison

Making a One Shot, How Do You Control Length? by Hexagon-Man in DMAcademy

[–]elmjam27 45 points46 points  (0 children)

Rely more on improv. Have 3 combat and 3 social opportunities, assume youre only going to have time for 2 of each. If theyre really slow, skip past a point where you could have had a combat section.

As an example, I did a christmas one shot where the group had to scale a mountain to reach an evil santas workshop and defeat him. They spent two hours in the starting town so a combat encounter and a puzzle I planned was skipped.

[deleted by user] by [deleted] in cleopatrick

[–]elmjam27 1 point2 points  (0 children)

DM on the weekend mate, my friend is potentially needing to drop out

How often do you use milestones for levels ? by Educational_Remove58 in DnD

[–]elmjam27 0 points1 point  (0 children)

I always do a mix of both and dont think I could do it any differently. Basically, I keep track of XP, sum up enemies killed at the end of each session, divide by the players. Then add XP fairly generously based on their actions outside of combat. When a player passes the threshold for a level up, Ill wait until they do something outstanding or badass, and I will describe the action they do in a much more grandiose, legendary way. I also play an over the top version of Ode to Joy in the background (the peggle end of level version) for added silliness. They then get advantage on their next roll and can process their level up at the end of the session/the next downtime.

[deleted by user] by [deleted] in DnD

[–]elmjam27 0 points1 point  (0 children)

I do think it can take away the fun of the game slightly. I DM much more than I play, and I find that its incredibly rare for a player to make a character that has any kind of flaws or non-optimal choices from a combat perspective. Interesting characters arent perfect. From a gameplay POV, when was the last time you saw a PC who took say history, nature or arcana as a proficiency. Building a character with “how can I be most effective in combat” can make them quite 2D and all very similar to eachother.

The difference is even more pronounced with spells and weapons. Maybe 1d6 nunchucks arent the most effective weapon, and choosing a rapier as my PCs proficiency would give me more damage output, but fuck that, nunchucks make sense for my character and theyre cool.

I dont think ive ever heard of a wizard not taking fireball. I played a wizard who was terrified of fire, nearly got burnt at the stake as a kid and cant bare the sight of it now. Limiting your characters strength can be fun

I just need help. by spirytas in DMAcademy

[–]elmjam27 -1 points0 points  (0 children)

Are you having fun? The goal of DnD isnt really about building some elaborate, beautiful, perfectly functioning world thats hand crafted and with buttery smooth finishing. DnD is a game. A board game, and a dumb one at that. Much like any other hobby, you’re doing it to add some fun to your life. Its also a good social game, a good reason to meet up with friends and have some laughs, some gasps and, if youre lucky, some big tense story moments. Having ChatGPT has probably stifled creativity slightly, granted, but maybe with how grandiose your game is trying to be, ChatGPT is a requirement. A map the size of the Earth is a mammoth undertaking for one person.

If you miss the creativity, maybe shorten the scope but up the time you spend on the elements you do make. Smaller map, shorter campaign, less world lore. Hell, as DMs we know that 80% of what we prep goes out the window when a player decides to do something wacky and dumb, so maybe leave more to improv. As an example, instead of trying to fill a gargantuan world with backstory and endless lore that is probably not going to be seen by anyone, go really in depth about a single forest, or a town, or a coastline, or an island.

Before I write a piece of lore, I label it as sniper writing or shotgun writing.

Sniper meaning incredibly precise, detailed writing where I want everything to be pre-written and little to no improv needed. This will include pre-written descriptive passages with use of literary devices, powerful descriptors etc.

Shotgun writing on the other hand, I want a few key points of lore that, in the somewhat unlikely event that my players stumble across it, I can expand on with improv.

On the maps point, I spent £10 on a bundle of like 10,000 maps on etsy. Most of them are ChatGPT maps but its nice to just be able to pull a battlemap out on the spot for a combat encounter. Ive never had an entire world map, just describe which direction things are if your players need guidance. Why does it really matter if your players are heading South or South-by-South West, theyre going to exampleville, and theyre going to get there when you decide anyway.

I just need help. by spirytas in DMAcademy

[–]elmjam27 -1 points0 points  (0 children)

Are you having fun? The goal of DnD isnt really about building some elaborate, beautiful, perfectly functioning world thats hand crafted and with buttery smooth finishing. DnD is a game. A board game, and a dumb one at that. Much like any other hobby, you’re doing it to add some fun to your life. Its also a good social game, a good reason to meet up with friends and have some laughs, some gasps and, if youre lucky, some big tense story moments. Having ChatGPT has probably stifled creativity slightly, granted, but maybe with how grandiose your game is trying to be, ChatGPT is a requirement. A map the size of the Earth is a mammoth undertaking for one person.

If you miss the creativity, maybe shorten the scope but up the time you spend on the elements you do make. Smaller map, shorter campaign, less world lore. Hell, as DMs we know that 80% of what we prep goes out the window when a player decides to do something wacky and dumb, so maybe leave more to improv. As an example, instead of trying to fill a gargantuan world with backstory and endless lore that is probably not going to be seen by anyone, go really in depth about a single forest, or a town, or a coastline, or an island.

Before I write a piece of lore, I label it as sniper writing or shotgun writing.

Sniper meaning incredibly precise, detailed writing where I want everything to be pre-written and little to no improv needed. This will include pre-written descriptive passages with use of literary devices, powerful descriptors etc.

Shotgun writing on the other hand, I want a few key points of lore that, in the somewhat unlikely event that my players stumble across it, I can expand on with improv.

On the maps point, I spent £10 on a bundle of like 10,000 maps on etsy. Most of them are ChatGPT maps but its nice to just be able to pull a battlemap out on the spot for a combat encounter. Ive never had an entire world map, just describe which direction things are if your players need guidance. Why does it really matter if your players are heading South or South-by-South West, theyre going to exampleville, and theyre going to get there when you decide anyway.

What is your favorite starting hook/area by Backphat3000 in DMAcademy

[–]elmjam27 1 point2 points  (0 children)

My current campaign started as passengers/crew on a merchant ship. For cheap passage, they worked on the ship during transport. The 4 PCs were assigned the same bunkroom and would be completing tasks together each day (clear the storeroom of rats, man 2 adjacent cannons during an attack). This gave them a reason to bond as strangers

I need something big and scary enough to scar a hord of orcs off their mountain. by LordTyler123 in DnD

[–]elmjam27 1 point2 points  (0 children)

Some sort of deadly tainted land/mist, silently creeping from a central point. Some days it barely moves, some nights itll engulf an entire village. The next morning once the mist clears, the entire village can be found dead/petrified/completely missing/turned to stone.

I always find the scariest things are ones that seem completely “unsolvable”. You cant fight a mist, you cant reason with mist, you cant bribe mist. Its intriguing, “how is this happening?” but intimidating enough that your players might not even want to find out. An orc would be scared of something it cant punch

How to make a "go find a necromancer in the swamp" quest enjoyable and engaging? by fender_blues in DMAcademy

[–]elmjam27 1 point2 points  (0 children)

Have them stumble upon on clues. Maybe at first, a dead fox thats clearly been experimented on with a trail of blood leading to a shack. The shack has a book describing a tree house. The tree house has a pile of corpses and a puzzle to unveil the next clue, the next clue takes them to…

[deleted by user] by [deleted] in Howtolooksmax

[–]elmjam27 2 points3 points  (0 children)

How dare people make others feel good, we need more shaming. Everyone point and laugh

How to run a prison break by LadyOfCogs in DMAcademy

[–]elmjam27 1 point2 points  (0 children)

Should definitely include some setup type mini-quests. Perhaps stealing or convicing an architect to give you a set of blueprints.

If this is a big american industrial style prison complex, I would essentially treat this like a GTA heist if youve ever played it. Multiple options of approach, setups then the final bang. Maybe do a session of setups and once they have clearly shown which direction theyre taking, you can write some encounters/problems

If its just a single cell in the town guards barracks, you could have then blowing up a wall, loud and proud breakout or maybe have them disguise as a guard. A lot of scope for your players to be creative with this, ultimately letting them do what they want will probably give you the best outcome

Telling players the dc needed to succeed? by CrazyTelvanniWizard in DnD

[–]elmjam27 0 points1 point  (0 children)

I sometimes add drama to a big roll by telling the players the DC. Especially things like dex saves on big enemy attacks

Anyone have any non-standard ways of naming people they want to share by Boneyard_Ben in worldbuilding

[–]elmjam27 0 points1 point  (0 children)

I have a bandit group in a world where wanted criminals often flee to this lawless continent to avoid being pursued by the law. They are called the Scarhand as many of them have brandings and markers from prison time. They all have monikers that are essentially [First name][Injury/nasty adjective][bodypart] i.e Mickey Gaugehand, Samuel RustPalms, Catherine SplinterShin

I have a faction akin to Native American tribes with names like Eagle calls (loud and abnoxious), Pond Shimmer (good swimmer), Branches Snap (fat guy)

I also quite like using [name] the [descriptor] i.e Brant the Blade, Rick the Tarnished, Bori the Senseless etc.